0 of 0

File information

Last updated

Original upload

Created by

Jewels

Uploaded by

UmbralJewels

Virus scan

Safe to use

74 comments

  1. daftshadow
    daftshadow
    • member
    • 6 kudos
    Got it working but it keeps giving me repeated worthless items like a book and spoons. Occasionally it'll spawn a good item but it is far in between.
  2. jasonnoguchi
    jasonnoguchi
    • supporter
    • 8 kudos
    Stopped working since the latest hot patch. Says I got an item but nothing in inventory.
  3. Lamarrio
    Lamarrio
    • premium
    • 1 kudos
    Just wanted to say that I have used this mod for a few months and it is an absolutely perfect addition to Baldur's Gate 3.

    Highly Recommend 10/10

    Thank you for making this UmbralJewels, I appreciate your time and creativity :)
  4. Loislurso
    Loislurso
    • supporter
    • 0 kudos
    I dont understand at all what mods is required for this mod to work, how to make this work or how do I distribute loot since nothing at all is explained in the description nor any mods besides Script extender is listed as the required mods.... The description says: "YOU NEED AT LEAST ONE PLUGIN THAT ADDS LOOT! OTHERWISE COFFERS WILL BE EMPTY!" .... yes... WHICH plugins!? In one other comment the author said that this mod works together with "Randomized Equipment Loot v3" - I thought that would be the plugin/mod to all loot but apparently not? 

    Which mods/plugins do you need then to add loot to the forlorn chests? Im opening them atm and getting absolutely nothing. Some guide/instructions which plugins you need and how to distrubute actual loot would be quite helpful.... Does the loot plugins mean mods like "Ancient armory" etc. or some other ones? I have Masters cloak roleplay mod already which should add cloacks as random treasure, but apparently that isnt enough? Or how do you set it up then from which loot tables this picks up loot? 
    1. Sakurasrb
      Sakurasrb
      • supporter
      • 0 kudos
      I'm also wondering the real use of Inaccessibles Plugin... Hope there can be an answer.
    2. Loislurso
      Loislurso
      • supporter
      • 0 kudos
      Indeed. Hopefully @UmbralJewels can update the information page of this plugin soon for some actual information/guide how to make this plugin usable, or is it just broken in patch 7 atm? 
    3. KingHarlequin073
      KingHarlequin073
      • member
      • 0 kudos
      Searching JWL mods here i found Instrument/trinked Addon https://www.nexusmods.com/baldursgate3/mods/9119. You need that and the coffer plugin from there too. Just saw you can get those Instruments without the Lootboxes in the World and with plugin even in Tut Chest, so dont need lootboxes for that but without Instruments, lootboxes dont work at all and sounds like there are 68 different items boxes too, which just dont spawn without another plugin? Wondering now if i use the Instruments in Tutorial Chest addon, if those 68 from this which also spawn in lootboxes, now also are in the tut Chest.
    4. Kestralys
      Kestralys
      • premium
      • 9 kudos
    5. NaIlkaiserBeretta
      NaIlkaiserBeretta
      • member
      • 0 kudos
      isn't it only giving out only one item at a time so wouldn't a smaller list of plugin be much better of getting something usable, unless somehow by placing the mods in the order you suggested we getting multiple items every time we open a loot box?
    6. Kestralys
      Kestralys
      • premium
      • 9 kudos
      @NaIlkaiserBeretta

      Just tested, and you are right - each loot box I spawned into the game yielded only one item (not several like I thought). So then, it's up to you to decide what kind of single piece of loot you want to spawn, and then download one or more of the loot plugins from the following based on your preferences (with their requirements and load order I already shared):

      JWL Coffers - Inaccessibles
      JWL One Man's Trash - Coffers Plugin
      JWL Discordant Instruments - Coffers Plugin
  5. Ubahsam
    Ubahsam
    • member
    • 0 kudos
    Had a problem all week with boxes dropping, but when opened, no loot is actually distributed. I've seen some other people have the issue in the past but seems it was resolved. BUT I guess it's back? I've got the mods I need (Not just the Coffer one). I've really no idea what's up... I get the Wild Magic roll, an item displays in the middle of my screen and I get no dopamine. =(
  6. Nogabre
    Nogabre
    • member
    • 0 kudos
    Trying with patch 7; in the SE console I get the following when starting a game with coffers enabled:

    Distributing coffers to bosses
    Aelis Siryasius cannot be found or is invalid
    Allandra Greycannot be found or is invalid
    Ansurcannot be found or is invalid
    Archivist cannot be found or is invalid
    Auntie Ethel cannot be found or is invalid
    Avery Sonshalcannot be found or is invalid
    Balthazar cannot be found or is invalid
    Bernard cannot be found or is invalid
    Boss Friolcannot be found or is invalid
    Bullete cannot be found or is invalid
    Cairos  cannot be found or is invalid
    It goes to cover the entire list of bosses; I didn't reach any of them yet but this can't be a good sign?
    1. UmbralJewels
      UmbralJewels
      • supporter
      • 140 kudos
      This is good actually and means the mod is working. It runs every time you hit a loading screen.
    2. Nogabre
      Nogabre
      • member
      • 0 kudos
      Oh ok, all good then ! :)
    3. Nogabre
      Nogabre
      • member
      • 0 kudos
      Hey sorry for the late reply, I tried loading your Coffers mods after REL and it caused all the normal filler items, trash, potions, gold and camp supplies to not spawn. :(
  7. ADayOfDraco
    ADayOfDraco
    • member
    • 0 kudos
    Load Order
    JWL Coffers
    JWL Coffers Inaccessibles
    The creates appear where they should, but there is no loot inside and the dialogue bar says no loot was picked up or equipped.
  8. Kyuiri
    Kyuiri
    • premium
    • 1 kudos
    I'm having a problem, i've installed both the main mod and Inaccessibles, loaded the main mod first and Inaccessibles right after. The lootboxes do show up after i've killed specific enemies, and when I choose "Break the Seal" and cast it, it rolls and says I got X item (I just opened one and it said i got some kind of emblem), but when I check my inventory, i can't find it anywhere. The combat log also doesn't even say the item i got just that "Used the coffer" and "Succeeded Wild Magic check". 

    I'll say this if it matters, the main plugin on BG3MM is showing as 1.2.1.0, but Inaccessibles is showing up as 1.0.2.0. I have downloaded the current version. I even tried deleting the one I had and replaced it. It still shows up as 1.0.2.0 for the addon.
  9. Discoponyx
    Discoponyx
    • member
    • 0 kudos
    I can't get this mod to work :( 
    This is how it looks in load order 

    JWL Coffers of Forlorn Treasures
    JWL One Man's Trash
    JWL_Coffers_Inaccessibles
    JWL One Man's Trash - Coffers Plugin

    Am I doing it wrong? Thanks!

  10. TheSweetLuna
    TheSweetLuna
    • premium
    • 17 kudos
    Just need to make this cost $99 to open :p

    Great mod, wondering if we can sort by progressions, don't wanna get OP items early!
    1. shayedd
      shayedd
      • premium
      • 15 kudos
      If you get something too early just send it to camp till later? Do you not have any self control or something? Lol
    2. TheSweetLuna
      TheSweetLuna
      • premium
      • 17 kudos
      What? No! I'm suggesting this because control is beyond my reach in a multiplayer experience. No need to be dismissive about it.
    3. Ryujin24
      Ryujin24
      • member
      • 5 kudos
      There is a mod or two that can distribute modded items in a more immersive way you could try.
    4. Xenavire
      Xenavire
      • member
      • 5 kudos
      I'm actually using this with REL and it does seem to "break" this mod (as in the coffers spawn but all of them are empty.) I believe the items are correctly distributed everywhere else though, but I don't see a way to fix how these work while also making a random loot box roll (since the pool it is using is unique and not currently supported by REL One Click, at least to my knowledge.)