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Omegar3fisch

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Omegar3fisch

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About this mod

Adds the Crystal Guardian class to the game. A homebrewclass with 3 subclasses, using its owns spells in addition to normal actions in battle.

Requirements
Permissions and credits
Installation: Needs ScriptExtender and ImprovedUI. ImprovedUI Assets for class icons. Unlocklevelcurve (for progression till 20, but not refined yet!!!)

Crystal Guardian (CG)

Disclaimer: I made this mod a year ago and have alot to do currently, so Im not sure how active the development will be in the next few months. I plan on adding alot more spells, as the class really needs them, but for now it is only the class with a handfull of spells. Have fun :)



Crystal duality: The class main feature is the ability to cast the spells of the class additionally to your normal actions and that it uses a pool of energy instead of Spellslots (like the alternative rule for Sorcerers in 5e DM guide).

New Spell type: Charge Spells - These spells take a few turns to cast, but in exchange unleash powerful effects.
These spells have three parts:
Initiator(to start the charging process), Charge(to generate charge) and the spell itself:





Subclasses at 1st Level:
    • Attacker: Subclass with a martial focus.
    • Defender: Gain defensive abilities.
    • Weaver: Trade your ActionPoints for crystal duality actions and increases the range of your CG spells

Proficiency with:
-Wisdom Savingthrows, Dexterity Savingthrows
-Simple Weapons
-Light and Medium Armour
-2 weapons of choice.
-Skill proficiency in one: Athletics, Acrobatics, History, Animal H., Survival, Intimidation

Progression fully supported till level 12. WIP as not many spells have been implemented yet. Progression till 20 planned but only partially implemented.


Spell modifier: You can select modifiers for your CG spells at certain levels. These can be chosen multiple times to increase their
power.
    • Fastcast: Gain additional charge for your chargespells when casting the initiator spell.
    • Ecocast: Restores up to 1 Energy per level after casting a CG spell.(spells with less costs only restore up to the cost)
    • Followcast: +1 to attackrolls for spells, after an attack.
    • Speedcast: Regain 10% of your spent movement after casting a spell.
    • Repeatcast: Apply a Debuff with your Abilities that require a duality charge. The Debuff deals damage based
on the duration, on targets turn. (gets removed after not attacking the same target for a turn)