Baldur's Gate 3

File information

Last updated

Original upload

Created by

GraphicFade

Uploaded by

GraphicFade

Virus scan

Safe to use

90 comments

  1. GraphicFade
    GraphicFade
    • premium
    • 22 kudos
    Locked
    Sticky
    This mod REQUIRES
    VFX Library and VFX Vault by ShiveroCompatibility Framework, and Script Extender

    All past updates are now located below

    Update 1.0

    • New Divine Smite Variant - Chaos (Not intended to be balanced, to somewhat help balance it out there is a chance of Chaos Magic Backfire were you will take damage also, the chance of backfire is 25%-40% depending on the level slot used. )
    • Added Icons to every variant
    • Renamed all Divine Smite variants
    Update 1.1

    • Fixed "Not Found" for all variants
    • All Individual Divine Smites have been moved to Optional
    • Added Beyond Divine Smite - All In One (Beta) - Please take note this is in beta, I'm currently unable to find a way for the divine smites to be upcasted in the spell container. This leads to all divine smite spell levels to be separate and not be show like upcast (Fixed). Please take note - Improved Divine Smite and the Divine Smite reactions are set back to Radiant damage in AIO version.
    Update 1.2

    • Beyond Divine Smite - All In One now showing individual spells correctly with upcast (Still need to add radiant variant)
    • Fixed upcast tooltip description for Divine Smite - Chaos
    Update 1.25

    • Added Radiant damage type to Divine Smite - All In One (Does NOT use base game Divine Smite due to it causing all Reactions to be added to the Container - As stated above "Any mods changing the base game version of Divine Smite will not effect this mod")
    Update 1.30

    • Divine Smite - All In One fix: Now compatible with Modded Subclasses
    Update 1.4

    • New variant: Warmaster Divine Smite - This uses your equipped weapon damage type (Slashing, Bludgeoning, Piercing) - Only uses an Action Point due to it not dealing magic damage, to somewhat balance it, this ability can only be used Once Per Turn
    • Added Warmaster Divine Smite to All In One
    • Added Warmaster Smite as an Optional Individual Divine Smite (For Improved Divine Smite the weapon damage type could not be the same as equipped weapon damage type so it is set to Bludgeoning
    • This is also in 'Beta', Feedback is welcome still debating on if Warmaster is balanced enough, Custom VFX coming soon
    Update 1.45

    • Reduced Warmaster overall damage by 1d8 to help balance it, helps compete with the other smites that have to use Spell Slots
    • Created an All In One version without Warmaster or Chaofor a more balanced playthrough or for those tempted to use the spells
    Update 1.5

    • NEW - Adds a ranged version of Divine Smite for all versions
    • Fixed Warmaster Divine Smite showing on the Hotbar and All in One selection
    • Changed Chaoversion SFX and VFX
    • Changed Force impact VFX
    • Changed levels 4+ showing they benefit from upcast when they don't
    Update 1.55

    • Fixed Warmaster Divine Smite: Ranged overwriting Unarmed Strike
    Update 1.56

    • Fixed Radiant Divine Strike: Ranged impact VFX activating before hitting target
    • Updated AIO (No War or Chaos) - now properly displaying no Warmaster and Chaos ranged versions implemented
    Update 1.60

    • Fixed Divine Smite reaction - It was allowing you to cast Divine Smite again on Non-Crit
    • Chaos and Force Optional files were missing new melee VFX and SFX from update 1.5, They are now correctly updated 
    • Fixed upcast level 6 for a few optional files
    • Cleaned up code
    Update 1.70

    • Updated everything to use Compatibility Framework, Allowing for compatibility between several mods now.
    • Fixed Psychic Reaction Level 2, wasn't appearing in reactions


  2. Netherspark
    Netherspark
    • member
    • 0 kudos
    These seem to be missing attack and impact animations. It's just the precast VFX, no weapon streak or hit effects.
    1. GraphicFade
      GraphicFade
      • premium
      • 22 kudos
      For which ones? I recently used it on my end and it worked fine.
    2. Netherspark
      Netherspark
      • member
      • 0 kudos
      The original smite leaves a glowing streak when swinging the weapon, and then causes an explosion effect when it hits. None of these smites have the streak and the Thunder and Necrotic smites have no impact VFX at all.

      I wasn't sure if it's intended or if something's missing from the effects.
    3. GraphicFade
      GraphicFade
      • premium
      • 22 kudos
      The original smite effects are untouched, The thunder smite is suppose to use an impact vfx from Shivero's library which from what I can tell isn't anything 🤔 and the necrotic smite doesn't have any impact vfx. I can look into changing both to something that looks more impactful later.
  3. Ortengryn
    Ortengryn
    • member
    • 0 kudos
    Can you add version compatible with Home Brew - Classes Reworked?
    1. GraphicFade
      GraphicFade
      • premium
      • 22 kudos
      I won't be doing this because of how they reworked Paladin, it would be to extensive and they reworked smites in general.
    2. Ortengryn
      Ortengryn
      • member
      • 0 kudos
      That sad(
      Paladin progression it this mod with picking smite type wich one you need would look great with Beyond Divine Smite
      which one you needфwhich one you needwhich one you newhich one you need
  4. Vaughn11
    Vaughn11
    • member
    • 0 kudos
    Thank you so much for this mod it makes playing pally more fun. also do you think you could add ranged smite as a reaction like the melee smites?
    1. GraphicFade
      GraphicFade
      • premium
      • 22 kudos
      Currently I don't plan on creating a ranged reaction, my next step for this mod would be creating scrolls that would allow for other classes to learn the spell. But currently I have a bigger project I'm working on so it may take some time for me to get to that.
    2. Vaughn11
      Vaughn11
      • member
      • 0 kudos
      i understand, thank you for the response.
  5. Gran2020
    Gran2020
    • premium
    • 0 kudos
    I'd like this more if this was an option I could select at Level 2 of Paladin.
    1. dlusionist19
      dlusionist19
      • premium
      • 0 kudos
      Yes! I'll vote for that too
      That's exactly the way to make it ideal
    2. GraphicFade
      GraphicFade
      • premium
      • 22 kudos
      It requires knowledge of script extender which I'm not familiar with I tried messing around with it today and the spells would show in the character level up screen and after leveling they didn't show in the characters spell list, I wasn't able to select the spell also.
    3. GraphicFade
      GraphicFade
      • premium
      • 22 kudos
      Now available with updated 1.75, hope you enjoy!
  6. strifezza
    strifezza
    • member
    • 0 kudos
    hey master!Your mod is wonderful! I'm loving the destructive potential of my paladin/ranger using smites with a bow! XDXD
    I wanted to ask you if there is a way for your mod to work with mod classes... both paladin subclasses and mod classes.I've been using an
    excellent mod called disciple of shar, and in this mod there is a subclass with the shadow smite ability... a smite with necrotic damage!
    excellent, by the way.However, I would love to be able to add the functions of your mod, mainly because I wanted to make a shadowheart
    archer, and distance smite is delicious! XDXD
    Congratulations on the work and thank you for your attention! XD
    1. GraphicFade
      GraphicFade
      • premium
      • 22 kudos
      I should be releasing a version with compatibility framework soon which would allow for better compatibility. You would still need to be level 2 paladin and multiclass to the other modded class.
  7. deznuts2000
    deznuts2000
    • member
    • 14 kudos
    Please, how do I activate this spell, or is it a spell scroll in tutorial chest, because nothing is happening once I install this mod?
    1. GraphicFade
      GraphicFade
      • premium
      • 22 kudos
      It overwrites the paladin divine smite at level 2
    2. deznuts2000
      deznuts2000
      • member
      • 14 kudos
      I'm now level 3 and nothing is happening?
    3. GraphicFade
      GraphicFade
      • premium
      • 22 kudos
      Make sure it's placed under mods that overhaul paladin or add new spells in your load order 
  8. AtheninanPrime
    AtheninanPrime
    • member
    • 0 kudos
    Hey there i love this mod it makes my play throughs so much more fun i was curious is there any chance you can add an unarmed divine smite?
    1. GraphicFade
      GraphicFade
      • premium
      • 22 kudos
      I currently don't plan on making an unarmed version, though there is a mod that already does this.
      https://www.nexusmods.com/baldursgate3/mods/5884
    2. AtheninanPrime
      AtheninanPrime
      • member
      • 0 kudos
      Okay got it just thought i would ask because the awesome versions of smite you add would be awesome in an unarmed play-through! Still thank you again for the quick response and this awesome mod!!
  9. KevinWendellCrumb
    KevinWendellCrumb
    • member
    • 7 kudos
    is it normal after divnie smite, it asks reaction of smite again?
    1. GraphicFade
      GraphicFade
      • premium
      • 22 kudos
      If you crit yes.
      https://bg3.wiki/wiki/Divine_Smite_(reaction)
    2. KevinWendellCrumb
      KevinWendellCrumb
      • member
      • 7 kudos
      i mean after skill of divnie smite(not normal attack or critical), it asks again reaction.
      i think isdivinesmite() function is not working.
    3. GraphicFade
      GraphicFade
      • premium
      • 22 kudos
      Ah, I see! I believe Il be able to fix this shortly. Thank you 
    4. KevinWendellCrumb
      KevinWendellCrumb
      • member
      • 7 kudos
      i already fixed personally.
      function IsDivineSmite()
      return SpellId('Target_Smite_Divine') | SpellId('Target_Smite_Divine_2') | SpellId('Target_Smite_Divine_3') | SpellId('Target_Smite_Divine_4') | SpellId('Target_Smite_Divine_5') | SpellId('Target_Smite_Divine_6')
      end
      consider this.
      when is war version of VFX coming?
    5. GraphicFade
      GraphicFade
      • premium
      • 22 kudos
      Ya I just realized I need to adjust the condition, Already did the acid version and while looking at the code I'm doing some cleaning up. I'm not sure when the custom VFX will be coming because Shivero told me on March 19th he was working on 2 other commissions before mine, and I messaged him on the 28th to follow up and he said he's was burnt out and going on holiday. I haven't seen him on discord since the 29th and he's the only person I know that takes commission VFX work.

      function IsDivineSmiteAcid()
          return SpellId('Target_Smite_Divine_Acid') | SpellId('Target_Smite_Divine_Acid_2') | SpellId('Target_Smite_Divine_Acid_3') | SpellId('Target_Smite_Divine_Acid_4') | SpellId('Target_Smite_Divine_Acid_5') | SpellId('Target_Smite_Divine_Acid_6')
      end
  10. SinfulRxven
    SinfulRxven
    • supporter
    • 1 kudos
    Hi there,

    Maybe I'm doing something wrong, it's installed and everything but the ranged smite doesn't seem to be showing up. I've tried deleting it fully and reinstalling it, and nothing. Are there any mods that this could be conflicting with? Any help would be appreciated. 
    1. GraphicFade
      GraphicFade
      • premium
      • 22 kudos
      Possibly mods that overhaul paladin, if so you could place this mod below them but if your getting the melee version of divine smite you should be getting the ranged one also 🤔Make sure you delete the previous mod correctly also, the version # will be listed behind it and you can't have multiple in your mod folder.
      https://imgur.com/bA1ub2w
    2. GraphicFade
      GraphicFade
      • premium
      • 22 kudos
      Now realizing that I shouldn't have put the version # at the end of the .pak file 😔 il remove it next patch
    3. SinfulRxven
      SinfulRxven
      • supporter
      • 1 kudos
      I don't know what I did, but somehow it works again. Thanks for the help.
  11. SpongyVirus
    SpongyVirus
    • member
    • 11 kudos
    Not sure if I'm doing something wrong but when no weapons are equipped, my unarmed strike gets replaced with Warcaster Ranged Smite
    1. GraphicFade
      GraphicFade
      • premium
      • 22 kudos
      I can't seem to replicate what your talking about, I multiclassed Monk and Paladin to get Unarmed Strike and Warcasters Ranged Smite and then used Unarmed Strike to attack and it was Unarmed Strike (Referring to the ability on the hotbar). When I right click the target it does show Warcaster Ranged instead of Unarmed Strike but im not able to use the ability because no weapons are equipped if that's what your referring to? Il look into why its replacing unarmed strike when right clicking the target.
    2. GraphicFade
      GraphicFade
      • premium
      • 22 kudos
      Fixed in 1.55
    3. SpongyVirus
      SpongyVirus
      • member
      • 11 kudos
      Thank you!
    4. realdaishi
      realdaishi
      • member
      • 0 kudos
      The same seems to happen for the "Beyond Divine Smite - AIO (No War or Chaos) version", where unarmed attack (if no melee weapon is equiped) is replaced buy the ranged divine smite container spell.
    5. GraphicFade
      GraphicFade
      • premium
      • 22 kudos
      Ok, il be able to upload a fix for that in a hour or so