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Omegar3fisch

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Omegar3fisch

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5 comments

  1. Omegar3fisch
    Omegar3fisch
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    Hi, Thanks for downloading (or considering) the mod. :)

    I've retested some features and found a few bugs that I'm now aware of. I'll fix them as soon as possible, but it may take some time.

    Sorry for the inconvenience, and have a nice day!


    Bugs include:

    • Inequivalent Exchange (Weaver Lvl 11): 

      • An additional version of the spell is added to the action bar and not in the spellcontainer.
      • Energy transfer and granting a spellslot has the same tooltip but different Icon. (The tooltip was supposed to make it easier to distinguish between them, but it doesnt)
      • CG to CG energy transfer is only possible when the target has already lost energy (this isn't clear enough regarding why the spell can't be cast).
      • You can use more energy than the target can hold, resulting in energy loss.


    • Charge spells: Using the spell modifier causes the caster to accumulate repeat-cast duration.This results in damage to the caster at the end of the turn.

    • Reaction Shield: This mechanic is a bit hard to understand. You receive another version of it each time you get an upgrade for this class passive:

      • The tooltip states the same damage prevention, but the actual damage reduction differs. The newest (and strongest) version has the lowest damage reduction value.
      • The older versions can be deactivated or used in specific situations, such as when you want to take 3 additional damage (i wont judge).
  2. hiphop4eva
    hiphop4eva
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    Hello, thanks for the mod. Do you have the source for the background picture in the first image? The one with the red girl? Ty.
    1. SSpilex
      SSpilex
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      On god it's AI.
    2. Omegar3fisch
      Omegar3fisch
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      Thanks for the thanks :D.

      Yeah, like SSpilex wrote that is an ai image, i currently dont have much time to draw so i used it instead. I probably should have released it when i got more time on my hands.

      The Class icons are also AI, might need to add the AI tag in here... Sry for the confusion.
  3. Saitouakira
    Saitouakira
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    this mod looks very interresting, sadly currently already busy in a playthrough that is nearly finished but i wil try it out in my next one!
    1. cgh99
      cgh99
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      haha, i was about to say the same thing. The idea behind this is pretty cool to me though.