Baldur's Gate 3

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Created by

ANDURIL100500

Uploaded by

anduril100500

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About this mod

Replacers for Dragonborn Head Presets for Bodytype I.
Crests, jaws and chins refitted

Permissions and credits
Simple mesh replacer for dragonborn head of your choice. Not new head, so it will affect all NPCs using that head as well. 


ver2.01 now out:
- updated LODs
- fixed minor mesh deformation on Quilled Wedge crest 
- Added mutiple main files to replace every available DG head in CC to avoid conflicts with other replacers. Pick one or multiple files. 
- Different heads have different textures and normal maps applied to them even when using the same model. See the screenshots for a preview of how each one looks in game 

ver2.02:
- reuploaded files in .zip archives to avoid a false postivie alarm some ativiruses might have on .7z
- more minor fixes on Quilled Wedge crest missed in 2.01

Original dragonborn heads always seemed too beefy and heavy for my taste, so I messed with one of the presets in Blender to better fit my tastes. Posting it here in case anyone wants it. I'm no 3D artist, so it is what it is. I fixed all the holes and clipping I could find, but some mistakes and glitches are bound to slip through the cracks. Tested animations in romantic scenes with Lae'zel, looked fine to me. Some slight lips mismatching, but nothing cronenbergian. 

Intallation manual only for now. Drop the "Generated" folder from the archive into your game's "Data" folder. Shouldn't conflict with anything. 

Inspired by Izzli's beautiful mod that does that same thing for head No.1

Can't say anything on how it interacts with Unique Tav. I have it installed along with this mod and they both work fine. Don't seem to bother each other, so it seems ok.

At long distances head reverts back to the original shape, because I didn't bother to remake all the LODs. Tweaking the head and all it's attachments amounted to 36 seperate meshes total and I have no intention to do double the work for what essentially is a two-inch smear even on a 30-inch monitor.   LODs updated in ver 2.01

Some piercings also clip through the model or hang in the air. This is becasue, as far as I can tell, piercing models are shared between all head presets unlike crests, jaws or chins, that are custom fitted for each head. So fitting them to this head will break them for the others. 

Might try packing into .pak file later, but no promises.

Modded outfits on the screenshot are Calimshan Pirate outfit, shoulderpads from Basket Full of Equipment, hand wraps Gith and Cambion Armor