As ever HUGE thanks to Shayedd both for the collaboration and for just doing great work adapting these subclasses and being amazing to work with!
I hope you all enjoy this adaptation and please report any issues in the appropriate area and any constructive feedback is appreciated. Just don't be a twat.
If you enjoy this or any other mod I make I would appreciate any small donations to my KoFi you feel able to make so that I can keep creating things for this game we love. Any small requests just feel free to ask and for larger class requests I'm often available for commissions if you contact me via discord at Skyeborne
Not sure if this is a bug with the mod or an issue with my LO, but I get a CTD when I try to level up my Tav (which is Grave Domain). I can level up Shart and Astarion with no issues, but when it tried to load the level up screen I CTD. Yes, I have all of the dependencies and their dependencies installed. I am running patch 7.
Does anyone know if my game will break if I download this mod to use for patch 7 considering it isn't updated? or would it most likely be fine to at least try to use/test out? Thanks!
Anything not updated since September (release of patch 7) has a higher likelihood of causing issues down the line. Thankfully most class mods can be uninstalled without problems but it would be disappointing to entirely change class mid game when you don't want to. Better off sticking to class mods that are still maintained.
I noticed that my Gravekeeper's Vigil charges haven't been restoring after long rests. Is maybe that because I multiclassed, or because I'm using the Cleric Unleashed mod as well?
The increased damage effect of the Channel Divinity: Path to the Grave is only effective for a few stages of eldritch blast and Scorching Ray, and most of damage are not affected .
Not sure if it's a bug or not, but Circle of Mortality seems to be applying to a number of enemies (and berry bushes) around my party as well as 3 members of my party, whether they are below 10% health or not. Is this a visual thing, or are enemies also getting increased heals? Hard to test since I can't consistently get enemies to heal themselves.
Omg! You guys are so talented! I can't wait to play with it!!! I'm still finishing a run with twilight domain, but I guess I'll just go and start another one xD
seems more suited to a lvl 1-20 curve multi class at 12. having to go 8 into a class for potent casting makes it hard to multi and becomes an all or nothing deal. cool design though.
BG3 is a 12 level game. The point of having a cool ability at level 12 is that it is supposed to make you want to go full Cleric. Every adaption I've done so far with Skye has been 12 levels and they will always remain that way.
Potent Casting is a lvl 8 feature no matter the level curve? 5e Clerics get it at 8 and so do bg3 Clerics. I genuinely do not know what point you're trying to make.
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I hope you all enjoy this adaptation and please report any issues in the appropriate area and any constructive feedback is appreciated. Just don't be a twat.
If you enjoy this or any other mod I make I would appreciate any small donations to my KoFi you feel able to make so that I can keep creating things for this game we love. Any small requests just feel free to ask and for larger class requests I'm often available for commissions if you contact me via discord at Skyeborne
cool design though.