I love seeing Ains! Especially the shot of him activating the Body of Effulgent Beryl. Too bad not a real spell in e5! Also, I'm almost positive that season 4 closed out the series. I haven't had the fortune to own or read the light novels yet but I'm sure it's sadly over.
Season 4 covered volumes 10, 11, and 14. There's a movie in the works that will adapt volumes 12 and 13 and explain the holy kingdom situation that was skipped over in the anime. Volumes 15 and 16 are out and 17 and 18 haven't been written yet. A season 5 would probably be those last 4 books.
Maybe I replied in the wrong place, your other mod "AOE Buffs Until Long Rest with No Concentration", I don't want the effect of AOE.Sorry, my English is not very good.
I've noticed running no concentration for all, that enemies that cast Hex and Hunter's Mark cause those debuffs to be 'stuck' on PC's until a long rest, because that is the debuff duration and it is not tied to concentration anymore.
Can you change the debuffs to be 10 rounds so they can drop off after combat?
For some reason this mod sets the Cloud of Daggers skill to level 6 with no option to upcast anymore after i use Hide on my bard. I tested if its because of other mods, but it does the same if its the only mod thats installed.
Same effect on all the mod variants.
Also it adds a 2nd 2nd level "upcast" option in the upcast menu for that spell.
Thank god) 5e makes me cringe with those restrictions. Would be perfect if you could combine it with Infinite Duration and AOE effect for QoL something like this: https://www.nexusmods.com/baldursgate3/mods/594 as an option. Anyway, thank you!
Already tested it, sadly it doesn't work together. They are completely overwriting each other effect. Tried moving them vice versa in load order, still no luck.
I made a crude version of, it was really tedious and took longer than i want to admit, i also took a 2 hour nap. I manually went through each entry, i added spell slot cost to them but there are still some abilities that will be cast for free, but i'm to lazy and tired to look for their values
I will come back to this once i finish working on my main version
I am afraid that this combo version doesn't work as intended. Most of the spells still have concentration on them, while others, like true strike, now simply have no effect. And that is despite this mod being on the bottom of the list to ensure it would have priority. Will try to move it around and see if that helps, and will post again if it does.
It actually works as intended, because the mod that op suggested works like that, buffs become AOE but have concentration
Perhaps i misunderstood the request. You want the same as that mod but without concentration? If so it will take some time bc i'm working on another version of this mod
The way I understood the request was to combine the two mods into one, so infinite duration + the AoE effect without and concentration. Though that might also be a misunderstanding on my end. I will still point out that True Strike, in the version you made, is bugged and does nothing. You cast it and no effect comes up at all. Also, the way the spell works in game is different from what the tooltip suggests. True strike grants the caster advantage, and ONLY the caster, so making it AoE is pretty pointless, it turns out. XD Did some testing with it without any mods and the AoE version and found that out.
I knew truestrike had issues, but in my infinite wisdom i decided to leave it, in hopes of it fixing itself I will be working on making the version with no concentration for all spells stable and bugless then i will fix the aoe version, it will take some time, it's 2 am rn and tomorrow i'm busy irl
you could check out the new main version, only affecting harmful spells, it's more balanced and stable
Yeah basically the request is to add infinite duration (till long rest) and aoe (so 1 click to buff whole party) with no concentration. That way QoL will be on the next level as you won't have to rebuff party often only after a long rest.
I tried to do it myself by deleting concentration tag from every single conc spell from that mod for myself but failed miserably as I don't have much knowledge of modding bg3.
I imagine the request is very time consuming so I totally understand if it's not possible.
I am using this with 5e spells and idk what is causing the interaction but one of my harmful skills is like at a duration of 100 turns. Will ordering the mods differently change that possibly?
I am using the 5 turns one and I just noticed that cloud of daggers is also still at 10 turns. But I for sure downloaded the 5 turns one cause I just double checked to be sure.
>Welcome to 3.5e gentlemen I will not lie, the chances of your survival are small, but you have my word that i will use my arcane gifts to ensure your bodies are given unto Kelemvor's garden.
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Can you change the debuffs to be 10 rounds so they can drop off after combat?
Thanks!
use this mod instead https://www.nexusmods.com/baldursgate3/mods/1136
I tested if its because of other mods, but it does the same if its the only mod thats installed.
Same effect on all the mod variants.
Also it adds a 2nd 2nd level "upcast" option in the upcast menu for that spell.
Target_CloudOfDaggers_6 is missing the last entry data "PowerLevel" "6"
I will fix it now, should be fine afterwards
I checked "HarmOnly10" version and it seems fine. Are you saying you have troubles with this one too?
Tried now, that one worked fine after all.
Edit: New 5turn version works fine now too.
Would be perfect if you could combine it with Infinite Duration and AOE effect for QoL something like this: https://www.nexusmods.com/baldursgate3/mods/594 as an option. Anyway, thank you!
I will come back to this once i finish working on my main version
Perhaps i misunderstood the request. You want the same as that mod but without concentration? If so it will take some time bc i'm working on another version of this mod
I will be working on making the version with no concentration for all spells stable and bugless then i will fix the aoe version, it will take some time, it's 2 am rn and tomorrow i'm busy irl
you could check out the new main version, only affecting harmful spells, it's more balanced and stable
That way QoL will be on the next level as you won't have to rebuff party often only after a long rest.
I tried to do it myself by deleting concentration tag from every single conc spell from that mod for myself but failed miserably as I don't have much knowledge of modding bg3.
I imagine the request is very time consuming so I totally understand if it's not possible.
I will not lie, the chances of your survival are small, but you have my word that i will use my arcane gifts to ensure your bodies are given unto Kelemvor's garden.
Fortunate Son plays in the horizon.