has anyone figured out how to fix the load order of these subclasses in vortex yet? these mods a so well made and its a shame i cant use more then one per class
The piece that supports the multiple custom subclasses per class is Community Library + Compatibility Framework not familiar with vortex so not sure how to load those there :(
yeah i figured, im hoping someone els might know, strange thing is that vortex says that theres no conflict between any of the files so it wont let me change the load order, thanks for the fast response tho, and again, great mods, really great work! worst case scenario is i manually enable/disable the mods between save files but its probably worth it for these
Reading through this and it looks like an incredibly weak subclass, I love the idea but the number are so low as to be worthless. Might still try it though as you make good quality mods.
I haven’t played the AG mod that’s already been released… what’s wrong with it? Bugs? My personal rule has always been not to release something that has already been made by someone else unless it’s not being updated anymore, though I do wish I had been able to make all of the barb subclasses :/
Your mods are really well made and feel pretty authentic to BG3 in the tweaks you've had to make from 5e. Beast barb Karlach is a ton of fun with her soul coin fire damage and Tavern Brawler added to the claws.
I know you said in a comment below that you're somewhat stuck, so I thought I might make a suggestion. Humblewood's Scofflaw fighter subclass could work pretty well with BG3's improvised weapon system. I think it could make for an engaging improvised weapon playstyle that isn't just about throwing. Since you enjoy modding, I hope you find something to keep you engaged!
Thank you for the suggestion and for the kind words. I actually sorta landed on doing Undying Warlock... its soooo bad, but someone has to do it, and I feel like if I dont it will never get done (like banneret)
uhh what do you see a refrence like to his powerset? https://www.dandwiki.com/wiki/Sun_Wukong_(5e_Creature) https://www.dandwiki.com/wiki/Wukong_(5e_Class)
for some reason i don't understand this class mod makes my game crash on shader cache. i don't understand why even though all your other class mods work completely well and i have all the requirements.
i'm also using cavalier and the two bard classes from ghkdlxld, but there shouldn't be any compatibility issue or anything.
okay, seems weird but, i tried changing load order and stuff, and it seems like i dialed down to storm herald not liking your zealot.
i tried removing all your other classes one by one and re adding them all, one by one, and this mod seems to work fine with every mod in my load order except path of the zealot.
Ok good info but also super weird as I have both loaded at the same time with no crashes - you can see the image under media where both are available in the subclass list. Let me look into this further
out of curiosity - which do you have loaded last? Zealot or storm?
I could test further perhaps, but it's really weird that all your class mods work fine with my huge load order, but this one does not, unless i remove zealot
I cand send pics of my load order if you want, but most mods are simply cosmetic
I don’t think that’s necessary but thank you for the offer and thank you for narrowing it down. I’m not sure what it could be but I’ll look at both mods and see if anything jumps out
another question - do you have any other barb subclass mods loaded that I didn’t make?
Im stumped - theres no uuid overlap between the 2 files, neither uses SE except for compatibility framework and those are set up properly, and the khn functions in both mods are error free... trying to find the things that usually cause instant crash to desktop
i tried different load orders and cant get a crash to happen. Here is my full bg3mm loadout at the moment: https://pastebin.com/6itcVBjV
can you fully delete both mods, re download the zips and re import into bg3mm and try again? Also make sure IUI CF and Community Library are all updated?
i reinstalled everything, all checked that is up to date. seems like the culprit wasn't zealot, now i can have both zealot and storm together alongside all your other class mods, but the culprit seems to be giant, because as soon as i remove giant, storm and zealot work together.
s#*!, i really don't understand anything, i'm not going to bother you anymore, if i did something wrong then i'll have to start my mod setup anew.
Can you pull the script extender logs after a crash and send to me? I’m not at a computer but there’s documentation on where these are stored (check the github)… since I can’t get a crash to happen I need to see if there are any clues in the logs
Ok I am going to randomly try some edits that may or may not fix the issue since I cant reproduce it I will upload them under optional files and my ask is that you tell me if they fix your issue or not... I will do one change at a time. I just need your help here.
Yah I’m kinda stuck until someone else stops up keeping something. Kinda a dream of mine to do clockwork sorcerer but I haven’t figured out exactly how to do it yet- certainly would need SE and even then, the capstone ability gets iffy to implement in the same ways dispel magic is hard
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not familiar with vortex so not sure how to load those there :(
My personal rule has always been not to release something that has already been made by someone else unless it’s not being updated anymore, though I do wish I had been able to make all of the barb subclasses :/
I know you said in a comment below that you're somewhat stuck, so I thought I might make a suggestion. Humblewood's Scofflaw fighter subclass could work pretty well with BG3's improvised weapon system. I think it could make for an engaging improvised weapon playstyle that isn't just about throwing. Since you enjoy modding, I hope you find something to keep you engaged!
I actually sorta landed on doing Undying Warlock... its soooo bad, but someone has to do it, and I feel like if I dont it will never get done (like banneret)
uhh what do you see a refrence like to his powerset? https://www.dandwiki.com/wiki/Sun_Wukong_(5e_Creature) https://www.dandwiki.com/wiki/Wukong_(5e_Class)i'm also using cavalier and the two bard classes from ghkdlxld, but there shouldn't be any compatibility issue or anything.
i tried removing all your other classes one by one and re adding them all, one by one, and this mod seems to work fine with every mod in my load order except path of the zealot.
out of curiosity - which do you have loaded last? Zealot or storm?
I could test further perhaps, but it's really weird that all your class mods work fine with my huge load order, but this one does not, unless i remove zealot
I cand send pics of my load order if you want, but most mods are simply cosmetic
another question - do you have any other barb subclass mods loaded that I didn’t make?
This one, zealot, beast, battlerager and giant
i tried different load orders and cant get a crash to happen. Here is my full bg3mm loadout at the moment: https://pastebin.com/6itcVBjV
can you fully delete both mods, re download the zips and re import into bg3mm and try again? Also make sure IUI CF and Community Library are all updated?
s#*!, i really don't understand anything, i'm not going to bother you anymore, if i did something wrong then i'll have to start my mod setup anew.
thanks for everything.
here is my load order anyway, even if not needed.
load order
i'll simply will not use the mod and that's about, although if i find something, perhaps another mod that really was conflicting i'll contact back.
thanks anyway.
I will upload them under optional files and my ask is that you tell me if they fix your issue or not... I will do one change at a time. I just need your help here.