I intend to test if this is still working at some point, but I haven't been playing BG3 for a long while. What I can tell you is that the mod fixer requirement is there because it was required for all mods when I made it, not because there is something specific inside of the mod that will call for it and needs to be changed for it to work with the new patches. Also, it is quite a simple mod on the inside that is way less likely to give issues with new patches than other more complex mods are.
As I said, it will probably take me a while to check this because I still need to go through the process of uninstalling and reinstalling everything after patch 7 came out. However, if you really want to use this, you can test it yourself safely. To do so, you should install it, open an old save and respec one of your characters to be a wizard and/or the other classes that can learn the spell, then level up and see if the spell is there when it should. Then, learn the spell and use it to see if it works. That is how I would test it. If it gives any issues, you can just deactivate the mod and it wouldn't damage anything permanently as long as you didn't save your game with it activated.
Hello! I actually cannot. I made this a level 4 spell to keep things balanced. I basically mimicked how Greater Invisibility works in relation to the regular Invisibility spell. Unfortunately, Gloom Stalkers only get up to Level 3 spell slots.
If you are interested in something similar though, what I could do is a less balanced version of this mod in which I just add the ability to see through magical darkness to the regular Darkvision spell.
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As I said, it will probably take me a while to check this because I still need to go through the process of uninstalling and reinstalling everything after patch 7 came out. However, if you really want to use this, you can test it yourself safely. To do so, you should install it, open an old save and respec one of your characters to be a wizard and/or the other classes that can learn the spell, then level up and see if the spell is there when it should. Then, learn the spell and use it to see if it works. That is how I would test it. If it gives any issues, you can just deactivate the mod and it wouldn't damage anything permanently as long as you didn't save your game with it activated.
If you are interested in something similar though, what I could do is a less balanced version of this mod in which I just add the ability to see through magical darkness to the regular Darkvision spell.