Baldur's Gate 3

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Viper_Rogue

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shenyixxxx

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About this mod

A remade version of ClassMod:Punish using Script Extender, which includes the new sub-class XXI and a new revision of Laurel.

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Update 2024/04/28
SubClass:
Crimson Abyss is now available!


Norbyte's Baldur's Gate 3 Script Extender is required in this mod now !


Sub-Class:XXI
The new sub-class XXI is now available. It excels at manipulating shadow power to summon shadow vortices on the battlefield which affect enemies. The shadow vortex will explode after several rounds and deal damage to surrounding enemies. When there are at least 5 shadow vortices on the battlefield, XXI can unleash a resonant pulse due to their resonance strengthening, dealing damage to enemies in a straight line and generating Ultimate Energy. With these Ultimate Energies, you can unleash devastating ultimate spell.


The basic rules of Punish
At the beginning of each round, you will receive 3 randomly colored signals.



Signal Spells of XXI
Casting Signal-Spells will consume all signals of the corresponding color.the power of Signal-Spell is based on quantity of signals consumed.Signal-Spells can only be cast once per turn.


Fall of the Dark Realm

Signal-Spell,Summon a shadow vortex at a specified location that lasts for 2 turns. The shadow vortex significantly reduces the movement speed of nearby enemies. When the shadow vortex disappears, it causes a temporal warp, dealing damage to enemies within a 6-meter radius. For every Red Signal you possess, you can summon 1 shadow vortex.

Dark Saw

Signal-Spell,Summon a dark saw at a specified location that lasts for 3 turns.Dark Saw deals damage to surrounding enemies each turn. Each yellow signal consumed increases the periodic damage of Dark Saw. When 3 yellow signals are consumed, Dark Saw knocks down surrounding enemies.

Cluster Represent

Signal-Spell: When activated, it allows subsequent Prism Shots to summon a shadow vortex lasting for 2 turns near the enemy. When 3 blue signals are consumed, it increases the damage of the next Prism Shot



Core System of XXI:Resonance Pulse
If there are 5 shadow vortices on the field at the same time, you can cast Resonance Pulse.


Due to the different durations of vortices generated by different methods, you need to plan the order of casting spells reasonably based on the color of the signal you receive, in order to quickly create 5 or more vortices on the field.



Ultimate-Dark Collapse

Unfold the Twilight Domain in a specified area, and then you can freely summon Shadow Vortices within the domain. After 2 turns, you will automatically descend to the center of the domain and detonate all Shadow Vortices at the same time.
Summoning Shadow Vortex will prioritize consuming Action Points. When there are no action points left, it will consume Bonus Actions Points.You will suffer Necrotic damage to summon more Shadow Vortex when both are depleted.


Ultimate-Dark Collapse Extra
If you summoned more than 10 Shadow Vortices during Ultimate-Dark Collapse, 6 Collapsing Dark Stars will appear on the field after Descending. Simultaneously, you will unlock Warp Traverse. When using Warp Traverse to cross a Collapsing Dark Star, it will cause an explosion, dealing damage to surrounding enemies. After 12 seconds, all Collapsing Dark Stars will wither away.
This is a real-time effect. Even if you are in a turn-based battle, you still only have 12 seconds to operate. It's time to show your skills!




Support Spells
You can consume Warlock spell slots to cast these support spells, which can provide great assistance to your battles. However, do not rely too much on them, as Warlock spell slots are very precious to you.

  • Shadow Imprisonment:
Make enemies in the area unable to move, reduce their AC by 6, last for 2 turns.

  • Invasion in Darkness
Drive the power of shadow into the enemy, causing him to continuously take [1] for 4 rounds, and when the effect ends, a shadow vortex will be summoned. If the target dies during this period, it will not only summon a shadow vortex but also restore 1 Warlock spell slot for the caster.

  • Backlight Resonance
Unlock a burst of Enhanced Resonance Pulse for you. Requires the presence of 6 or more Shadow Vortices on the field to activate.

  • Dark Star Catastrophe
Deal damage to surrounding enemies and knock them back 4 meters. Each enemy hit generates a Shadow Vortex that lasts for 1 turn.



New content of sub-class:Laurel 

New Support Spells:
  • Luminescence of the Phantom
Give up all signals in this round, allowing you to gain 2 additional action points in the next round and able to cast signal spells multiple times. This can only be used before casting signal spells each round.

  • The Approach of Oblivion
Enter the charging state, and descend into the center of the target area in the next turn,with dealing damage to enemies in the region. Gain 2 Annihilation Values for each enemy hit.


  • Trial of the Thorn Crown
In the next 10 seconds, you can freely cast Annihilation Singularity without consuming any resources. However, you also cannot gain Ultimate Energy. This can only be used in Annihilation Form.

  • Scattered Glow
Change the current number of each color signal to 6, and the power of the Signal-Spell will be buffed by the bonus of 6 signals. It can only be used before casting the Signal-Spell each round.



Another manifestation of Annihilation Form
you will learn a new spell: Lunar Realm Emergence which brings you into Another manifestation of Annihilation Form——Annihilation Form:Final
A special Punish Annihilation Form which grants 3 signals of the same color each turn. Every 150 damage dealt allows the casting of Punish of Initial Sequence once. When Annihilation signals are depleted, the form will be exited.

Punish of Initial Sequence:
Summon two Oblivion stars and have them eject Oblivion Torrents towards each other, with each Oblivion Torrent dealing damage. If an enemy is caught at the intersection of the two Oblivion Torrents, it will trigger a phase collapse, causing additional area damage.