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  1. Lumaterian
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    If anyone has any questions or suggestions please don't hesitate to add them :)

    Mod index available here
  2. LizWizard93
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    heya, i just wanted to pop in to point out that the custom thunderclap spell for this subclass doesn't work properly; instead of affecting all creatures within 5 feet of the caster, i.e. 5 feet from their space, it only reaches 2.5 feet away, i.e. 5 feet  from the *center* of the caster's space.  only enemies that are practically nose-to-nose with the caster will actually get hit. is this something that can be fixed?
    1. Lumaterian
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      Yes that's intentional, the rules state a 5 foot radius. However I'll be updating the 5 foot radius spells to 2 meters soon, since it makes more sense for the video game format.
    2. LizWizard93
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      thank you for the response! however, i have to point out that the wording of the spell in 5e says, "Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failed save, the creature takes 1d6
      thunder damage." it doesn't say within a five-foot radius centered on you. since, in all other contexts within 5e, "you" means "the space you occupy" i.e. a 5-foot square, i had assumed it would work the same for this.

      in either case, i am glad it's getting updated; thank you for your hard work!
    3. Lumaterian
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      5 foot radius is within 5 feet of you. it's a 5 foot radius, 10 foot diameter. but yeah, I decided 2 meters makes more sense since it's close enough and I did a lot of testing and there's some overlap between npcs being able to hit you with melee attacks but not being within that 5 foot radius
  3. deleted98573358
    deleted98573358
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    very cool
  4. xaxsssss
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    Hi, first of all, thank you for this mod. I have to say this subclass is super cool and I think it's great that you brought it into BG3.
    I have a question or more of a request for you. Would you be willing to modify your mod so that it works with Unlock Level Curve(The Level 13-20 mod)?
    1. Lumaterian
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      It's currently fully compatible with Unlock Level Curve, all my mods are. You just won't get the level 14 feature. I haven't tested adding levels beyond 12, it seems to work fine for other mods though. >Level 12 is on my list of things to look into, at some point.
    2. xaxsssss
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      Thanks for your quick reply.

      Apart from the class feat "Force Of Nature" everything else should theoretically work? Hit dice/HP, spell slots and normal feats?
    3. Lumaterian
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      Well hit dice aren't a thing in BG3, and this class doesn't actually get any spell slots. But yeah, apart from that it works just the same as any other Barbarian subclass.
    4. xaxsssss
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      Yes, you are right about the hit dice, sorry about that.

      I read the spellcasting description for this subclass again, I think I got it now.

      But there is one detail I am still not sure about. When I rage while being level 13, can I upcast a spell to 3rd level or does it stay at 2nd level?
    5. Lumaterian
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      No, I didn't build anything past level 12
  5. Eleegi
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    Hello! this class looks really cool. i was wondering, does this use the compatibility framework? does it work with other barbarian subclasses? and is there a possibility for a wisdom casting variant? i feel like this and laser lama's shaman class would mesh really well.
    1. Lumaterian
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      This does not support CF, however I will be adding it to my compatibility patch mod soon

      In the meantime it'll just work with the 3 vanilla subclasses, or if you use the replacer it'll delete Wild Magic and work with anything

      I can make a Wisdom patch I suppose
    2. Eleegi
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      Thanks so much for the response and patch! 
    3. Lumaterian
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      No problem, thanks for the interest :)
  6. Ryujin24
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    I've never played Wild Magic Barbarian but is this class just a re-flavouring of that subclass? is that why you have an optional mod that acts like a Replacer?
    1. Lumaterian
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      No, these are decently different, if you compare Path of Wild Magic to the second image for this mod you should be able to see very little in common.

      The replacer is there in case you don't want Wild Magic and do want this. I don't expect many people to use it (and not many people have downloaded them for my other two subclasses) but I like having it around, so it's an option. 
    2. Ryujin24
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      Sorry for ignorant question as I'm not fully aware of all the classes and subclasses in 5e but is it safe to assume this is a Homebrew subclass?
    3. Lumaterian
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      It is homebrew yes, but not by me. It's by Gelatinous Cubicles.