Baldur's Gate 3
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Jewels

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UmbralJewels

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56 comments

  1. TheSweetLuna
    TheSweetLuna
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    Just need to make this cost $99 to open :p

    Great mod, wondering if we can sort by progressions, don't wanna get OP items early!
    1. shayedd
      shayedd
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      If you get something too early just send it to camp till later? Do you not have any self control or something? Lol
    2. TheSweetLuna
      TheSweetLuna
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      What? No! I'm suggesting this because control is beyond my reach in a multiplayer experience. No need to be dismissive about it.
    3. Ryujin24
      Ryujin24
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      There is a mod or two that can distribute modded items in a more immersive way you could try.
    4. Xenavire
      Xenavire
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      • 5 kudos
      I'm actually using this with REL and it does seem to "break" this mod (as in the coffers spawn but all of them are empty.) I believe the items are correctly distributed everywhere else though, but I don't see a way to fix how these work while also making a random loot box roll (since the pool it is using is unique and not currently supported by REL One Click, at least to my knowledge.) 
  2. windowsgamer
    windowsgamer
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    is there supposed to be a "learn spell" option on these coffers?
  3. WaffleOverlord17
    WaffleOverlord17
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    where can i find the plugin for the inacessable items?
    1. Kyletok
      Kyletok
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    2. WaffleOverlord17
      WaffleOverlord17
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      i have the two files downloaded however the items arent appearing in my inventory
  4. knoktaadi
    knoktaadi
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    can you add everything in starting chest?
  5. DemonEyesZero
    DemonEyesZero
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    LOAD ORDER SHOULD BE LIKE THIS RIGHT?

    • JWL Coffers of Forlorn Treasures
    • JWL One Man's Trash
    • JWL_Coffers_Inaccessibles
    • JWL One Man's Trash - Coffers Plugin
    1. UmbralJewels
      UmbralJewels
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      • 82 kudos
      Correct!
    2. DemonEyesZero
      DemonEyesZero
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      Cool, just wanted to be sure XD
  6. thegrobe
    thegrobe
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    This is such a fun mod!  Thank you.

    Would it be possible to add a tag so that the coffers don't get auto-sorted as books?  I keep losing track of them (lol).
    1. UmbralJewels
      UmbralJewels
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      Technically speaking the game considers them scrolls which is why. But yeah, I can definitely do that!
    2. thegrobe
      thegrobe
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      I was sure it was something like that.  Thanks a ton!
    3. UmbralJewels
      UmbralJewels
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      Should be fixed in 1.2.0.0!
    4. thegrobe
      thegrobe
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      That was so fast!  Thanks again.

      JWL_Coffers_Inaccessibles.pak is missing from this version.  Just a heads up!
    5. UmbralJewels
      UmbralJewels
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      • 82 kudos
      Oh d'oh. Thanks!
  7. dracolucis
    dracolucis
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    Such a fun mod! The only thing that'd make it better would be to require keys, which can be purchased for the exceptionally low price of, say, 20$ apiece ;)

    Jokes aside, I'm running into an issue though which I don't know how to track down: Whenever I open one of the coffers, it seems to roll for an item, I get a notification on screen that I got item X, but when I check my bags, I can't find anything. The combat log shows two lines: 'used coffer' and 'succeeded wild magic check', but no 'used X' as expected from your screenshots. I can only imagine that this is some sort of mod conflict, but I have no idea how to sniff out the culprit. Could sorting bags / camp events / auto-send-food-to-camp stuff mess things up? This one is already at the far bottom of my list, only superceded by camp events, speak with dead tweaks and the compatibility framework. I'd appreciate any pointers. <3
    1. UmbralJewels
      UmbralJewels
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      Did you install at least one addon that adds loot to the coffers? If you're only using the main mod (JWL_Coffers.pak) they'll all be empty.
    2. dracolucis
      dracolucis
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      Thanks so much for getting back to me. I did have both the main and the inaccessibles pak installed and active... but I just found out that after my experiments with the load order, the inaccessibles pak got loaded before the main pak, and apparently that doesn't work well. Switched them around, and everything works fine now. Thank you very much. <3
    3. UmbralJewels
      UmbralJewels
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      • 82 kudos
      Glad you got it sorted!! Enjoy :D
  8. Thalittleboy
    Thalittleboy
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    Are the items compatible with your smithing framework ?
    1. UmbralJewels
      UmbralJewels
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      Not currently. I'm working on a big update for that mod.
  9. madnessmaka
    madnessmaka
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    Getting some errors in the debug console that say certain boss npcs "cannot be found or is invalid".
    1. UmbralJewels
      UmbralJewels
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      Totally normal. Not every NPC will be loaded into memory at the same time. The moment they are, the mod will see them and put the coffer into their inventory. 
    2. madnessmaka
      madnessmaka
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      Alright, good to know. Glad it's not going to cause issues.

      Though now I wonder why Viconia is loaded in memory on starting a new game... One of the great mysteries of spaghetti code.
    3. UmbralJewels
      UmbralJewels
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      • 82 kudos
      I thought the same thing when making the mod XD
  10. deathxconscious
    deathxconscious
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    hehe dopamine go brr when box opens

    (This is such a fun mod. I love the little factor of added randomness that really freshens up a run. So far my favorite drop has been an Arcane Gate helmet. TY & endorsed.)
    1. UmbralJewels
      UmbralJewels
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      • 82 kudos
      Glad you like it! <3