About this mod
Options to remove many annoying or over the top magic/action effects (things like dust clouds during Dash/Jump/Shove and many others).
- Permissions and credits
- Changelogs
- Donations
- Patch 7 Hotfix 2 (game version 4.1.1.5970269) (also called "Hotfix #27") checked for changes relevant to v1.1.4 of this mod - none found.
- Patch 7 (game version 4.1.1.5932596) requires v1.1.4 of this mod.
- Patch 6 Hotfix 9 (game version 4.1.1.5022896) checked for changes relevant to v1.1.1 of this mod - none found.
Version 1.1.1 of the mod is 100% compatible, the mod does not need updating. - Patch 6 Hotfix 8 (game version 4.1.1.5009956) checked for changes relevant to v1.1.1 of this mod - none found.
Version 1.1.1 of the mod is 100% compatible, the mod does not need updating. - Patch 5 Hotfix 2 (game version 4.1.1.4145012) checked for changes relevant to v1.1.1 of this mod - none found.
Version 1.1.1 of the mod is 100% compatible, the mod does not need updating. - Patch 5 (game version 4.1.1.4061076) checked for changes relevant to this mod - there are some insignificant changes in "Infernal Fury" and "Rage Frenzy" - nothing game breaking, but i suggest using the updated version 1.1.1 of the mod which includes those changes.
- Patch 4 Hotfix 3 (game version 4.1.1.3956130) (also called "Hotfix #11") checked for changes relevant to v1.1.0 of this mod - none found.
- Patch 4 Hotfix 1 (game version 4.1.1.3911062) (also called "Hotfix #10") checked for changes relevant to v1.1.0 of this mod - none found.
The mod removes various annoying effects from many spells and abilities by altering only corresponding effects' XML files.
As such it should be safe to use regardless of your game version (worst thing that can happen is that an effect that this mod should remove, wouldn't be removed, but it shouldn't break anything).
No spells or any other kind of data records are touched, so there shouldn't be any conflicts with any mods changing spells, abilities, etc.
As long as any spells are using any of the effects modified by this mod, those modified effects won't be visible (even if it is a brand new spell added by another mod, as long as it references any of the effects modified by this mod).
If another mod changes which effect is used by a spell, then of course this mod won't have effect on that spell's effect anymore.
KNOWN ISSUES
- None at the moment.
INSTALLATION
The mod comes in two variants, both using loose files.
- Main File
A "BG3 Replacer" type of mod, intended to be installed using a Mod Manager capable of installing loose files under the game installation folder. The "Public" folder contained inside the package archive must go into the "Data" folder under the game's installation path, eg.: "C:\...\Baldurs Gate 3\Data\Public"
- Optional File
A simple archive of loose files with an installation batch file, allowing you to pick and choose which options you want. Unpack the archive anywhere you want, edit the BAT file and follow the simple instructions inside (look at the pictures in the image section), and then run it. This is the RECOMMENDED way of installing the mod, but obviously requires MANUAL INSTALLATION, so it may not be for everyone.
UNINSTALLATION
- If you installed the Main File using your Mod Manager, use it again to uninstall the mod.
- If you used the BAT file to install the mod, run the BAT file again and answer "Y" to the question "Remove previously installed files?", then answer "N" when it asks whether to install files.
NOTE: it will remove any loose files that are part of the mod package, but regardless of where the installed files came from - even if they weren't installed by this BAT file, but came from some other mod, or you copied them manually.
List of affected spells/abilities/weapons
(not 100% complete list - it is a pain to edit this)
Some effects are shared by several different spells/abilities/weapons, which won't be listed here, because it would be very tedious to go over everything in the game to gather a complete list of what is affected.
So, before making a request, please use the default options first to see whether your request isn't already handled as a by-product of some existing change.
- Action Surge
- Animal Friendship
- uses shared effects, all options will affect other "control type" spells
- uses shared effects, all options will affect other "control type" spells
- Arcane Battery
- Toggleable ability given by Markoheshkir staff, removes blue gas cloud effect around torso.
- Toggleable ability given by Markoheshkir staff, removes blue gas cloud effect around torso.
- Arcane Lock
- options to remove preparing, casting, active, and brief effects on target (+options to remove/keep only glowing eyes).
- options to remove preparing, casting, active, and brief effects on target (+options to remove/keep only glowing eyes).
- Arcane Ward
- The bubble around the character.
- The bubble around the character.
- Armour of Agathys
- Removed the cold cloud from the torso.
- Removed the cold cloud from the torso.
- Bardic Inspiration
- Blade Ward
- options to remove preparing, casting, and active effects
- options to remove preparing, casting, and active effects
- Bless
- Blessing of Selune
- Removes the ugly ground effect.
- Removes the ugly ground effect.
- Blindness
- Bloodless (usually from a vampire bite)
- The red swirly visual effect around torso of affected character.
- The red swirly visual effect around torso of affected character.
- Blood of Lathander
- effects while preparing to cast.
- effects when casting (only if using option from loose files).
- effects on target when cast (or active? not sure).
- Bound Weapon
- Removes the weapon glow.
- Removes the weapon glow.
- Calm Emotions
- options to remove preparing, casting, and brief effects on target (+options to remove/keep only glowing eyes).
- options to remove preparing, casting, and brief effects on target (+options to remove/keep only glowing eyes).
- Conjure Woodland Being
- Removes effects when preparing and casting, optionally also targeted ground effect.
- Removes effects when preparing and casting, optionally also targeted ground effect.
- Corpsegrinder
- option to remove active effect (weapon glow/chill effect).
- option to remove active effect (weapon glow/chill effect).
- Covert Critical (from "Covert Cowl" or "Dark Justiciar Helmet")
- option to remove status effect (black smoke around character's head).
- option to remove status effect (black smoke around character's head).
- Dash
- The dust cloud at feet when preparing to cast Dash.
- The white torso glow when casting Dash.
- The dust cloud at feet during the Dash.
- Death Ward
- Removes ring around torso when active, preparing and casting effects, and optionally the brief effect on target.
- Removes ring around torso when active, preparing and casting effects, and optionally the brief effect on target.
- Divine Favor
- effects while preparing to cast, when casting (only if using option from loose files), and when it is active.
- effects while preparing to cast, when casting (only if using option from loose files), and when it is active.
- Elixir of Bloodlust (potion)
- effects when active, and active with temporary HP.
- effects when active, and active with temporary HP.
- Encumbered status
- The red-black swirly mist or cloud around the torso when Encumbered (from lightly to max).
- The red-black swirly mist or cloud around the torso when Encumbered (from lightly to max).
- Enhance Leap status
- options to remove preparing, casting, and active effects.
- options to remove preparing, casting, and active effects.
- Enlarge / Reduce
- The body glow (and glowing eyes) while the effect is active.
- The body glow (and glowing eyes) while the effect is active.
- Featherfall
- effects while preparing to cast.
- effects when casting (only if using option from loose files).
- brief effects on target when cast.
- feather particles around feet while active.
- Greater Invisibility
- options to remove preparing, casting, and brief effects on target (+options to remove/keep only glowing eyes).
- options to remove preparing, casting, and brief effects on target (+options to remove/keep only glowing eyes).
- Guidance
- effects while preparing to cast.
- effects when casting (only if using option from loose files).
- brief effects on target when cast.
- Hex
- Rune floating above a hexed target.
- Rune floating above caster having "reapply hex" available.
- Infernal Fury (Karlach)
- Removes the flames on Karlach after consuming soul coin, two options.
- Removes the flames on Karlach after consuming soul coin, two options.
- Invisibility
- options to remove preparing, casting, and brief effects on target (+options to remove/keep only glowing eyes).
- options to remove preparing, casting, and brief effects on target (+options to remove/keep only glowing eyes).
- Inquisitor's Might
- options to remove preparing, casting, active weapon glow, and brief effect on target.
- options to remove preparing, casting, active weapon glow, and brief effect on target.
- Jump
- The dust cloud at feet when preparing to cast.
- The trail effect when jumping.
- Kereska's Favour: Bolts of Doom (Markoheshkir staff)
- options to remove preparing, casting, active weapon glow, active hands fx, and brief effect on target.
- options to remove preparing, casting, active weapon glow, active hands fx, and brief effect on target.
- Kereska's Favour: Bone-Shaking Thunder (Markoheshkir staff)
- options to remove preparing, casting, active weapon glow, active hands fx, and brief effect on target.
- options to remove preparing, casting, active weapon glow, active hands fx, and brief effect on target.
- Kereska's Favour: Deadlier than Arsenic (Markoheshkir staff)
- options to remove preparing, casting, active weapon glow, active hands fx, and brief effect on target.
- options to remove preparing, casting, active weapon glow, active hands fx, and brief effect on target.
- Kereska's Favour: Flame of Wrath (Markoheshkir staff)
- options to remove preparing, casting, active weapon glow, active hands fx, and brief effect on target.
- options to remove preparing, casting, active weapon glow, active hands fx, and brief effect on target.
- Kereska's Favour: Frost of Dark Winter (Markoheshkir staff)
- options to remove preparing, casting, active weapon glow, active hands fx, and brief effect on target.
- options to remove preparing, casting, active weapon glow, active hands fx, and brief effect on target.
- Kereska's Favour: Sizzling Cataclysm (Markoheshkir staff)
- options to remove preparing, casting, active weapon glow, active hands fx, and brief effect on target.
- options to remove preparing, casting, active weapon glow, active hands fx, and brief effect on target.
- Knock
- options to remove preparing, casting, and brief effects on target (+options to remove/keep only glowing eyes).
- options to remove preparing, casting, and brief effects on target (+options to remove/keep only glowing eyes).
- Light
- option for removing weapon glow is disabled by default, as it also removes any emitted light, making the spell useless
- option for removing weapon glow is disabled by default, as it also removes any emitted light, making the spell useless
- Longstrider
- Effects while preparing to cast, when casting, brief effect on target when cast, and while it is active.
- Effects while preparing to cast, when casting, brief effect on target when cast, and while it is active.
- Magic Weapon
- Moonlantern
- option to remove active effect (flare-like garbage on ground), and the lantern light (NOT RECOMMENDED).
- option to remove active effect (flare-like garbage on ground), and the lantern light (NOT RECOMMENDED).
- Morninglord's Radiance
- Effects while preparing to cast, when casting (only via option in loose files), brief effects on target when cast, weapon effect when active.
- Effects while preparing to cast, when casting (only via option in loose files), brief effects on target when cast, weapon effect when active.
- Nature's Step
- Removes the aura circle around dryad summoned via "Conjure Woodland Being", and the effect on character when crossing into the aura.
- Removes the aura circle around dryad summoned via "Conjure Woodland Being", and the effect on character when crossing into the aura.
- Nyrulna
- to remove weapon glow and/or light, both affect some other weapons too
- to remove weapon glow and/or light, both affect some other weapons too
- Penumbral Armor
- option to remove "Stealthier" status effect (black smoke around character's head).
- option to remove "Stealthier" status effect (black smoke around character's head).
- Pixie Blessing
- already covered by "Blessing of Selune".
- already covered by "Blessing of Selune".
- Rage/Frenzy
- includes Rage from Wild Magic and all Rage Totem variants
- includes Rage from Wild Magic and all Rage Totem variants
- See Invisibility
- Shield of Thralls (and its Augmented version)
- options to remove preparing, casting, and active (shield bubble from "Volatile Shield" status) effects.
- options to remove preparing, casting, and active (shield bubble from "Volatile Shield" status) effects.
- Shillelagh (and Strengthened Shillelagh)
- options to remove preparing, casting, and active (weapon glow) effects.
- options to remove preparing, casting, and active (weapon glow) effects.
- Shove
- The dust cloud at feet when preparing to cast.
- The dust cloud at feet when preparing to cast.
- Sneak Attack
- The dark purple/black cloud when preparing an attack (both melee and ranged).
- The dark purple/black cloud when preparing an attack (both melee and ranged).
- Speak with Animals
- Speak with Dead
- Spiritual Weapon
- options to remove preparing and casting effects (+options to remove/keep only glowing eyes).
- options to remove preparing and casting effects (+options to remove/keep only glowing eyes).
- Stoneskin
- Removes effects when preparing, casting, and active, and optionally the brief effect on target.
- Removes effects when preparing, casting, and active, and optionally the brief effect on target.
- Symbiotic Entity
- Removed the green visual effect on the character while having the Symbiotic Entity active.
- Removed the green visual effect on the character while having the Symbiotic Entity active.
- Temporary HP (shared by various tempHP items/abilities/spells)
- Effects after gaining temporary HP, applied by many different items/spells/abilities.
- Effects after gaining temporary HP, applied by many different items/spells/abilities.
- Thaumaturgy
- The golden flare at character's head.
- The white glow on character's torso and the white rune circle on the ground (needs the "All" or "Positive Torso/Feet" miscellaneous files).
- Warding Bond
- Ring around the torso.
- Ring around the torso.