Baldur's Gate 3
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msanteler

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msanteler

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35 comments

  1. yenabeans
    yenabeans
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    this mod is super cool!! but I'm wondering if I'm missing something. How do you get rid of the summons/make them leave or disappear?
  2. suyangxuan
    suyangxuan
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    It's interesting,I like this mod very much! But many creatures are useless as they lack any skills and their models are not perfect. I have found Orin and Viconia, but they also lack any abilities, which is very regrettable. I have summoned many creatures to fight against each other, and I just need to watch from the side. I really enjoy it.
  3. AntiChair
    AntiChair
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    When will the summons be organised into groups? I figured that I'd use some for specific scenarios but it's a complete pain to search for every type of spider between each of the spells even with using the source code. It's a seriously awesome mod but this is kinda necessary 
  4. Luftshchloss
    Luftshchloss
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    nvm
  5. Master777777
    Master777777
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    Can you use this mod to turn your companions against you by setting their faction to evil? 
    1. DataJinxx
      DataJinxx
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      Yes you can, but you will still be in control of their actions. You will need relent control in order for them to use AI in combat.
  6. DataJinxx
    DataJinxx
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    This still seems to be adding all of the spells to the panel, rather than only being shown when using the ring?
    1. kilay
      kilay
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      Same here
    2. Tekalh
      Tekalh
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      I don't think they uploaded the new files :/
    3. msanteler
      msanteler
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      I don't know how I keep failing to properly push the update... trying again
    4. DataJinxx
      DataJinxx
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      It's not a problem these things happen, just thought I'd let you know that was the case is all. Also the new update seems to work as you'd intended.

      As a note to any users who are moving to the update, the spells will remain in your spellbar when you load your save (if you had a previous version installed). But once you wear the ring and remove it the spells will also be removed.
  7. Tekalh
    Tekalh
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    Anyway to add these onto different rings/equipment? Having this many complicated spells on a character slows down the game performance massively, seriously awesome mod tho. But it needs to go onto rings or something
    1. msanteler
      msanteler
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      Coming up!
    2. msanteler
      msanteler
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      Moved it onto a single ring for now, maybe that will help?

      If the characters get grouped more logically, maybe I will add different items for different groups
    3. Tekalh
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      Have you play tested this? Its probably just an incompatibility on my end, but Tav still unlocks all of the spells off of starting a new game. And also the spell's "summons" learn all of the spells as well which is also a problem. Not quite sure whats going on, can't find the ring in the tutorial chest either.
      Its still really cool and actually functions, but I can't make use of this till its fixed. Maybe try and add them like a cantrip that's actually tied to the ring itself, so that way when you unequip you can't cast it anymore? I'll check my modlist for possible incompatibilities later, its pretty extensive lmao
    4. msanteler
      msanteler
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      I have – It sounds like the V1.1.0 update simply didn't take for some reason. Double check that you downloaded and re-installed the latest version? I can re-test as well to ensure I pushed the update correctly.
    5. msanteler
      msanteler
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      Thanks for pointing this out- I left in a bad file when I updated to use the ring. Version 1.2.0 1.3.0 should work as expected!
    6. randomaster13
      randomaster13
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      I don't see version 1.3.0, have you updated the mod?
    7. msanteler
      msanteler
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      Yes, I uploaded the new files but forgot to  update the version specific by nexus mods. Sorry, new to this!
  8. SMURFKRU
    SMURFKRU
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    Hey, I've been using the mod and it's very cool. The only problem is that the ring seems to not work? All my characters, and even the summons spawn with the spawn "spells" from the mod, and the ring doesn't seem to change anything when equipping him. I'm using a mod load order with only this mod to test.
    1. msanteler
      msanteler
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      Thanks for letting me know - I left in a bad file when I updated to use the ring. Version 1.2.0 1.3.0 should work as expected!
  9. BigBozat
    BigBozat
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    Tracking... and intrigued by future dev roadmap (b4 adding to load order).  Good stuff! 
    Want much but can wait... the ring/item/performance thing is kinda crit for me, as I usually have a party of 16 or so (and a baz8illion mods with passives & FX & whatnot) & perf is already a bit of an issue.
    1. msanteler
      msanteler
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      Totally fair, that's first on the roadmap for me as well!
    2. msanteler
      msanteler
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      Moved onto a single ring
    3. BigBozat
      BigBozat
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      U da man!
  10. suyangxuan
    suyangxuan
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    This is a amazing mod, perhaps you can add these spells to a equipment like a ring? It seems unnecessary that everyone has these spells.
    1. msanteler
      msanteler
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      On it!
    2. msanteler
      msanteler
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      Done!