This mod should be compatible with other mods as long as they don't modify the progression table for 2nd level Druids.
If you encounter any issues or bugs, please make a bug report rather than a comment so I don't have to move it manually. Also, please make sure you read the Potential Issues/Disclaimers section of the mod description before making a reportโthanks! ๐
๏ปฟIs this mod compatible with other mods? Yes. Unless it changes the Druid progression table for level 2, it should be compatible. If another mod does change the progression table, i.e. it's another Druid related mod, I recommend using Compatibility Framework, which allows compatibility between subclasses. Any issues related to that mod should be directed to its comments section. This mod features innate support for that mod, and requires Script Extender๏ปฟ to function.
Why doesn't the subclass show up in character creation? You probably either: 1) Didn't install it properly. Take a look at the installation guide at the end of the mod description. or 2) You have other mods that overwrite it. Please place this mod at the bottom of the load order, and if that doesn't work, disable all other addons except the ones required by this mod, enable your mods one by one, and see which one is causing the issue.
X happens when I do Y, even though it shouldn't. Why? Your other mods are most likely causing a conflict. The first thing you would need to do is to update each and every single one of your other mods to make sure they're not the ones causing the problem. If you've done that and the issue persists, try respeccing out of this subclass before updating it, then respec back. If that doesn't help, disable all mods apart from the required ones and enable your them one by one to see which one is causing problems. Once you've done that and the issue still persists, you are welcome to open a bug report.
My mods are designed to be as non-dependent on other mods as possible, and I'm not responsible for issues appearing when playing with multiple mods. I will not go out of my way to accommodate or implement workarounds to make it compatible with mods other than the ones listed in the Required files section. If the authors of other mods that cause conflicts wish to do so, they may.
Will you implement features up to level 20? I have no such plans at the moment.
Will you make a custom class icon? I demand a custom subclass icon/I can't stand seeing blank space. The blank space in place of an icon is because I haven't included a custom one. I have no plans to do so at the moment. We'll see if I have the time and energy to spare in the future.
I know Patch 8 makes the new subclasses not show up. CompatibilityForOfficialClass works wonders in the meantime, so use that one if you want to keep using my mods and have the new subclasses show up too.
it seems like this mod conflicts with the visual effects on the fathomless patron mod for locks/ with this mod, the tentacle loses its visual effect. not really asking for anything, just posting as an fyi
Seems like it removes pretty much all custom visual effects for a wide range of modded subclasses for some inexplicable reason. I honestly have no idea why this is, but I'll see if I can hopefully do something about it. Thanks for pointing it out!
I've wanted to play this subclass with my satyr character for so long now ! I've never been able to play it IRL with the TTRPG and I finally tried it with you mod. I'm having a blast so far ! I love how you managed to create the totems with the statues from the grove too !
hello, i like this mod but especially i like a part of it : the meenlock, i'm no modder and i don't really know if it could be done but is it possible to have a standalone of the meenlock as a summon spell ? if you don't want to do it could you tell me how i can do it ? please and thank you
Hello, I really like this mod and I wanted to propose something: recently I've released my big Conjure Animals + Summon Beast Spells mod project that implement a lot more animals and inherent compatibility with level 20 mods (and created with toolkit and made so it doesn't conflict with any other mods),and I would love to see if you could add compatibility between this mod's passives and my mod's summons.
I've sent you a Direct Message further elaborating on this matter and how you could do it.
Great mod! I noticed a small problem with the mighty summoner feature. After checking damage logs, it appears it doesn't seem to be properly applying magical damage to the non-unarmed attacks of summons (i.e. their natural weapons like bites and claws); I've checked conjure animals and conjure woodland beings, and the only summon that was doing magical damage with non-unarmed attacks was the dryad (which may be because her attacks are inherently magical). Is this a known issue?
Bite and Claw attacks should all be classed as unarmed attacks according to the game files, which I double-checked for the Summon and Conjure spells I've added. Also double-checked the Dryad character entries to see if there's anything there that allows its attacks to automatically become magical, but couldn't find anything. The game file entry specifically says UnarmedMagicalProperty(), but if the attacks don't count as unarmed (which they definitely should), I don't know if there's anything I can do since that's the only way to make attacks count as magical as far as I know.
I was using your Circle of Stars Druid Mod and wanted to reclass to this one. The spells appear as part of the druid spell list but only Circle of Stars appear as a specialisation upon respecc. Even if I remove the Circle of Stars from the mod list and move Shepherd to the bottom. Playing Circle of Land with the added spells now. Really want this one to work, reminds me of the Drovier Druid from Pathfinder
hii i had this problem, only have summon beast and no other summons spell, i try to put valklrana mods first in load order but the problem stay....and i can't remove it couse my game do not load with out valkrana mods. any ideea for fix this issue?
Oooh these are so well done and as a perma Druid in BG3 and DnD, I cannot explain how much I appreciate it. I know you said you will likely won't do other circles, but I'd love your take on the Circle of Dreams, which is my favorite and the one I play in DnD. There was an older rendition of it on Nexus, but the creator didn't update it and very likely won't do it anymore.
Thank you! ๐ The main reason I don't have any icons is because I personally don't want to use AI generated ones, so I'd rather not have any at all. I'm sure someone else will upload their own at some point :)
67 comments
This mod should be compatible with other mods as long as they don't modify the progression table for 2nd level Druids.
If you encounter any issues or bugs, please make a bug report rather than a comment so I don't have to move it manually. Also, please make sure you read the Potential Issues/Disclaimers section of the mod description before making a reportโthanks! ๐
๏ปฟIs this mod compatible with other mods?
Yes. Unless it changes the Druid progression table for level 2, it should be compatible. If another mod does change the progression table, i.e. it's another Druid related mod, I recommend using Compatibility Framework, which allows compatibility between subclasses. Any issues related to that mod should be directed to its comments section. This mod features innate support for that mod, and requires Script Extender๏ปฟ to function.
Why doesn't the subclass show up in character creation?
You probably either:
1) Didn't install it properly. Take a look at the installation guide at the end of the mod description.
or
2) You have other mods that overwrite it. Please place this mod at the bottom of the load order, and if that doesn't work, disable all other addons except the ones required by this mod, enable your mods one by one, and see which one is causing the issue.
X happens when I do Y, even though it shouldn't. Why?
Your other mods are most likely causing a conflict. The first thing you would need to do is to update each and every single one of your other mods to make sure they're not the ones causing the problem. If you've done that and the issue persists, try respeccing out of this subclass before updating it, then respec back. If that doesn't help, disable all mods apart from the required ones and enable your them one by one to see which one is causing problems. Once you've done that and the issue still persists, you are welcome to open a bug report.
My mods are designed to be as non-dependent on other mods as possible, and I'm not responsible for issues appearing when playing with multiple mods. I will not go out of my way to accommodate or implement workarounds to make it compatible with mods other than the ones listed in the Required files section. If the authors of other mods that cause conflicts wish to do so, they may.
Will you implement features up to level 20?
I have no such plans at the moment.
Will you make a custom class icon? I demand a custom subclass icon/I can't stand seeing blank space.
The blank space in place of an icon is because I haven't included a custom one. I have no plans to do so at the moment. We'll see if I have the time and energy to spare in the future.
I just wanted to tell you some nice words !
I've wanted to play this subclass with my satyr character for so long now ! I've never been able to play it IRL with the TTRPG and I finally tried it with you mod. I'm having a blast so far ! I love how you managed to create the totems with the statues from the grove too !
Thank you very much and have a nice day !
if you don't want to do it could you tell me how i can do it ? please and thank you
I've sent you a Direct Message further elaborating on this matter and how you could do it.
I noticed a small problem with the mighty summoner feature. After checking damage logs, it appears it doesn't seem to be properly applying magical damage to the non-unarmed attacks of summons (i.e. their natural weapons like bites and claws); I've checked conjure animals and conjure woodland beings, and the only summon that was doing magical damage with non-unarmed attacks was the dryad (which may be because her attacks are inherently magical). Is this a known issue?
EDIT: solve it, idk why