Baldur's Gate 3
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Sumradagnoth

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sumradagnoth8

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  1. sumradagnoth8
    sumradagnoth8
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    Trouble with the subclass not showing up during level up?  Read this article please before posting.
  2. RyukRocks
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    has anyone figured out how to fix the load order of these subclasses in vortex yet? these mods a so well made and its a shame i cant use more then one per class
    1. sumradagnoth8
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      The piece that supports the multiple custom subclasses per class is Community Library + Compatibility Framework
      not familiar with vortex so not sure how to load those there :(
    2. RyukRocks
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      yeah i figured, im hoping someone els might know, strange thing is that vortex says that theres no conflict between any of the files so it wont let me change the load order, thanks for the fast response tho, and again, great mods, really great work! worst case scenario is i manually enable/disable the mods between save files but its probably worth it for these
    3. sumradagnoth8
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      Ah wow thats very kind of you thank you for your support.
  3. LyrianSentinel
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    Reading through this and it looks like an incredibly weak subclass, I love the idea but the number are so low as to be worthless. Might still try it though as you make good quality mods.
    1. sumradagnoth8
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      It’s an awful subclass. But it looks really cool :)
    2. LyrianSentinel
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      Played around with it, piss weak but visually brilliant, well made mod. 
    3. sumradagnoth8
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      Thanks! I knew it would play out very underwhelming in BG3 like it does in tabletop so I wanted to at least make sure it was fun to look at in game.
  4. themanchild
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    My life for you to develope an ancestral guardian barb mod. I just can't play the crappy one already on this site. Your work is perfection!
    1. sumradagnoth8
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      I haven’t played the AG mod that’s already been released… what’s wrong with it? Bugs? 
      My personal rule has always been not to release something that has already been made by someone else unless it’s not being updated anymore, though I do wish I had been able to make all of the barb subclasses :/
  5. Perriwynkle
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    Your mods are really well made and feel pretty authentic to BG3 in the tweaks you've had to make from 5e. Beast barb Karlach is a ton of fun with her soul coin fire damage and Tavern Brawler added to the claws.

    I know you said in a comment below that you're somewhat stuck, so I thought I might make a suggestion. Humblewood's Scofflaw fighter subclass could work pretty well with BG3's improvised weapon system. I think it could make for an engaging improvised weapon playstyle that isn't just about throwing. Since you enjoy modding, I hope you find something to keep you engaged!
    1. sumradagnoth8
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      Thank you for the suggestion and for the kind words.
      I actually sorta landed on doing Undying Warlock... its soooo bad, but someone has to do it, and I feel like if I dont it will never get done (like banneret)
  6. GrunkleSands
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    yo i lowkey love this mod but can i make a class request based of sun wukong?
    1. sumradagnoth8
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      Did a quick google on that... Im not really good and Homebrewing classes, so I might need to pass.  If I can find a reference, maybe :)
    2. GrunkleSands
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      uhh what do you see a refrence like to his powerset? https://www.dandwiki.com/wiki/Sun_Wukong_(5e_Creature)  https://www.dandwiki.com/wiki/Wukong_(5e_Class) 
  7. AltoidAtronach
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    Firestorm Karlach is genuinely so incredible, thank you for making this.
    1. sumradagnoth8
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      Yasss... desert storm rage explosion Karlach is fun as hell
  8. ThancredLux
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    for some reason i don't understand this class mod makes my game crash on shader cache. i don't understand why even though all your other class mods work completely well and i have all the requirements.

    i'm also using cavalier and the two bard classes from ghkdlxld, but there shouldn't be any compatibility issue or anything.
    1. sumradagnoth8
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      Do you mean during the load screen? Not sure why that would happen … only using base game assets in this mod
    2. ThancredLux
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      yeah, don't understand why, i'll re check my mod loader and deactivate and activate to test and see what's what.
    3. sumradagnoth8
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      Yah lmk what you find please
    4. sumradagnoth8
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      Can you check the script extender console and see if any errors when the crash happens?
    5. ThancredLux
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      it just insta crashes, script extender doesn't have time to put out any errors, i'm gonna start checking mod incompatibilities.
    6. ThancredLux
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      okay, seems weird but, i tried changing load order and stuff, and it seems like i dialed down to storm herald not liking your zealot.

      i tried removing all your other classes one by one and re adding them all, one by one, and this mod seems to work fine with every mod in my load order except path of the zealot.
    7. sumradagnoth8
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      Ok good info but also super weird as I have both loaded at the same time with no crashes - you can see the image under media where both are available in the subclass list. Let me look into this further 

      out of curiosity - which do you have loaded last? Zealot or storm?
    8. ThancredLux
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      I tried both ways, i get the crash either way.

      I could test further perhaps, but it's really weird that all your class mods work fine with my huge load order, but this one does not, unless i remove zealot

      I cand send pics of my load order if you want, but most mods are simply cosmetic
    9. sumradagnoth8
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      I don’t think that’s necessary but thank you for the offer and thank you for narrowing it down. I’m not sure what it could be but I’ll look at both mods and see if anything jumps out 

      another question - do you have any other barb subclass mods loaded that I didn’t make?
    10. ThancredLux
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      No, the only barb subclass mods i have are all yours.

      This one, zealot, beast, battlerager and giant
    11. sumradagnoth8
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      Im stumped - theres no uuid overlap between the 2 files, neither uses SE except for compatibility framework and those are set up properly, and the khn functions in both mods are error free... trying to find the things that usually cause instant crash to desktop

      i tried different load orders and cant get a crash to happen.  Here is my full bg3mm loadout at the moment:  https://pastebin.com/6itcVBjV

      can you fully delete both mods, re download the zips and re import into bg3mm and try again?  Also make sure IUI CF and Community Library are all updated?
    12. ThancredLux
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      i reinstalled everything, all checked that is up to date. seems like the culprit wasn't zealot, now i can have both zealot and storm together alongside all your other class mods, but the culprit seems to be giant, because as soon as i remove giant, storm and zealot work together.

      s#*!, i really don't understand anything, i'm not going to bother you anymore, if i did something wrong then i'll have to start my mod setup anew.

      thanks for everything.

      here is my load order anyway, even if not needed.

      load order
    13. sumradagnoth8
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      Ill check on Giant as well... stay tuned
    14. sumradagnoth8
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      UGH.  I cant find anything in conflict with Giant either 
    15. ThancredLux
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      it has to be some other mod i guess, or perhaps because i'm not using 5e spells could cause issues, but i doubt it.

      i'll simply will not use the mod and that's about, although if i find something, perhaps another mod that really was conflicting i'll contact back.

      thanks anyway.
    16. rafaelado
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      I'm using 5e spells and encountering the same issue; it crashes on the loading screen.
    17. sumradagnoth8
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      Are you also using my giant barbarian mod?
    18. rafaelado
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      Yeah, I'm using all of your class mods.
    19. sumradagnoth8
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      Can you pull the script extender logs after a crash and send to me? I’m not at a computer but there’s documentation on where these are stored (check the github)… since I can’t get a crash to happen I need to see if there are any clues in the logs
    20. rafaelado
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      It is insta crashing for me too, but i'll try once i get home.
    21. sumradagnoth8
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      Are you all using Zerds?
    22. rafaelado
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      I'm not.
    23. sumradagnoth8
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      Ok I am going to randomly try some edits that may or may not fix the issue since I cant reproduce it
      I will upload them under optional files and my ask is that you tell me if they fix your issue or not... I will do one change at a time.  I just need your help here.
    24. rafaelado
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      Sure, no problem.
    25. ThancredLux
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      I'm using zerds written raw mod yes
    26. sumradagnoth8
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      please check if the optional file fixes the issue?  just uploaded... delete the main mod file and load this one
    27. rafaelado
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      It worked for me. Thanks!
    28. CrimsonEdge7
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      New file worked for me!
    29. ThancredLux
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      it worked, i can now use all your mod classes without issues.
    30. sumradagnoth8
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      Whew! Ok I’ll get that uploaded as a new version. And now that it’s actually usable lmk what ya think!
    31. rafaelado
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      It's good to see Karlach burning stuff with her rage.
  9. GraphicFade
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    I want to praise you for all the subclass mods you make, you do amazing work! Do you take donations? 
    1. sumradagnoth8
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      Nah I just like dnd :)
    2. belowzeros
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      it's pretty awesome.  thanks for helping to bring more tabletop to this engine.
    3. GraphicFade
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      I can't go back to unmodded bg3, your mods make bg3 a better game hands down. Are you running out of subclasses you want to make?
    4. sumradagnoth8
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      Yah I’m kinda stuck until someone else stops up keeping something. Kinda a dream of mine to do clockwork sorcerer but I haven’t figured out exactly how to do it yet- certainly would need SE and even then, the capstone ability gets iffy to implement in the same ways dispel magic is hard
    5. sumradagnoth8
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      Yah believe me I get tons of enjoyment out of doing this stuff since I don’t have a tt group anymore, so it’s a very selfish hobby 😝
    6. diomang
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      Did you check out Psi Warrior, the mod stopped getting support around Decembre, but Idk If it was abandoned 
    7. GraphicFade
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      It's very buggy in the past and I think it could be better done by sum imo
  10. daniellxd53
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    Time to play Thor again
  11. Lumaterian
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    Oh hell yeah, now I don't have to make a patch to fix the irritating one that already exists.