Baldur's Gate 3

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Giradigm

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Giradigm

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Suggestions (13 comments)

  1. mdconant
    mdconant
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    I was curious about maybe getting a scaling version of stats like DND 5e summoning spells or balanced ish version with cool downs or level requirements. Trying to port over Helsik as a companion, and this mod is great for helping with that. Are any of the summons concentration or anything? Regardless, great work!
    1. Giradigm
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      Hey there! Sure, I could work on a balanced version with summon limits, cool downs, and level requirements. Currently none of the summons are concentration and they don't go into a summon stack.

      Note that using the Infectious Greed Aura would probably make the experience not balanced by default lol.

      Thanks! Good luck with your mod, too
    2. mdconant
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      Thank you so much. Is the infectious greed aura a toggable passive? I know the newer DnD spells will use your spellcasting modifier for attack rolls, and the hit points could be based on character level. 
    3. Giradigm
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      Yes, the greed aura is a togglable passive! And you're very welcome
    4. mdconant
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      I wanted to follow up with you about working on a more balanced version? I think maybe the summons unlocked at different level, gold plating hp bonus that scales with character level perhaps, and maybe that petrifying sting could get scaled down (not sure). If you are busy would it be ok if I had a friend edit the mod for personal use only? The simplest thing would just be removing the petrifying sting and making the HP bonus for gold plating lower or perhaps just scale.

      I am currently getting Helsik modded in so want her to feel awesome, but also a balanced PC.
    5. Giradigm
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      Hi! Sorry about the delay--I finished all my runs on BG3 and completely forgot about the mods for a bit lol.

      But yeah, that's totally fine to have your friend make some edits for you! 

      I thought it would be a quick tweak, but it seems you can't really edit spells that Items give you in terms of level requirements etc.

      Read: the spells are fine and easy to do, but integrating them into the game outside an Item would require a new (sub)class or race for them to work like you want.

      Which is doable, just need some time

  2. SwiftBlade95
    SwiftBlade95
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    I would like to suggest if you can tie these spells and passive to camp clothes? I don't want every member of my party to have this ability (due to feeling too op, just be able to apply to specific character/s i want via the clothes) but still be able to use my two ring slots. Thanks
    1. Giradigm
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      Understandable. Looks like a popular solution is a potion that grants the drinker the abilities. I think I'll go that route. Cheers!
    2. SwiftBlade95
      SwiftBlade95
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      Alright thank you!
  3. Heart0fink
    Heart0fink
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    any chance of getting these summoned weapons as actual weapons?
  4. Giradigm
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    Leave any suggestions here pls!
    1. Giradigm
      Giradigm
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      Carrying over from @Heart0fInk:
      > you think you could tie these spells to an item?

      Sure, sounds good
    2. Giradigm
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      Just added a new version of the mod with a ring :)