About this mod
A remade version of ClassMod:Punish using Script Extender, which includes the new sub-class XXI and a new revision of Laurel.
- Requirements
- Permissions and credits
- Changelogs
Update 2024/04/28
SubClass:Crimson Abyss is now available!
Norbyte's Baldur's Gate 3 Script Extender is required in this mod now !
The basic rules of Punish
At the beginning of each round, you will receive 3 randomly colored signals.
Signal Spells of XXI
Casting Signal-Spells will consume all signals of the corresponding color.the power of Signal-Spell is based on quantity of signals consumed.Signal-Spells can only be cast once per turn.
Signal-Spell,Summon a shadow vortex at a specified location that lasts for 2 turns. The shadow vortex significantly reduces the movement speed of nearby enemies. When the shadow vortex disappears, it causes a temporal warp, dealing damage to enemies within a 6-meter radius. For every Red Signal you possess, you can summon 1 shadow vortex.
Signal-Spell,Summon a dark saw at a specified location that lasts for 3 turns.Dark Saw deals damage to surrounding enemies each turn. Each yellow signal consumed increases the periodic damage of Dark Saw. When 3 yellow signals are consumed, Dark Saw knocks down surrounding enemies.
Signal-Spell: When activated, it allows subsequent Prism Shots to summon a shadow vortex lasting for 2 turns near the enemy. When 3 blue signals are consumed, it increases the damage of the next Prism Shot
Core System of XXI:Resonance Pulse
Due to the different durations of vortices generated by different methods, you need to plan the order of casting spells reasonably based on the color of the signal you receive, in order to quickly create 5 or more vortices on the field.
Unfold the Twilight Domain in a specified area, and then you can freely summon Shadow Vortices within the domain. After 2 turns, you will automatically descend to the center of the domain and detonate all Shadow Vortices at the same time.
Summoning Shadow Vortex will prioritize consuming Action Points. When there are no action points left, it will consume Bonus Actions Points.You will suffer Necrotic damage to summon more Shadow Vortex when both are depleted.
If you summoned more than 10 Shadow Vortices during Ultimate-Dark Collapse, 6 Collapsing Dark Stars will appear on the field after Descending. Simultaneously, you will unlock Warp Traverse. When using Warp Traverse to cross a Collapsing Dark Star, it will cause an explosion, dealing damage to surrounding enemies. After 12 seconds, all Collapsing Dark Stars will wither away.
This is a real-time effect. Even if you are in a turn-based battle, you still only have 12 seconds to operate. It's time to show your skills!
Support Spells
You can consume Warlock spell slots to cast these support spells, which can provide great assistance to your battles. However, do not rely too much on them, as Warlock spell slots are very precious to you.
- Shadow Imprisonment:
- Invasion in Darkness
- Backlight Resonance
- Dark Star Catastrophe
- Luminescence of the Phantom
- The Approach of Oblivion
- Trial of the Thorn Crown
- Scattered Glow
Another manifestation of Annihilation Form
you will learn a new spell: Lunar Realm Emergence which brings you into Another manifestation of Annihilation Form——Annihilation Form:Final
A special Punish Annihilation Form which grants 3 signals of the same color each turn. Every 150 damage dealt allows the casting of Punish of Initial Sequence once. When Annihilation signals are depleted, the form will be exited.
Summon two Oblivion stars and have them eject Oblivion Torrents towards each other, with each Oblivion Torrent dealing damage. If an enemy is caught at the intersection of the two Oblivion Torrents, it will trigger a phase collapse, causing additional area damage.