Mod works fine (The sorcerer file at least as that's the only one I have), except this mod prevents the new subclasses from showing up; the new spells can be selected just fine, it just prevents the new subclasses being selected at level up & character creation.
Thanks again for the mod, I can't play the game without it now, it's too much fun!
Not surprising the new classes don't show up since they don't exist in the mod files, they have to be manually added. After i finish my Cyberpunk playthrough, i will come back to BG3. In the meantime you could uninstall the mod and use something like Choose Your Stats but obviously it's going to be more tedious than just installing a mod like this
No rush of course. Enjoy your Cyberpunk playthrough! Just figured I'd bring this to your attention if you didn't already know. Beyond that minor bit though mod still works swimmingly!
Thank you so much for the update! <3 The sorcerer spell selection version has always been my go to for every playthrough since starting modded playthroughs almost a year ago!
Is there a way to make the mod go to level 20 for every feat rather than stopping after 12 or is there some way to go edit it myself? if there is a way to edit it can someone please tell me how that would be done.
This is exactly what I needed. I needed a few feats and combining this with /baldursgate3/mods/4471 and then removing after I get the feats I wanted for a homebrew RP was incredible. You're hero. The homelander quote fits you perfectly technologhost
The homebrew is based of off the fact that I have basically zero hitpoints. My con is always at 8, and so I'm trying to play in such a way that I have to stop the enemy from hitting me. It's based off of how I play skyrim where I make sure to specc so much into speed that it doesn't matter how low my HP is, as long as I have enough skill, I will wear the enemy down and I won't die
NEVERMIND, I forgot about the ASI part of this mod. All I need is overpowered
For some reason the mod doesn't work with multiclassing. For example, if I take the first level of warrior, and then start to take a mage, he will not have spell slots in double number. This can be corrected somehow?
143 comments
Updated for patch 7
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New sub-classes from patch 8 not working, i will eventually add them
Mod works fine (The sorcerer file at least as that's the only one I have), except this mod prevents the new subclasses from showing up; the new spells can be selected just fine, it just prevents the new subclasses being selected at level up & character creation.
Thanks again for the mod, I can't play the game without it now, it's too much fun!
After i finish my Cyberpunk playthrough, i will come back to BG3. In the meantime you could uninstall the mod and use something like Choose Your Stats but obviously it's going to be more tedious than just installing a mod like this
The sorcerer spell selection version has always been my go to for every playthrough since starting modded playthroughs almost a year ago!
Anytime loading a save with this installed gives me a pop-up about unresolved mod issues regarding this mod.
I understand the mod author has stopped playing BG3 and updating this, but I was curious if anyone else had any ideas of what's going on?
The homebrew is based of off the fact that I have basically zero hitpoints. My con is always at 8, and so I'm trying to play in such a way that I have to stop the enemy from hitting me.
It's based off of how I play skyrim where I make sure to specc so much into speed that it doesn't matter how low my HP is, as long as I have enough skill, I will wear the enemy down and I won't die
NEVERMIND, I forgot about the ASI part of this mod. All I need is overpowered
That is all. Cheers 🤙🏼