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Joell560

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23 comments

  1. TecnoQuantum
    TecnoQuantum
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    Is this compatible with patch 7 hotfix 26?
  2. AskAgainL8r
    AskAgainL8r
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    Would you consider the monk option when talking with Rolan in the grove? I remember it as being a bit more neutral than the "you should leave"/"*be silent*" and "you should stay and help."

    But fr thank you coz it's so weird hearing my evil characters defending the tieflings and saying "but they're survivors :(" like they'd care lol
  3. friendofbees
    friendofbees
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    I have a question and a bug fix suggestion!

    Question:
    Are you planning on rolling your other standalone dialogue bug fixes into this mod? It'd be nice to have them all in one mod instead of multiple in my mod list. Bonus, that way when Larian implements an official fix it's easier to 'deprecate'/remove the mod's fix via an update. 😄

    Bug Fix Suggestion:
    There's a known Gale Romance bug where one of the lines in Act 3 is disabled. The flag is 9ccec403-dc18-661d-ed53-e5472b8145b4

    Thank you! 💖
    1. Joell560
      Joell560
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      1. I've thought about it. I could have standalone and AIO.

      2. I'll have a look.
    2. friendofbees
      friendofbees
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      Would it possible to get an update on this? I'd super appreciate being able to have these AIO. Fixing the Gale dialogue on the temple roof in Act 3 would simply be a boon. I totally understand if life is simply being a hellstorm of activity for you right now.
    3. Joell560
      Joell560
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      I'll try get an AIO version up soon.

      I've had a look at the gale romance flag and can't see it being disabled. Could you describe what the intended dialogue is? and what the player needs to do to get it?

      Thanks.
    4. friendofbees
      friendofbees
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      Interesting! I wonder if Larian quietly patched it. 🤔

      It takes place on the rooftop of Illmater's Temple after talking with Tara in Act 3. The player dialogue option that was/is missing is "So, your last name is Dekarios?"

      The fix for it was to enter this in Script Extender:
      Osi.SetFlag("9ccec403-dc18-661d-ed53-e5472b8145b4", GetHostCharacter())

      Thank you for all your hard work! I look forward to the AIO edition! 😄
  4. Mazzle23
    Mazzle23
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    Do you know if it's possible to remove a dialogue option from an NPC's dialogue tree?  (I'm thinking about Withers in particular.)
    1. Joell560
      Joell560
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      Should be. What's the dialogue option?
    2. Mazzle23
      Mazzle23
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      The resurrect options.  I was thinking about a "True Death" mod that would remove/disable resurrect spells and remove the resurrect options from Withers.
    3. Mazzle23
      Mazzle23
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      nvm, I found a mod that does exactly that. (https://www.nexusmods.com/baldursgate3/mods/8255?tab=description) 

      It seems the author did try to remove the resurrect options from Withers, but everything he tried would break Wither's dialogue tree entirely.  So, he made it so that the spell just doesn't work instead.  
  5. EBarracuda
    EBarracuda
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    Would it be possible to get a "Master Mod" with all of your edits and fixes all together?
  6. Dajolie
    Dajolie
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    Awesome undertaking! Thank you for your work. Maybe you could kindly help me with advice. I am trying to fix a Gale dialog bug I have, in the colony, hardlocking me out of his convos there altogether - not even sure anyone else has it, since support kinda told me to go away lol, because the game is modded. 
    I've figured out multitool and the basic starting steps, and am trying to figure out how to proceed.
    How are you finding UUIDs for all the lines? Any advice on where to start? Anything you can share will greatly help. 
    1. Joell560
      Joell560
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      Thanks. My process is to find the dialogue line in-game, find it in the english.loca file and copy it's contentuid. From there, I put that ID into the search index function of the multi-tool which will then show which dialogue file it belongs to.

      Open that file, then Ctrl + F using the contentuid from before and that brings you to the dialogue node.
    2. Dajolie
      Dajolie
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      Thank you very much! <3
    3. Dajolie
      Dajolie
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      Omg I fixed it. Pulled an Osiris call to remove the associated flag which was stuck and found a flag's id with your method. Thank you so SO much, jeez it was bothering me for months. Bless you.
    4. Joell560
      Joell560
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      Glad I could help.
  7. vrstal
    vrstal
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    Question - are these only .lsf changes or .loca as well? I use OIO, so I often have to personally merge changes to .loca files.
    1. Joell560
      Joell560
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      Only .lsf changes. This mod has it's own .loca file for text changes.
  8. ThancredLux
    ThancredLux
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    this mod could count for dialogue fixes too, besides lore friendly edits to be honest, specially with things like rogue and stuff not recieving the inspiration point nor the journal updates.
  9. EnielasSong
    EnielasSong
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    I don't really understand why the chnage to Gale's recruitment and resistimng the urge. I played a Sorlock build and resiosted the urge to main him perfectly fine. Did Larian  change it?
    1. Joell560
      Joell560
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      Selecting the rogue or charisma based checks doesn't count towards resisting the urge in the base game. So you won't get the inspiration point or the journal update. 
    2. EnielasSong
      EnielasSong
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      Oh, right. That makes no sense, because you actually do resist the urge.