About this mod
Removes visual effects for Nature’s Step, so you can get back to looking at the dryad. I mean, the gameplay.
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
Dryad summons have an AOE passive called Nature's Step that blinds you with a light overlay and flash every time you step into its aura. Sure, you can toggle it off, or you can use this mod to BANISH IT FOREVER!
This is a visual remover only. Nature’s Step still functions normally in gameplay.

⭐VERSIONS⭐
You can choose from two versions:
No Nature’s Step Effects
Removes the light overlay, the green flash effect, and the AOE leaf ring aura. Use if you want all the effects gone.
No Nature’s Step Effects (Keep Aura)
Removes the light overlay and the green flash effect, but keeps the AOE leaf ring aura. Use if you still want a visual indicator of the area Nature’s Step covers.
FYI: If you like all-in-one visual effect removers, these mods also include Nature’s Step:
PRE-PATCH 6
→ Less Annoying Magic Effects by 5133p39
POST-PATCH 6
→ No Annoying VFX by Zurath
⭐HOW TO INSTALL⭐
Comes in a pak file. Place in your Mods folder. Export to the game with your mod manager of choice. (I recommend BG3MM.) Load after other mods that change Nature’s Step. It probably won’t break anything if you happen to install both versions together, but don’t—it’s redundant. In-game mod manager users can find the mod.io toolkit version here.
For manual installation:
( ↓ PATCH 7 ↓ )
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSString" value="robogena_NoNaturesStepFX"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="LSString" value="No Nature's Step Effects"/>
<attribute id="PublishHandle" type="uint64" value="0"/>
<attribute id="UUID" type="guid" value="1c45f704-83b7-4599-97e7-0180897a93e8"/>
<attribute id="Version64" type="int64" value="108086391056891904"/>
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSString" value="robogena_NoNaturesStepFX_KeepAura"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="LSString" value="No Nature's Step Effects (Keep Aura)"/>
<attribute id="PublishHandle" type="uint64" value="0"/>
<attribute id="UUID" type="guid" value="83c8d6d5-ee05-462f-90b6-83e26842645f"/>
<attribute id="Version64" type="int64" value="108086391056891904"/>
</node>
( ↓ PATCH 6 ↓ )
<node id="ModuleShortDesc">
<attribute id="Folder" value="robogena_NoNaturesStepFX" type="LSString" />
<attribute id="MD5" value="" type="LSString" />
<attribute id="Name" value="No Nature's Step Effects" type="LSString" />
<attribute id="UUID" value="1c45f704-83b7-4599-97e7-0180897a93e8" type="FixedString" />
<attribute id="Version64" value="72057594037927936" type="int64" />
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" value="robogena_NoNaturesStepFX_KeepAura" type="LSString" />
<attribute id="MD5" value="" type="LSString" />
<attribute id="Name" value="No Nature's Step Effects (Keep Aura)" type="LSString" />
<attribute id="UUID" value="83c8d6d5-ee05-462f-90b6-83e26842645f" type="FixedString" />
<attribute id="Version64" value="72057594037927936" type="int64" />
</node>
⭐COMPATIBILITY⭐
As of version 2.0, this mod uses self-inheritance to minimize file size and maximize compatibility with other mods. VFX and SFX are now the only things changed, so you should be able to use this mod alongside other edits to the same spell data. (And with a smaller file size too!) I now recommend loading this mod AFTER any other edits.
⭐ALL-IN-ONE⭐
The changes made by this mod are also found in:
→ NoVFX