XD some rats will be really cool, I little out of my league probably.
I already have runes, you can find them in the bag of many things here, though actually get them will need luck with RNG (I think there's like three on a pool of hundreds of items)
Has anyone managed to get this working with Better Dual Wielding (https://www.nexusmods.com/baldursgate3/mods/1028)? The flintlocks seem to be categorized as something different than a projectile mainhand attack, but I don't have the savviness to make a patch like the Artificer one for their flintlocks.
The flintlocks don't use base game projectile mainhand attack, they override it with their own custom attack. That attack don't allow dual wielding so that's problaby needs to be reverted for it to work (just speculating, I don't use better dual wielding so no idea how it's works).
They can go on hip already by themself if you read the description, although the above mod is faster if you want everything on hip, handcrossows and drakefire. Note that you still have the same problem with the sheating/unsheating animations, as this is a game issue not relate to any mod.
Great Mod... As far as Ammo, perhaps if you just make it able to use the existing arrows as ammo. Maybe with different UUID, and Icon.
Also, can you increase the distance a bit? I know 15m is hand crossbow normal, and the custom hand crossbows with 50m, seem a bit much. Perhaps you could figure out a "Happy Medium".
Not really sure what you are even asking, but if it's an edit for a mod class; No, I won't make any (I didn't even try all base game class yet , so I dont use class mods XD)
As always, anyone is wellcome to patch it if they want.
there are 1 modded class called gunslinger witch use guns for his abilities etc. UR firearm, there are so cool, can't use in these class as a gun couse don't have ammo mechanichs like other firearms weapon. JUst that :) but dw play ur run w/o mod u will undertand what i mean later xD
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-New cold theme flintlock with new model and textures.
Update 1.2
-Two handed version. You can create them using the Elven Smithing Tool
There's no good position to sheat them in game, so I just hide them when sheated.
I already have runes, you can find them in the bag of many things here, though actually get them will need luck with RNG (I think there's like three on a pool of hundreds of items)
Request one, please make a Very Rare and Legendary version of the Frostdrake weapons.
Request two, add the Blunderbuss's to the tutorial chest please.
Thank you for your time and consideration.
You can already build the blunderbuss from the weapons in the tutorial chest, no need to add more clutter
My inner Giff (Spelljammer race) would greatly appreciate it.
I'll need to deal with the crossbows armature and animations to see if it's possible (probably it's but didn't try yet)
I just wanted to give a tip, I thought it was an easier way '^-^
Maybe with different UUID, and Icon.
Also, can you increase the distance a bit?
I know 15m is hand crossbow normal, and the custom hand crossbows with 50m, seem a bit much.
Perhaps you could figure out a "Happy Medium".
As always, anyone is wellcome to patch it if they want.
UR firearm, there are so cool, can't use in these class as a gun couse don't have ammo mechanichs like other firearms weapon. JUst that :) but dw play ur run w/o mod u will undertand what i mean later xD
Well, works technically speaking will work as well as any other handcrossbow would work with artificer mod.
But specifically count them as artificier weapons and everything will need a patch. I don't use it, but I have no problem if anyone wants to make one.