Baldur's Gate 3
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The Ka-Tet of 42

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Tet42

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  1. Tet42
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    F.A.Q.

    Q. I got to level 3 Fighter and I can't see the subclass. What's going on?

    A. You are either missing Compatibilty Framework (CF), you don't have it loaded at the bottom of your load order, OR you have some other Fighter class/subclass mod that DOESNT use CF and it is mucking up the Fighter subclass tables. If the 3rd option is in play you can usually get it to work by putting my mod below the mod(s) that may not be playing nicely.

    Q. I can't see the subclass icon, why not?

    A. You are missing ImprovedUI and/or ImprovedUI Assets.

    Before I publish a mod to Nexus I check it with both BG3MM and Vortex by loading only the bare minumum mods needed to get my mod to work. That would include CF and CL, ImprovedUI, and any other mod requirements I may have listed for a particular mod.

    If my mod loads and works during my testing then I KNOW it works. So if it doesn't work for someone else it's because of specific mod(s) they are running (usually older mods that don't use CF), they are missing CF/CL, or their load order is incorrect.
  2. GrunkleSands
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    not trying a to be a bother but can you make a sun wukong class
    1. Bruce2Almighty
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      dude quit posting this on every single authors comment sections, you say you aren't trying to be a bother but you're literally spamming it. There are several authors who are open to commissions if you want one made. You could also join the modding discord and learn how to do it yourself
  3. nrjervis
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    I've noticed something odd, I just got Extra Attack but it's not always available after making my first swing. But then it becomes available after moving a bit. So I've gotten into an odd habit of hitting the enemy, running in a circle around him, and then swinging again. None of my other classes are doing this but I have no idea if it's a mod conflict or what
    1. Tet42
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      I do not add or change how extra attacks work in this mod. All that comes from base Fighter progression. You should look to mods that may alter Fighter progression or extra attacks.
  4. DJhoDoc11
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    Thanks for the class, really loving it so far, though for me sneak attack still seem to not be working, brutalize is permanently greyed out, sneak attack reactions are greyed out and do not proc when a sneak attack should
    unsure if it is an issue on my side
  5. DJhoDoc11
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    -unsure if it is intended but "Brace of Kunai" is using both an action and a bonus action

    -"graceful Strike" doesn't say by how much the damage increases when hitting a dazed enemy
  6. Zlayerzz
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    Sry not at home at the moment, but banished from dead was showing using resolve, or the other resource dont remember which one. As in I could select it like a castable abilitie
  7. BigBozat
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    Tracking, enthused & awaiting further fleshing out...
    Love your takes!
  8. glaedr2
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    Just out of curiosity, what were the two protagonists mentioned? Based off the name and skills I was thinking Kratos and Sekiro, but it'd be nice to get it from the horse's mouth, so to speak.
    1. Silversfox
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      I could be wrong but I'm pretty sure its Talion from the Shadow of Mordor/War series (banished from death and brand are give aways) and either Wolf from Sekiro or Jin from Ghost of Tsushima.
    2. Tet42
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      Talion and Jin
  9. DartyBesoirpari
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    the subclass isn't yet available for me when I try to play it I feel flabergasted 
    1. Tet42
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      Ghost of Faerun is not selectable until Fighter level 3. If you meet that requirement and still can't see the subclass then you are either missing required mods or your load order needs to be adjusted.
    2. DJhoDoc11
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      I seem to be having the same issue, I just got level 3 as fighter and it is not in the choices for subclasses and i just double checked and seem to have all the requirements.
      I've tried most of your other subclasses without issues so i think something is wrong with it?

      EDIT: I've been looking into the mod and the "LevelMapValues" for "GF_WayOfTheFlame" and "GF_Dazed" seem to have typos for the level ex: needing to be level 120 for way of the flame to go to 2d10
    3. Tet42
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      There is no such typo in the levelmapvalues, and that wouldn't cause the mod not to load even if there were. The values do go all the way to 20, but that has no bearing on anything.

      You likely have some other Fighter mod that doesn't use Compatibility Framework that is overriding my subclass.
    4. DJhoDoc11
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      so after going around a bit in the code, you seem to have forgotten to add the usual fighter 3 level in the progression table, where you would then add a subclass with your uuid.
      i did a quick test doing exactly that and now i can see your subclass, though i seem to have done it wrong and cant choose champion anymore since its now taken its place
    5. Tet42
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      Compatibility Framework takes care of that. This isn't my first rodeo.

      Take a look at Dark Ranger, it's the same way.
    6. DJhoDoc11
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      aight, i'll mess around with compatibility framework to see if i can fix it, i'll edit here if i can find the issue

      EDIT: so i reinstalled everything and now it works? Unsure what exactly was causing it? maybe load order or something, but it is fixed now, sorry for the confusion
    7. DJhoDoc11
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      and as for actual feedback/bug report on the class:
      -using way of the flame while dual wielding will make it so the off hand weapon will not lose the 1d8 fire damage buff after 4 rounds (it becomes permanent).
      -Defensive flourish needs 2 actions to use/cast, unsure if it is intended
    8. Tet42
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      -using way of the flame while dual wielding will make it so the off hand weapon will not lose the 1d8 fire damage buff after 4 rounds (it
      becomes permanent).
      -Defensive flourish needs 2 actions to use/cast, unsure if it is intended

      Fixed in 0.1.1.0. Thanks for the reports.