The custom difficulty option to Hide NPC health will hide numerical values from the inspect window and is the best solution. I couldn't find a way to mod it without conflicting with a ton of commonly used mods.
Similar story for party HP, but also because this is loosely based off tabletop which you know it anyway
i'm playing a heavily modded run and wanted to add yours but yours is deleting the modsettings file. tried everything. it is your mod. i know that other mods did this in the past too (played without them). any chance you know why that happens?
Can you explain what file you are installing and how? I suspect this is through Vortex so marking the mod as 'replacer' may be a possible fix. I'm not familiar with vortex unfortunately.
I'm setting up my new install after a longer break (first time honour mode incoming) and this and your hit chance mod are the ones I'm most excited for. Thank you.
I didn't realize I needed this until I found out it exists. I was researching DnD classes, one of which "lets you see the HP of the enemy" and I thought "wait a minute...." I instantly remembered how much more tense and fun monsters were in Vermintide 1 compared to Vermintide 2 because they didn't have HP bars, so it was just the giant, hulking monster in your face and nothing else, no "only 5 more dmg, only 2 more hits", it was pure tension.
And I feel this effect works here too. There is a greater sense of adventure, enemies feel more "alive" and unpredictable and you look less at how much HP they have left and instead are entirely focused on what they are capable of and what they are doing. It makes combat and adventuring more intense and "vivid" or "natural".
Is there any way to have that removed too? Cause otherwise I'm not sure it adds immersion with not being able to see the HP instantly, or tedium with feeling compelled to examine every enemy all the time.
Thanks for the appreciation, glad to hear other people have a similar vision for combat. You might be interested in my Hide Hit Chance mod too if you haven't seen it already
The best way to fix the inspect window having HP currently is to disable NPC health in difficulty settings- this turns off all HP numbers in vanilla.
Good news is I'll be updating the main version soon that fully redoes all the health indicators to represent general health in a more vague way with new portrait gradients, & will remove those numbers by default. Still open for feedback at this point
I am not sure I would want to hide my hit chance. I think as a chance info it is informative enough to tell me the tend of the different systems interacting but random enough to not really give anything away.
Probably within a day or two, with just the turn order HP gradients. Aim was to change all portrait HPs but there's some major compatibility issues I haven't been able to find a good solution for
Awesome, looks great! I have been playing with 0 feedback for a while and can't imagine going back to staring HP numbers. The suspense is just so much more fun and realistic, but being able to see pick up on how beat up an enemy is might be even more realistic so I'm giving your new version a go.
Only question is, can I just replace the old version with this and expect running campaigns to work?
Would It be possible to add a status on enemies based on life% left ? For example they got a new status every 25% hp. For example under 75% injuried, under 50% badly injuried, under 25% nearly dead.
That would be similar to what a DM would tell you about a Monster hp left
Hey, thank you for this mod! When I started my custom difficulty run, I had the "Hide Hit Points" option turned on and then realized that it only hid the text but kept the graphics. I couldn't help but think what the point of doing that was if the bar was still there for me to see how much HP was left, lol. This fixes that issue!
I do have a question before I install, however--does it hide the HP bar at all times on all difficulties, or only when the option to Hide Hit Points is selected? Asking because I have multiple games with different settings.
21 comments
Similar story for party HP, but also because this is loosely based off tabletop which you know it anyway
i'm playing a heavily modded run and wanted to add yours but yours is deleting the modsettings file. tried everything. it is your mod. i know that other mods did this in the past too (played without them). any chance you know why that happens?
I suspect this is through Vortex so marking the mod as 'replacer' may be a possible fix. I'm not familiar with vortex unfortunately.
I didn't realize I needed this until I found out it exists.
I was researching DnD classes, one of which "lets you see the HP of the enemy" and I thought "wait a minute...."
I instantly remembered how much more tense and fun monsters were in Vermintide 1 compared to Vermintide 2 because they didn't have HP bars, so it was just the giant, hulking monster in your face and nothing else, no "only 5 more dmg, only 2 more hits", it was pure tension.
And I feel this effect works here too.
There is a greater sense of adventure, enemies feel more "alive" and unpredictable and you look less at how much HP they have left and instead are entirely focused on what they are capable of and what they are doing.
It makes combat and adventuring more intense and "vivid" or "natural".
Is there any way to have that removed too? Cause otherwise I'm not sure it adds immersion with not being able to see the HP instantly, or tedium with feeling compelled to examine every enemy all the time.
The best way to fix the inspect window having HP currently is to disable NPC health in difficulty settings- this turns off all HP numbers in vanilla.
Good news is I'll be updating the main version soon that fully redoes all the health indicators to represent general health in a more vague way with new portrait gradients, & will remove those numbers by default. Still open for feedback at this point
I am not sure I would want to hide my hit chance.
I think as a chance info it is informative enough to tell me the tend of the different systems interacting but random enough to not really give anything away.
I have been playing with 0 feedback for a while and can't imagine going back to staring HP numbers.
The suspense is just so much more fun and realistic, but being able to see pick up on how beat up an enemy is might be even more realistic so I'm giving your new version a go.
Only question is, can I just replace the old version with this and expect running campaigns to work?
Changing / removing it mid campaign won't break anything either
For example under 75% injuried, under 50% badly injuried, under 25% nearly dead.
That would be similar to what a DM would tell you about a Monster hp left
Well done, thanks for sharing!
I do have a question before I install, however--does it hide the HP bar at all times on all difficulties, or only when the option to Hide Hit Points is selected? Asking because I have multiple games with different settings.