Does this mod not work in patch 8? I've tried all the different versions and my Giant Path Barbarian with 20 str (80 throw weight baseline) can't throw my Dragonborn (100 weight) regardless of version (which should be possible at 25% bonus), with Elixir of the Colossus active.
Will this mod ever get ported over to the official mod browser? I want to run giant barbarian (only using throwing/punching creatures) in multiplayer but everyone is to lazy to download nexus mod manager.
I tried with all three versions and i cant get it to work. My character has 16 strength and I drink colossus and still cant pick up people. Im pretty sure you need 18 strength to throw people but even with 25% increase from this mod with 16 strength you would be able to throw like you had 20 strength. (16x1.25=20)
The multiplier doesn't work like that. It multiplies the amount of weight you can throw, not the strength score. The formula in-game goes like this: 0.2 x Strength x Strength. So with 16 strength you can carry: 0.2 x 16 x 16 = 51,2. That times 1.25=64. With 20 strength you can actually carry up to 0.2 x 20 x 20 = 80.
That said if you tried all 3 versions and it still didn't work then it could be that the mod's broken. I'll test and see if it still works in the current patch.
idk what to do, i reinstalled it with BG3MM and have it at bottom of load order to overwrite anything that could effect it, and i still cant pick up people or throw small objects any further.
You gotta modify the "ThrowableTargetConditions" in "Throw_Throw" spell.
I added a line like this in there: (CanThrowWeight() or (not HasLiftingWeightGreaterThan(context.Source.Strength * context.Source.Strength * 0.2 * 1.25 ^ GetStatusDuration('ENLARGE_THROW_WEIGHT_STACK', context.Source) * 1000, context.Target, false) and HasStatus('ENLARGE_THROW_WEIGHT_STACK', context.Source)))
"CanThrowWeight()" is just the regular check for the amount of weight you can throw in the vanilla game and the rest is basically calculating a weight limit based on the duration of a status I added.
You can also unpack the mod if you wanna see for yourself how I made the whole thing.
Is there any way you could add comparability to giant Barb? Maybe Rune Knight? Though the latter may be a bit to hard because it sets size rather than enlarged
Would this also affect sources of size increase from mods, like 5e Path of the Giant, for example? Or does it only affect the Enlarge spell and the Elixir of the Colossus?
Depends on how that mod is coded. It should affect all sources of enlarge in the vanilla game and some of them I didn't have to code for separately, because they all inherit the stats from the base enlarge status. Some of them like giant form from Balduran's Giantslayer I did have to modify separately, because it overwrites some stats like the dmg bonus which is increased to 1d6 from 1d4.
From looking at Path Of The Giant, I'm guessing it might not work since it probably makes a lot of modifications to the regular enlarge. But I'm not entirely sure, I haven't actually played the game with too many mods myself so idk exactly how well they mesh together usually.
edit: I just realized that it actually does check for each version of enlarge separately when throwing and there's some versions like Duergar enlarge I forgot to add. I'll put out an update that should account for all the vanilla versions of enlarge. Can't guarantee for anything that is modded.
Afaik in the current version of the game, what you can and cannot throw is just based on the weight of whatever you wanna throw and your strength.
This mod just increases the maximum weight you can throw while enlarged by 25%. According to the wiki, large creatures weigh between 5000 and 10000 kg so not really feasible to lift. It could be fun to throw owlbears and such though so idk maybe I could make some other version of this where you can do that. edit: I quickly glanced at the wiki and kinda misread it lol. The maximum weight for large weight class is 5000 kg and for huge it's 50 000. And owlbear is considered large, but only weighs 550kg. Still a bit too heavy for this mod, but I think I'll upload other versions that have a larger multiplier.
It's a bit weird though how stacking 2 enlarge actually puts you in the huge weight class, because visually speaking you don't actually look nearly that big.
33 comments
should this mod be loaded after this?
https://www.nexusmods.com/baldursgate3/mods/2771
ty again, have good day
have good day
That said if you tried all 3 versions and it still didn't work then it could be that the mod's broken. I'll test and see if it still works in the current patch.
data "Boosts" "UnlockSpellVariant(HasStringInSpellRoll('Attack(AttackType.RangedUnarmedAttack)'), ModifyTargetRadius(Multiplicative, INSERT MULTIPLIER HERE))"
I added a line like this in there: (CanThrowWeight() or (not HasLiftingWeightGreaterThan(context.Source.Strength * context.Source.Strength * 0.2 * 1.25 ^ GetStatusDuration('ENLARGE_THROW_WEIGHT_STACK', context.Source) * 1000, context.Target, false) and HasStatus('ENLARGE_THROW_WEIGHT_STACK', context.Source)))
"CanThrowWeight()" is just the regular check for the amount of weight you can throw in the vanilla game and the rest is basically calculating a weight limit based on the duration of a status I added.
You can also unpack the mod if you wanna see for yourself how I made the whole thing.
From looking at Path Of The Giant, I'm guessing it might not work since it probably makes a lot of modifications to the regular enlarge. But I'm not entirely sure, I haven't actually played the game with too many mods myself so idk exactly how well they mesh together usually.
edit: I just realized that it actually does check for each version of enlarge separately when throwing and there's some versions like Duergar enlarge I forgot to add. I'll put out an update that should account for all the vanilla versions of enlarge. Can't guarantee for anything that is modded.
This mod just increases the maximum weight you can throw while enlarged by 25%. According to the wiki, large creatures weigh between 5000 and 10000 kg so not really feasible to lift. It could be fun to throw owlbears and such though so idk maybe I could make some other version of this where you can do that. edit: I quickly glanced at the wiki and kinda misread it lol. The maximum weight for large weight class is 5000 kg and for huge it's 50 000. And owlbear is considered large, but only weighs 550kg. Still a bit too heavy for this mod, but I think I'll upload other versions that have a larger multiplier.
It's a bit weird though how stacking 2 enlarge actually puts you in the huge weight class, because visually speaking you don't actually look nearly that big.