Hi, Thanks for downloading (or considering) the mod. :)
I've retested some features and found a few bugs that I'm now aware of. I'll fix them as soon as possible, but it may take some time.
Sorry for the inconvenience, and have a nice day!
Bugs include:
Inequivalent Exchange (Weaver Lvl 11):
An additional version of the spell is added to the action bar and not in the spellcontainer.
Energy transfer and granting a spellslot has the same tooltip but different Icon. (The tooltip was supposed to make it easier to distinguish between them, but it doesnt)
CG to CG energy transfer is only possible when the target has already lost energy (this isn't clear enough regarding why the spell can't be cast).
You can use more energy than the target can hold, resulting in energy loss.
Charge spells: Using the spell modifier causes the caster to accumulate repeat-cast duration.This results in damage to the caster at the end of the turn.
Reaction Shield: This mechanic is a bit hard to understand. You receive another version of it each time you get an upgrade for this class passive:
The tooltip states the same damage prevention, but the actual damage reduction differs. The newest (and strongest) version has the lowest damage reduction value.
The older versions can be deactivated or used in specific situations, such as when you want to take 3 additional damage (i wont judge).
Yeah, like SSpilex wrote that is an ai image, i currently dont have much time to draw so i used it instead. I probably should have released it when i got more time on my hands.
The Class icons are also AI, might need to add the AI tag in here... Sry for the confusion.
5 comments
I've retested some features and found a few bugs that I'm now aware of. I'll fix them as soon as possible, but it may take some time.
Sorry for the inconvenience, and have a nice day!
Bugs include:
Yeah, like SSpilex wrote that is an ai image, i currently dont have much time to draw so i used it instead. I probably should have released it when i got more time on my hands.
The Class icons are also AI, might need to add the AI tag in here... Sry for the confusion.