Baldur's Gate 3
0 of 0

File information

Last updated

Original upload

Created by

Haytur

Uploaded by

haytur

Virus scan

Safe to use

Tags for this mod

13 comments

  1. haytur
    haytur
    • premium
    • 108 kudos
    Locked
    Sticky
    4/7/24
    Aegis Fang should now have the proper damage bonus when throwing it.
  2. Scubamurph
    Scubamurph
    • supporter
    • 1 kudos
    Aegis Fang does not add bonus 1d8 damage - the spell conditions are tagged Dwarf (Copy from Dwarven thrower) for the bonus damage.
    If you remove the dwarf tags from spell success it will work.
    Change to:
    TARGET:IF(not SizeEqualOrGreater(Size.Large)):DealDamage(1d8, Bludgeoning,Magical,,0,,true);TARGET:IF(SizeEqualOrGreater(Size.Large)):DealDamage(2d8, Bludgeoning,Magical,,0,,true)
  3. Garrett1988
    Garrett1988
    • member
    • 1 kudos
    Could you add links to your other mods in the description?
    1. haytur
      haytur
      • premium
      • 108 kudos
      Yeah I’ll update it tonight 
  4. PepsiBrew
    PepsiBrew
    • member
    • 0 kudos
    Would it be possible for the hammer head be facing upwards so you could see it over your shoulder like other warhammers
    1. haytur
      haytur
      • premium
      • 108 kudos
      I was having issues with the warhammer armature from the game I can play with it some for the next update see if it can’t do better. Is it right attack animation and such other wise? 
    2. Starkers
      Starkers
      • member
      • 0 kudos
      It's classified as "warhammer" and all warhammers have the head facing downwards (all animations work as supposed to), "maul" type has the head facing upwards
    3. PepsiBrew
      PepsiBrew
      • member
      • 0 kudos
      During the sheathing animation you can see its initially facing upwards and then suddenly flips downwards. I think Ketheric has his warhammer facing downwards but other than him all characters have both warhammers and mauls facing upwards from what ive seen.
    4. Starkers
      Starkers
      • member
      • 0 kudos
      My bad, you're correct
  5. Silversfox
    Silversfox
    • supporter
    • 5 kudos
    Loving the hammer so far (Karlach's been using it to smash down goblins left and right) but I've noticed I don't get the bonus damage when its thrown. Both the 1d8 damage bonus and the additional size bonus doesn't seem to ever trigger when throwing it
    1. haytur
      haytur
      • premium
      • 108 kudos
      Ok I’ll look into it tonight thanks for letting me know 
  6. Silversfox
    Silversfox
    • supporter
    • 5 kudos
    Could always add the hammer into one of the underdark locations (either the beholder or the wizard tower). Another location that works is  the tollhouse chest in act 1 (the same one that has the gloves of heroism). That one I think is PLA_Tollhouse_Secret_Chest

    UND_Tower_SecretCellar_RewardChest I think is the one for the chest in the bottom of the underdark wizard tower. 

     
    1. Ryujin24
      Ryujin24
      • member
      • 4 kudos
      I second the Wizard Tower location.  With the Homing Feature weapon and it being a hammer-like, it gives players that want to create a Thor-like Tav, a thematically fitting place to be found.