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Haytur

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haytur

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About this mod

Craven Edge has made its way into Baulders Gate 3, and this time there is nothing to stand in the way of its hunger.

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  • Spanish
  • Korean
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Update 10/24/24
Do not download this update if you have a existing save as it will cause issues, if you did you can get old version in archives. This new version has glow on its eyes, its blade no longer has blood and I added vfx to the drain and to fully buffed version of the sword. As I used the tool kit this weapon will only work with patch 7 and beyond.

Description:

Adds my interpretation of the Vox Machina weapon Craven Edge into the game from the show Vox Machina which is created by Critical Role a group of DND players who play on youtube. I recommend you check out both the show on Amazon and their D&D content as it's very good.

Features:
Dark Aura: Grants the wielder advantage on Charisma (Intimidation)

Devour the Weak: Whenever Craven Edge damages a living creature, that creature must roll a Constitution saving throw (DC 12). On a failed save, Craven Edge drains one point from the creature's Strength score and transfers it to the wielder (increasing to a maximum of 25 Strength) until the next short rest or long rest. Creatures brought to 0 Strength by this feature are slain.

Gluttonous Evolution: If Craven Edge devours enough strength from Devour the Weak to bring the wielder to 25 Strength, then the blade shifts form into a larger, jagged blade that seeps shadow. Until the wielder's next short rest or long rest, all attacks with this sword deal an additional 2d6 necrotic damage. 


Notes: Do to restrictions and the way the game is,  normally upon having the sword reach gluttonous evolution and upon long rest you would have to make a con save or be killed, however that is both hard to do and kind of pointless in this game. I am open to suggestions for negative side effects. This was a surprisingly hard effect to do in this game, so there might be situations or circumstances where something odd happens please report anything like that to me. I have some updates planned for a possible weapon effect and such in the future but right now I want to get some feedback as well.


How To Get
Summon the tutorial chest, I am open to better drop places for this weapon. It's a little tough to scale for balance and I am not sure where a good point in the game for it would be, I do normally strive to have weapons usable throughout the entire experience, but this one is kinda a lot harder to do that with.

My Other Mods
CLASS AND RACE:
Dark Ranger: Class
Fiendish Races: Race

WEAPONS
Katen Kyokostu
Tensa Zangetsu
Battleworn Shield
Bruenor Battlehammers Shield
Grimsaws Tooth
Marcelines Bass Axe
Raeshalare, Deaths Whisper
Aegis Fang
Cravens Edge
Twinkle and Icingdeath
Taulmaril The HeartSeeker