Soul Shock: If the target hit has already had its soul stolen, there is a chance to restore 1 action point for you. However, for higher-level enemies, this chance will decrease,at least 42%
Deprivator
Apocalyptic Teleport: Periodic damage increased from 1d6 to 1d8, and will slightly increase with level
Apocalyptic Teleport: The lower the target's level, the more Soul Mourne it provides to you per turn, with a maximum of 7 and a minimum of 2.
In view of the painful leveling process of Destroyer and Deprivator from lv1 to lv4, I have slightly enhanced their Soul Mourne acquisition, allowing you to cast ultimate spells as soon as possible. However, these additional Soul Mourne gains will gradually weaken as the enemy level increases, so they will not make you overpowered in the later stages. I will continue to monitor the performance of this class.
May all Soul Reapers savor the sweetness of souls.
I would like to make a suggestion for a mod, can you make the character hold the scythe like a staff because in that case it will look amazing (sorry for my English)
Im sorry, I can’t make character hold the scythe like a staff,the bone of staff has lot of errors in exporting. I dont have ability to create a new weapon as staff.
Currently, there is a plan that I will develop the fourth subclass for Soul Reaper. I may consider using myrkul's sickle, but I prefer to design a new one. I cannot make any promises about this plan at the moment.
Hello! I'm not quite sure what I am doing wrong I have downloaded the custom class and the required mods listed however when I start the game I cannot see the class. I'm not sure if I'm doing something wrong or if there is another requirement I havent met yet but any help would be greatly appreciated.
mod manager,and save your mod list in mod manager before you start game mod fixer,improved ui and improved UI assets is required make sure there is no other MOD conflict with this mod.
Well cool idea but bad implementation... glad you aren't a dev. of any rpg :)) Anyway I think you should develop new concepts in what are you trying to achieve
Don't get me wrong, let me explain... for example you have this class called SMART that's like adding a butch of spells and every time you cast a spell you need idiocracy, idiocracy is gained by killing enemy but there is a catch some enemy with higher intelligence don't give you idiocracy on top of that the spell only works when you equip the "SMART ALL MIGHTY WEAPON" and if you unequipped the skills are render useless. You don't have any other benefit of taking the SMART class except if you get a passive from the class but surprise any passive is either adding idiocracy or give you dmg/defense using idiocracy point, on top of that you only gain points by using the "SMART ALL MIGHTY WEAPON". If you read it this far you get my point, you are focusing on a class specific things ignoring any other mechanic the game offer (it need to be in synergy with the game), you also make the system that convoluted and unrelated with pretty weird mechanic revolved on your own implementation rather than a game whole.
Advice: Try to add a system that revolves on the game mechanics more freely, instead of using "soul mourne" lets add game enemy killed, every enemy killed you take their soul the more soul you have the stronger you sickle become, this is just an idea. Maybe to make more "freely" and not tide to your system add some weapon bound pact that let you bound any weapon as sickle so you can gain "soul mourne". Maybe add a passive that when its toggle by attacking with sickle or bound weapon you consume that weird soul mourne to give additional necrotic damage to enemy, you can add an effect on hit as well. Or you can add a spell that consume healthpoint to gain "soul", the health is taken from maximum HP while it reset once per long rest (this idea would make your class dynamic as those that want to build on constitution rather intelligence). Maybe try to add a spell to devour some of the soul to gain healthpoints. I mean the ideas are unlimited you just have to think outside of box. Also don't tide a class to it's own class when there a lot of freedom in this game. You just constraint us to something on a game that is all about freedom... so weird man
PS: I'm coming from Succubus-new class, is a little bit better but it use same concept I've describe above
I respect your right to express subjective feelings. However, you really don't need to struggle with a MOD that is not suitable for you. I have read your suggestions, and those are ideas that most people would think of. I believe such MODs are easy to find. I only make unique designs, which means that there will be as many people who like it as those who hate it. So I'm glad I'm not an RPG game developer, that makes me not need to deliberately cater to the taste of most people.
Well I'm taking about game-wise mechanic, either it suit me or not it's beneath the point, but you're totally right because you're creating a mod base own your own ideas however I am just expressing how your way of implementing this ideas lack the "cooperation" with the rest of the game. I believe you could polish and upgrade the so called "designs" but right how you implemented it's not that great, I will rate it 3/10, sooo... instead of constrain and limit the capability of the implementation why now expand and create an environment with less limitation, people enjoy freedom so the more freedom you create the better your "design" become. Anyway this is my view about the concept you should start approach when you come up with a new mods, for example I personally would love if this class I could use any scythe/sickle/sword/etc to capture souls, even if it comes with other limitation You also don't have to listen to me or to anyone else about how you should exhibit your creation, but consider some ideas and reviews as helpful for your development in creating better mods and expanding your current "design" :)
PS: I only give you that low score because I love the scythe from this mod Myrkul's Scythe and I would love if I could bind the weapon as my current sickle so I could keep getting that "soul mourne" even if I'm getting less "soul mourne" or some debuff penalties
In fact, I am very adept at gaining inspiration from your feedback to improve my class design. However, the mechanism and numerical values of this class are a carefully calculated precision system, where any slight change can affect the entire system. Therefore,until I find a mature solution to make it better, I prefer to maintain the current status.
I doubt you'd add more skills but the class really feels like it needs them (at least destroyer does) The first two acts get a little boring because we only get soul shock and vitality siphon as our ways to get soul morne and then that's it. It'd be nice to have maybe 1 or 2 other skills to get soul morne for the sake of variety. Cuz as of right now you cast soul shock and then maybe siphon, or if you have haste you cast siphon and then use soul shock on a feared target and then maybe siphon again. That's it. Maybe there could be a skill that spends a little bit of soul morne to build more soul morne. Maybe we could consume fear from nearby enemies to build soul morne giving us a tradeoff. I'm just spit balling but it'd be nice to have more variety when it comes to building soul morne rather than just having variety when using it. 1 or 2 skills thrown somewhere in progression would go a long way. Getting those lvl 9 skills earlier would help make early game a bit more enjoyable too if you didnt wanna add new skills
Very powerful pretty much op feeling class and i like it. I specially like the weapon action sweep of a certain Scythe. A small thing that bugs me tho are the descriptions specially on level 9 Destroyer. Soul Shatter Lament, Spirit Explosion and Ultimate Suppression. The descriptions are confusing. Thats all my gripes for now.
106 comments
Destroyer
- Soul Shock: If the target hit has already had its soul stolen, there is a chance to restore 1 action point for you. However, for higher-level enemies, this chance will decrease,at least 42%
DeprivatorIn view of the painful leveling process of Destroyer and Deprivator from lv1 to lv4, I have slightly enhanced their Soul Mourne acquisition, allowing you to cast ultimate spells as soon as possible. However, these additional Soul Mourne gains will gradually weaken as the enemy level increases, so they will not make you overpowered in the later stages. I will continue to monitor the performance of this class.
May all Soul Reapers savor the sweetness of souls.
I cannot make any promises about this plan at the moment.
mod fixer,improved ui and improved UI assets is required
make sure there is no other MOD conflict with this mod.
Anyway I think you should develop new concepts in what are you trying to achieve
Don't get me wrong, let me explain... for example you have this class called SMART that's like adding a butch of spells and every time you cast a spell you need idiocracy, idiocracy is gained by killing enemy but there is a catch some enemy with higher intelligence don't give you idiocracy on top of that the spell only works when you equip the "SMART ALL MIGHTY WEAPON" and if you unequipped the skills are render useless. You don't have any other benefit of taking the SMART class except if you get a passive from the class but surprise any passive is either adding idiocracy or give you dmg/defense using idiocracy point, on top of that you only gain points by using the "SMART ALL MIGHTY WEAPON". If you read it this far you get my point, you are focusing on a class specific things ignoring any other mechanic the game offer (it need to be in synergy with the game), you also make the system that convoluted and unrelated with pretty weird mechanic revolved on your own implementation rather than a game whole.
Advice: Try to add a system that revolves on the game mechanics more freely, instead of using "soul mourne" lets add game enemy killed, every enemy killed you take their soul the more soul you have the stronger you sickle become, this is just an idea. Maybe to make more "freely" and not tide to your system add some weapon bound pact that let you bound any weapon as sickle so you can gain "soul mourne". Maybe add a passive that when its toggle by attacking with sickle or bound weapon you consume that weird soul mourne to give additional necrotic damage to enemy, you can add an effect on hit as well. Or you can add a spell that consume healthpoint to gain "soul", the health is taken from maximum HP while it reset once per long rest (this idea would make your class dynamic as those that want to build on constitution rather intelligence). Maybe try to add a spell to devour some of the soul to gain healthpoints. I mean the ideas are unlimited you just have to think outside of box. Also don't tide a class to it's own class when there a lot of freedom in this game. You just constraint us to something on a game that is all about freedom... so weird man
PS: I'm coming from Succubus-new class, is a little bit better but it use same concept I've describe above
I have read your suggestions, and those are ideas that most people would think of. I believe such MODs are easy to find.
I only make unique designs, which means that there will be as many people who like it as those who hate it. So I'm glad I'm not an RPG game developer, that makes me not need to deliberately cater to the taste of most people.
You also don't have to listen to me or to anyone else about how you should exhibit your creation, but consider some ideas and reviews as helpful for your development in creating better mods and expanding your current "design" :)
PS: I only give you that low score because I love the scythe from this mod Myrkul's Scythe and I would love if I could bind the weapon as my current sickle so I could keep getting that "soul mourne" even if I'm getting less "soul mourne" or some debuff penalties
I specially like the weapon action sweep of a certain Scythe. A small thing that bugs me tho are the descriptions specially on level 9 Destroyer.
Soul Shatter Lament, Spirit Explosion and Ultimate Suppression. The descriptions are confusing. Thats all my gripes for now.