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technologhost

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  1. technologhost
    technologhost
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    16Nov 2024
    Updated for patch 7
    -----------------------
    New sub-classes from patch 8 not working, i will eventually add them
  2. CyroLily
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    Needs a small update for Patch 8.

    Mod works fine (The sorcerer file at least as that's the only one I have), except this mod prevents the new subclasses from showing up; the new spells can be selected just fine, it just prevents the new subclasses being selected at level up & character creation.

    Thanks again for the mod, I can't play the game without it now, it's too much fun!
    1. technologhost
      technologhost
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      Not surprising the new classes don't show up since they don't exist in the mod files, they have to be manually added.
      After i finish my Cyberpunk playthrough, i will come back to BG3. In the meantime you could uninstall the mod and use something like Choose Your Stats but obviously it's going to be more tedious than just installing a mod like this
    2. CyroLily
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      No rush of course. Enjoy your Cyberpunk playthrough! Just figured I'd bring this to your attention if you didn't already know. Beyond that minor bit though mod still works swimmingly!
    3. technologhost
      technologhost
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      If it weren't for you i wouldn't know BG3 got a new patch, thanks for the news lol
    4. CyroLily
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      Happy to help then! Patch 8 was the big final patch, so there should be no more random updates that might bork anything up.
  3. CyroLily
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    Thank you so much for the update! <3
    The sorcerer spell selection version has always been my go to for every playthrough since starting modded playthroughs almost a year ago!
    1. technologhost
      technologhost
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      np, im also playing a sorcerer right now
  4. EliseuSayadim
    EliseuSayadim
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    pless update^^
  5. CyroLily
    CyroLily
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    Possible issues with Patch 7?
    Anytime loading a save with this installed gives me a pop-up about unresolved mod issues regarding this mod.

    I understand the mod author has stopped playing BG3 and updating this, but I was curious if anyone else had any ideas of what's going on?
  6. cozzer45
    cozzer45
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    Does anyone know how to fix the mod for druids?
  7. Achillez123
    Achillez123
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    i wish we had a file with feat evry level + spell slots 3x or better 4x....this low amount of spellslots is killing me ^^
    1. WuuSensei
      WuuSensei
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      get multi tool and add em in!
  8. DrImperius
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    Is there a way to make the mod go to level 20 for every feat rather than stopping after 12 or is there some way to go edit it myself? if there is a way to edit it can someone please tell me how that would be done.
  9. Bionicoskar
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    This is exactly what I needed. I needed a few feats and combining this with /baldursgate3/mods/4471 and then removing after I get the feats I wanted for a homebrew RP was incredible. You're hero. The homelander quote fits you perfectly technologhost

    The homebrew is based of off the fact that I have basically zero hitpoints. My con is always at 8, and so I'm trying to play in such a way that I have to stop the enemy from hitting me.
    It's based off of how I play skyrim where I make sure to specc so much into speed that it doesn't matter how low my HP is, as long as I have enough skill, I will wear the enemy down and I won't die


    NEVERMIND, I forgot about the ASI part of this mod. All I need is overpowered
  10. VadimHSM
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    For some reason the mod doesn't work with multiclassing. For example, if I take the first level of warrior, and then start to take a mage, he will not have spell slots in double number. This can be corrected somehow?
  11. FantasyXBlade
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    Twas wondering if the +6 ASI file includes all the other features. 

    That is all. Cheers 🤙🏼