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BOZNAZ

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Boznaz

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33 comments

  1. Meagree
    Meagree
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    Does this mod not work in patch 8? I've tried all the different versions and my Giant Path Barbarian with 20 str (80 throw weight baseline) can't throw my Dragonborn (100 weight) regardless of version (which should be possible at 25% bonus), with Elixir of the Colossus active.
  2. darkkiller616
    darkkiller616
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    Would it be possible to implement a script in cheat engine that does the same thing?  
    1. Boznaz
      Boznaz
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      No idea. Haven't used cheat engine.
    2. darkkiller616
      darkkiller616
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      Will this mod ever get ported over to the official mod browser? I want to run giant barbarian (only using throwing/punching creatures) in multiplayer but everyone is to lazy to download nexus mod manager.
    3. Boznaz
      Boznaz
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      I'd have to re-create it with the toolkit. Maybe some day.
  3. xxxSYNNxxxx
    xxxSYNNxxxx
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    ty for mod
    should this mod be loaded after this?
    https://www.nexusmods.com/baldursgate3/mods/2771

    ty again, have good day
    1. Boznaz
      Boznaz
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      No idea. Try it and see how it works.
    2. xxxSYNNxxxx
      xxxSYNNxxxx
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      seems to be just fine, have this mod just above since other changes actual range of things and everything seems correct.

       have good day
  4. wilczus2
    wilczus2
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    Is it compatible with Patch 7?
    1. Boznaz
      Boznaz
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      It seemed to still work for me, but someone else here in the comments was having issues. Might have just been a problem on their end.
    2. wilczus2
      wilczus2
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      Thank you, when i switch to Patch 7 i'll try to confirm it on my end.
  5. MoltenSh4dow
    MoltenSh4dow
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    I tried with all three versions and i cant get it to work. My character has 16 strength and I drink colossus and still cant pick up people. Im pretty sure you need 18 strength to throw people but even with 25% increase from this mod with 16 strength you would be able to throw like you had 20 strength. (16x1.25=20)
    1. Boznaz
      Boznaz
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      The multiplier doesn't work like that. It multiplies the amount of weight you can throw, not the strength score. The formula in-game goes like this: 0.2 x Strength x Strength. So with 16 strength you can carry: 0.2 x 16 x 16 = 51,2. That times 1.25=64. With 20 strength you can actually carry up to 0.2 x 20 x 20 = 80.

      That said if you tried all 3 versions and it still didn't work then it could be that the mod's broken. I'll test and see if it still works in the current patch.
    2. Boznaz
      Boznaz
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      Hey, I tested the mod briefly and it still seemed to work for me. Are you sure you have it installed correctly?
    3. MoltenSh4dow
      MoltenSh4dow
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      idk what to do, i reinstalled it with BG3MM and have it at bottom of load order to overwrite anything that could effect it, and i still cant pick up people or throw small objects any further. 
    4. Kryzys1939
      Kryzys1939
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      Could you tell me what is the name of the multiplier? I want to adjust it myself but can't find it.
    5. Kryzys1939
      Kryzys1939
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      .
    6. Boznaz
      Boznaz
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      You can extend the throw range by giving the player a status that has a line like this in it:

      data "Boosts" "UnlockSpellVariant(HasStringInSpellRoll('Attack(AttackType.RangedUnarmedAttack)'), ModifyTargetRadius(Multiplicative, INSERT MULTIPLIER HERE))"
    7. Kryzys1939
      Kryzys1939
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      Thanks, what about weight that your character can throw?
    8. Boznaz
      Boznaz
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      You gotta modify the "ThrowableTargetConditions" in "Throw_Throw" spell.

      I added a line like this in there: (CanThrowWeight() or (not HasLiftingWeightGreaterThan(context.Source.Strength * context.Source.Strength * 0.2 * 1.25 ^ GetStatusDuration('ENLARGE_THROW_WEIGHT_STACK', context.Source) * 1000, context.Target, false) and HasStatus('ENLARGE_THROW_WEIGHT_STACK', context.Source)))


      "CanThrowWeight()" is just the regular check for the amount of weight you can throw in the vanilla game and the rest is basically calculating a weight limit based on the duration of a status I added.

      You can also unpack the mod if you wanna see for yourself how I made the whole thing.
  6. FatWanzer
    FatWanzer
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    Sorry wanna ask;if i am a medium sized creature and i use enlarge(duergar) do I still able to throw less than large(human) if they got enlarged?
    1. Boznaz
      Boznaz
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      Iirc, it's really only based on how much weight you can throw and the size class doesn't really matter.
  7. jonathancross91
    jonathancross91
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    Is there any way you could add comparability to giant Barb? Maybe Rune Knight? Though the latter may be a bit to hard because it sets size rather than enlarged
  8. xWarriorOfLightx
    xWarriorOfLightx
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    Would this also affect sources of size increase from mods, like 5e Path of the Giant, for example?  Or does it only affect the Enlarge spell and the Elixir of the Colossus?
    1. Boznaz
      Boznaz
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      Depends on how that mod is coded. It should affect all sources of enlarge in the vanilla game and some of them I didn't have to code for separately, because they all inherit the stats from the base enlarge status. Some of them like giant form from Balduran's Giantslayer I did have to modify separately, because it overwrites some stats like the dmg bonus which is increased to 1d6 from 1d4.

      From looking at Path Of The Giant, I'm guessing it might not work since it probably makes a lot of modifications to the regular enlarge. But I'm not entirely sure, I haven't actually played the game with too many mods myself so idk exactly how well they mesh together usually.

      edit: I just realized that it actually does check for each version of enlarge separately when throwing and there's some versions like Duergar enlarge I forgot to add. I'll put out an update that should account for all the vanilla versions of enlarge. Can't guarantee for anything that is modded.
    2. Iggloovortex
      Iggloovortex
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      Late comment but if you are able to add in support for 5e Path of the Giant that would be amazing!
  9. bensevil2
    bensevil2
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    Upvote for the thumbnail! :)
    1. Boznaz
      Boznaz
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      Thx! I put in a lot of effort.
  10. thistrain
    thistrain
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    does this let you throw large enemies if you're huge?
    1. Boznaz
      Boznaz
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      Afaik in the current version of the game, what you can and cannot throw is just based on the weight of whatever you wanna throw and your strength.

      This mod just increases the maximum weight you can throw while enlarged by 25%. According to the wiki, large creatures weigh between 5000 and 10000 kg so not really feasible to lift. It could be fun to throw owlbears and such though so idk maybe I could make some other version of this where you can do that. edit: I quickly glanced at the wiki and kinda misread it lol. The maximum weight for large weight class is 5000 kg and for huge it's 50 000. And owlbear is considered large, but only weighs 550kg. Still a bit too heavy for this mod, but I think I'll upload other versions that have a larger multiplier.

      It's a bit weird though how stacking 2 enlarge actually puts you in the huge weight class, because visually speaking you don't actually look nearly that big.