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Changelogs
Version 1.9.2
Added Banishing Smite to level 10 magical secrets spell list
Version 1.9.1
Added Slashing Flourish reaction
Version 1.9
Defensive and Mobile Flourish can now also be used as a reaction
Blade Flourish movement speed passive is no longer a hidden passive(now highlighted instead, so it will show up in your character sheet) and now has proper localisation and an icon
Version 1.8
Fixed Combat Inspiration bugging out after Level 5
Version 1.7
Fixed Ranged Flourish tooltips mistakenly referring to your melee weapon damage type instead of the ranged weapon damage type
Added missing sound effects to Melee Flourishes
Now only allowed to use one flourish per turn
Version 1.6
College of Lore proficiencies now work as in tabletop, you can pick any 3 skills of your choosing
If you are using the optional College of Lore proficiencies mod I made before please delete it
Version 1.5
Magical Secrets now lets you pick any spell of the appropriate level
Version 1.4
Added a missing part of the Blade Flourish feature - When you make a main hand attack of any kind you are granted +3 meters of movement until the end of your turn
Fixed issue with Charisma scaling mod preventing you from selection the swords subclass
Version 1.3
Slashing Flourish (Melee) is no longer a cone ability, it now lets you select two targets within your melee range instead
Bardic Inspiration Charisma Scaling 1.1 - Cleaned up a couple of things, charges now cap out at 20 CHA (5 charges)
Version 1.2
Removed the Charisma scaling feature, it turned out to be more trouble than it was worth
Deprecated the short rest version since Charges become short rest by default at level 5 (I cannot read
Added another flourish bugfix letting you teleport to an enemy hit by the mobile flourish even if the attack kills them
Version 1.1
Fixed an issue that caused you to regain Bardic Inspiration charges at unintended times
Version 1.0
Release Version
Version 1.9.2 Released - Added Banishing Smite to Level 10 magical secrets
The goal of this mod is to make changes to various bard mechanics that either work poorly or are unfaithful to the tabletop.
College of Swords
Slashing Flourish (Ranged) is no longer able to target the same enemy twice, this was extremely overpowered and not in the intent of the ability.
Slashing Flourish (Melee) is no longer a cone ability, it now lets you select two targets within your melee range instead.
Mobile Flourish now lets you teleport to a dead enemy's body if the attack results in their death.
Added a missing part of the Blade Flourish feature - When you make a main hand attack of any kind you are granted +3 meters of movement until the end of your turn.
Fixed ranged flourish tooltips referring to your melee weapon damage type instead of your ranged weapon damage type.
Added missing sound effects to Melee Flourishes.
All Flourishes can now also be used as a reaction.
Slashing Flourish reaction works as follows - When you use the reaction you are granted a new action letting you attack another target(any target in overpowered version).
The range of the bonus attack is based on what kind of attack triggered the reaction.
The extra attack is immediately lost if you move or use another attack.
Implemented a 1 flourish per turn limit to be in line with tabletop, this feature is not included in the Overpowered version since it would go against its entire purpose.
If you don't like either of the nerfs that flourishes received in this mod, the Overpowered version does not include either the targeting limit for Slashing flourishes or the 1 flourish per turn limit.
College of Valor
Fixed Combat Inspiration bugging out after Level 5, apparently Larian just forgot to add some lines of code.
It should work properly now but I haven't tested it extensively so please let me know if there are any further issues.
Magical Secrets
Now allowed to pick any spell of appropriate level that is currently implemented in the game.
If I missed any spell or included a spell that shouldn't be there by mistake please let me know.
College of Lore proficiencies
Now works as in tabletop, you are allowed to pick any 3 skills of your choosing.
You need to go back to the first section of the level up menu and click on the green skills button there to assign them.
If you were using the optional mod I made before delete it or it will conflict with this.
Bardic Inspiration Charisma Scaling(OPTIONAL)
Completely separate from the main mod, available as an optional download.
Number of charges based on pure Charisma since I couldn't find a way to scale it off the Charisma modifier.
Number of charges is only updated on level ups, if your charisma increases from sources other than taking a feat during a level up, you will need to either wait for the next level or use the respec feature to force the game to recalculate your charges.
Unintentionally causes you to regain Charges on level up, don't think it's a big deal so I will not bother with trying to fix it.
If you believe there are any other things that needs fixing or changing in the Bard class please let know in the comments.
As with any mod I recommend you to make a hard save before adding it to your game, I don't think this mod can break your game but it's better to be safe than sorry.