"Once in the Mod Manager, right-click Way of the Grandmaster in the bottom Overrides section and allow it in the load order."
Is that absolutely necessary for the mod to work? Because whenever I try to do this, my entire modsettings reset and all mods switch to inactive upon launching the game. Thanks in advance!
EDIT: After some testing, it doesn't seem to be necessary - although that might depend on other mods in the load order, mine is relatively light gameplay-wise.
I’m glad you enjoy the mod! I could make something that relies on using a quarterstaff more - making use of the Stoneflesh skill, too. A sort of fighter-monk class, in other words. If I find the time, I may do it.
I’d have to make a whole new animal type for that. To emulate Sun Wukong, I’d have to make an ape transformation - create new animations, rig them, get a proper 3D model done and much more. It would take too much time and effort and it’s not something I’d be interested in doing, unfortunately. I can make staff-related abilities, though, for the Monk class to have. That’s the closest I’ll get to emulating Sun Wukong.
Very similar indeed! I didn’t think there was another mod that did what I did. Even still, I suppose mine is different in that it adds Fast Hands and Blindsight. It also unlocks all the Monk spells. There may be a Ki Point difference, too.
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Is that absolutely necessary for the mod to work? Because whenever I try to do this, my entire modsettings reset and all mods switch to inactive upon launching the game. Thanks in advance!
EDIT: After some testing, it doesn't seem to be necessary - although that might depend on other mods in the load order, mine is relatively light gameplay-wise.
Perhaps I am mistaken though.
https://www.nexusmods.com/baldursgate3/mods/3297