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Androbo7

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Androbo7

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  1. Androbo7
    Androbo7
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    Patch 8 Update

    As of the patch 8 update I can confirm that all items are functioning as intended in my own testing.

    Reminder that a long rest with the item equipped is required to activate the effects!
  2. ChuckForty
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    Hello! Would you consider making the Mythcarver use the Gith Longsword model and icon? Being a “silvered blade” and all
    1. Androbo7
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      Fair point and I agree! Included this change in the latest update.
    2. ChuckForty
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      Thanks so much! I'm grateful you considered it and will be smiling every time I roll initiative :))
  3. PoetSII
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    quick question, the latest release - 1.2.1.1 'Vestige of Divergence'- is that just Honor's Rebuke (eg the title) or is that everything just with a different title (Vestige vs Vestiges) sorry if this is a silly question, just figured I should ask
    1. Androbo7
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      Losing the 's' on that version was a typo sorry. Just did another update and changed the description to show that its just the main mod file, I'll leave those updates in the changelog for people to find if they need.
    2. PoetSII
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      kinda figured but just wanted to make sure lol. Love the mod, cheers!
  4. Jonnyafrica
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    Hi Androbo7
    Thank you for this mod. I'm looking forward to doing a Patch 8 Vox run. Could you please update the mod on the BG3 official mod page? I noticed it is updated on nexus but still 1.03.25 on BG3 mod page. 
    Many thanks. 
    1. Androbo7
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      Hey! So that mod is actually someone else, not mine. However, I just uploaded a port of my mod to the official mod page!
    2. LuanUchihaX
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      does this mod work for xbox series and ps5?
  5. raz0208
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    Considering this has not received an update since a few days after release, will add this comment for any getting the mod in the future.

    Most of the gear included in this mod does not work, and the ones that do are iffy when they do work, usually requiring a Long Rest immediately after acquiring them to get their abilities to activate (Cabal's Ruin, Jewel of Three Prayers, Wreath of the Prism, Spire of Conflux, all do not add their resource to cast their specific abilities  upon equipping and you'd have to Long Rest with them equipped to get them active. If you take them off at any point after long resting, you will not get the resources not spent back until another long rest) and many other built in spells are not given to you at all such as the Valiant Soul not giving its wearer the Command spell. 

    The weapons generally all work with a few outliers like Agony not apply Mark to enemies. Did not notice the Pyremaul or Fenthras or Agony not working. Have not tried the others but given most of the gear does not function, assume the rest is just as iffy. 
    1. SteveSun
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      as long as they're not causing serious bugs or incompatibilities with other mods, im here for the concept and rp lol
  6. purge0809
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    Hi! Is there a possibility for a Finesse Star Razor? I don't think it is, as of right now. I don't know the RAW version of it though, so yeah.
    1. Jimmehdaturtle
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      This would be amazing!
    2. raz0208
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      Star Razor is not a Finesse weapon.
  7. Acabu
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    It has happened to me that using the Trials of Tav mod and this mod, part of my inventory, including equipped items, disappears on some long rests, it has only happened to me when I use this mod, so, in my limited understanding of this subject, I understand that this has something to do with it.
  8. LuanUchihaX
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    Hey do you plan to update this mod on the oficial mod manager and fix in patch 07, really love vox machina but most of the vestiges are not spawning and it the abilities from later levels arent being activated and are not appearing, does you have plans on updating this mod ?
  9. luniafen
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    I really really want to love this but for some reason the awakened states abilities aren't appearing
  10. tybrus77
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    Plate of the Dawnmartyr's abilities don't appear to be working
  11. PyrateCaptRedBeard
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    I've run into a fun issue where the level 7 skills aren't activating and the items that add to the base stat no longer affect stats. Did I do something wrong or do I have a mod mis-match somewhere?