Anyone knows if this works with Patch 7? I know it’s really old but I think this is still the only mod that rebalances the Bard subclasses, unless someone else knows of another mod.
Hi I'm hoping to request a fix if possible I have a large Load order and something has messed with the "perform" action it cancels itself and wont play
So, it turns out that this can happen from equipment that gives status effects. Cinder Shoes and Diadem of Arcane Synergy have been confirmed to cause Perform to immediately cancel itself.
That wasn't my problem. An addon with a known bug that causes Perform to fail is Divine Curse Framework. A new version was just put out to fix the issue, but it didn't fix it for me. I still haven't figured out what addon is causing it, unfortunately.
Charisma scaling does not seem to work with Auntie Ethel's +1. Not sure about mirror or items with + charisma on them yet as I have not gotten there on my current playthrough. Leveling up or respeccing does not seem to fix it either.
Hey, i'm prone to bard class improving mods. 😄 but before i get any conflicts,...again. I think i 'd better ask
Bard Fixes and Tweaks Bardic Inspiration Charisma scaling College of Eloquence College of Creation Cap of Curing Compatibility Spells enhanced - Bardic Inspiration - Variant D
Is it possible to increase the distance of the mobile flourish teleport? With the ranged version, you're almost never able to teleport to your target; especially because it tends to move them further from you. It'd be badass if you could successfully follow up your ranged attack with a teleport and a melee attack; at least more than you can currently.
btw this mod also makes lore bard's cutting words use up bardic inspiration and makes it no longer work on saving throws. Don't know why that's not mentioned in the description. (it seems to work on saving throws sometimes though, maybe some other mod conflict is causing that part)
Anyone know another mod that adds more spells to magical secrets?
Wait apparently it's been properly using up inspiration in the base game for a while now. Idk if its an uncommon bug that can still happen or something because I can't find any patchnotes on it.
Any chance you could implement the lvl 14 features in the base game available at lvl 12? it feels pretty awful to get a lvl 3 and 6 feature and then nothing from your subclass after, esp with something like college of swords where the point is to give them more melee functionality
Actually I forgot what my own mod edits and it should work with new Bard Subclasses fine. 5E Spells might be fine as well just load it after my mod because I think it makes edits to magic secret lists to include new spells which would be overwritten by my mod.
can confirm, load 5e spells after this. Otherwise you wont be able to access the expanded magical secrets spells... and probably a bunch of other spells too :V
125 comments
That wasn't my problem. An addon with a known bug that causes Perform to fail is Divine Curse Framework. A new version was just put out to fix the issue, but it didn't fix it for me. I still haven't figured out what addon is causing it, unfortunately.
Bard Fixes and Tweaks
Bardic Inspiration Charisma scaling
College of Eloquence
College of Creation
Cap of Curing Compatibility
Spells enhanced - Bardic Inspiration - Variant D
Would hey work together or cause any conflicts?
Anyone know another mod that adds more spells to magical secrets?
Almost certainly with the 1st, probably with the 2nd.5E Spells might be fine as well just load it after my mod because I think it makes edits to magic secret lists to include new spells which would be overwritten by my mod.