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  1. KamuiiZero
    KamuiiZero
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    Anyone knows if this works with Patch 7? I know it’s really old but I think this is still the only mod that rebalances the Bard subclasses, unless someone else knows of another mod. 
    1. ChildOfBodom
      ChildOfBodom
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      Haven't had time to play enough to confirm it's working as intended in-game, but can confirm it at least doesn't crash things.
  2. NomadicTeddybear
    NomadicTeddybear
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    Hi I'm hoping to request a fix if possible  I have a large Load order and something has messed with the "perform" action it cancels itself and wont play 
    1. Foxxigurl829
      Foxxigurl829
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      I second this!
    2. Zvivi
      Zvivi
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      So glad I'm not alone in this! I´m losing my mind over this.
    3. yarblez
      yarblez
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      So, it turns out that this can happen from equipment that gives status effects.  Cinder Shoes and Diadem of Arcane Synergy have been confirmed to cause Perform to immediately cancel itself.

      That wasn't my problem.  An addon with a known bug that causes Perform to fail is Divine Curse Framework.  A new version was just put out to fix the issue, but it didn't fix it for me.  I still haven't figured out what addon is causing it, unfortunately.
    4. AmonLucian
      AmonLucian
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      No mods and a naked character still cannot do any perform actions in my game.
  3. kingtuto
    kingtuto
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    Does slashing flourish work on throw attacks?
  4. OstsO
    OstsO
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    Charisma scaling does not seem to work with Auntie Ethel's +1. Not sure about mirror or items with + charisma on them yet as I have not gotten there on my current playthrough. Leveling up or respeccing does not seem to fix it either.
    1. EnielasSong
      EnielasSong
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      Hey, i'm prone to bard class improving mods. 😄  but before i get any conflicts,...again. I think i 'd better ask

      Bard Fixes and Tweaks
      Bardic Inspiration Charisma scaling 
      College of Eloquence
      College of Creation
      Cap of Curing Compatibility
      Spells enhanced - Bardic Inspiration - Variant D 

      Would hey work together or cause any conflicts?
  5. Uncluckable
    Uncluckable
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    Is it possible to increase the distance of the mobile flourish teleport? With the ranged version, you're almost never able to teleport to your target; especially because it tends to move them further from you. It'd be badass if you could successfully follow up your ranged attack with a teleport and a melee attack; at least more than you can currently.
  6. tagvolatile
    tagvolatile
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    Any way to add in the initiative increase from Jack of all trades?
  7. michel6079
    michel6079
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    btw this mod also makes lore bard's cutting words use up bardic inspiration and makes it no longer work on saving throws. Don't know why that's not mentioned in the description. (it seems to work on saving throws sometimes though, maybe some other mod conflict is causing that part) 

    Anyone know another mod that adds more spells to magical secrets?
    1. magnificience
      magnificience
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      I have a lore bard and haven't had it eat up my bardic inspiration, that sounds like a bug
    2. michel6079
      michel6079
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      Wait apparently it's been properly using up inspiration in the base game for a while now. Idk if its an uncommon bug that can still happen or something because I can't find any patchnotes on it. 
  8. Slinxx
    Slinxx
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    Any chance you could implement the lvl 14 features in the base game available at lvl 12? it feels pretty awful to get a lvl 3 and 6 feature and then nothing from your subclass after, esp with something like college of swords where the point is to give them more melee functionality
  9. hammertoes
    hammertoes
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    Does this mod allow Destructive Wave as a magical secret?
  10. bernardtp
    bernardtp
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    Would this mod conflict with bard subclass mods or even 5e Spells?
    1. zero3042
      zero3042
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      Almost certainly with the 1st, probably with the 2nd.
    2. zero3042
      zero3042
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      Actually I forgot what my own mod edits and it should work with new Bard Subclasses fine.
      5E Spells might be fine as well just load it after my mod because I think it makes edits to magic secret lists to include new spells which would be overwritten by my mod.
    3. bernardtp
      bernardtp
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      Appreciate the answer!
    4. SeveralGeese
      SeveralGeese
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      can confirm, load 5e spells after this.  Otherwise you wont be able to access the expanded magical secrets spells... and probably a bunch of other spells too :V