Could someone please help me figure out how to use this mod without disabling the initiative/turn order UI at the top of the screen? I have never had this issue until I tried this mod, and I tested my mods one by one and determined this mod was the culprit.
It’s baffling because it doesn’t make sense for a font color mod to cause this issue, but it’s also reported under bugs….but the creator replied to the bug report there’s no way the mod is causing the issue. I’m at a loss, I really can’t read coordinates and descriptions without changing the font color, but I can’t sacrifice the turn order UI.
EDIT: I fixed the issue by downloading the BG3 Modder's MultiTool from Github, findng the "DefaultTheme.Colours" and "DataTemplates_k" files myself (in the Game.pak) and editing the "lore" color in the colors file to be #FFFFFF instead of whatever it was previously. I then replaced this mod's files with mine.
Most likely, something has changed since Patch 6 or so with these files, which was causing a compatibility issue or something.
Нужно обновление после патча 6 (там доп настройки шрифтов добавили, мож чего конфликтует). С этим модом ячейки инвентаря полностью черными становятся, плюс вся разметка ячеек слетает. Удаление мода возвращает все на место.
Thank so much for this mod! My eyesight isn't good to begin with and with this terrible choice for colors of the descrptions was a nightmare to read! Thank you again ever so much!
Thank you so very much for this mod. I stopped reading flavor text and such cause it was too much of a strain on my eyes. Now with your help I can actually enjoy it again.
Thanks a lot for the mod. Can I please ask what was the change made in the DataTemplates_k.xaml file as compared to vanilla? (I know that in DefaultTheme.Colours.xaml, it was loreColor, right? But was wondering about the other file).
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It’s baffling because it doesn’t make sense for a font color mod to cause this issue, but it’s also reported under bugs….but the creator replied to the bug report there’s no way the mod is causing the issue. I’m at a loss, I really can’t read coordinates and descriptions without changing the font color, but I can’t sacrifice the turn order UI.
Most likely, something has changed since Patch 6 or so with these files, which was causing a compatibility issue or something.
Исправил.
(I know that in DefaultTheme.Colours.xaml, it was loreColor, right? But was wondering about the other file).
But after patch 2, it should be in a pair with DefaultTheme.Colours.xaml just for correct work.