Would it be possible to double up and add options to have these in the underwear slot or the cloak slot? I love this idea and the work you did on the models is gorgeous but I'm not sure I would want to use them in the head slot cuz I'd then have to go without wearing circlets and headpieces etc.
if anyone wants to change this to the underwear slot:
open the armor.txt file after you unpack the mod Change the string: using "ARM_Circlet" to using "_Body" under this line, add the following line: data "Slot" "Underwear"
Then copy and paste the C:\Users\[Name]\[Root Folder]\Box Of Necklaces\Public\Necklaces\Stats directory to your Data folder. Enjoy :)
Uhhh. Yeah, I'm trying to do this as we speak per these instructions... but I'm stuck on that last part, I don't understand what you mean. I've figured out how to unpack the mod and I've found and edited the armor.txt ... and I don't know where you mean to paste that path exactly. From how you're describing it, it sounds to me like I'm meant to go to the Data folder and paste that path in the explorer address - which will just take me to that folder. But that just leads to a dead end? I feel like there's some missing context I'm not aware of.
Edit: I wonder if you mean to copy the Generated folder from the unpacked mod, and paste THAT into the Data folder? Because that would make some sense.
Edit 2: Welp, I ran the game to test and it seems whatever I did, it did nothing.
Edit 3: Okay, yeah, there were steps missing in these instructions that someone wouldn't know if they've not used the Multitool before now. I had to read further into the process of how Multitool works to figure it out and make it work. So to save another amateur the headache, here are the For Dummies instructions for how to do this:
1. Download Baldurs Gate 3 Multitool, extract the zip to a folder where you prefer to have its files. (Remember this place, you'll come back to it later) Then start up the Multitool. 2. Do the Configuration, guide here https://github.com/ShinyHobo/BG3-Modders-Multitool/wiki/Configuration 3. Now find the BoxOfNecklaces.pak and drop it in the square in Multitool that says "Drop mod workspace or a mod .pak here". The Multitool will now unpack the mod. Keep Multitool open, we're gonna use it again later. 4. Now we're gonna go where Multitool keeps its files, like I mentioned in step 1. You'll find a folder there called UnpackedMods. In there, you'll find the mod we just unpacked: a folder called Box of Necklaces. 5. What I did to find the Armor.txt was to hit ctrl f to just search for it. Open the text file and replace the lines that say "ARM_Circlet" with "_Body", and make a new line under that just like Violet said: data "Slot" "Underwear" ... in those exact words. It should literally look like this: using "_Body" data "Slot" "Underwear" instead of using "ARM_Circlet" You need to do this for every item you want to change to use the Underwear slot. (I just replaced all of them, so now all the necklaces in my game are using the Underwear slot, lmao. I'm gonna redo this later so that there'll be one version that uses the cloak slot and another that uses the underwear slot.) 6. Okay, here I'm gonna fill in the info I had to figure out myself. You'll need to go to the UnpackedMods folder. Grab the Box Of Necklaces folder and drop it in that "Drop mod workspace or a mod .pak here" square again. The Multitool will now create a .zip file called Box Of Necklaces.zip, and you'll find it in the UnpackedMods folder. Open it! There it is, the new and improved BoxOfNecklaces.pak. 7. Drop the BoxOfNecklaces.pak into the Mods folder and reinstall it like you would any mod, and export. 8. Start the game to see if it worked. You'll naturally need a freshly generated box of necklaces from the TutorialChest, so if you already have a box in your inventory from before; if you use the Item Shipment Framework Mailbox mod, make sure you've refreshed the Tutorial Chest inventory.
I hoped this helped my fellow dummies out there who has never modded anything in BG3 before and is just as clueless as me!
So having an issue where using the transmog mod to have a necklace replace a cape removes the characters hair in their portrait. Also attempting to remove this mod prevents any saves from loading, even ones that haven't been used since before using this.
Edited to add that by removing I mean tossing the chest and every necklace into the summoned tutorial chest and letting that despawn which has worked for every other mod i've removed in the past.
weird, i have been able to load saves just fine with and without this mod by simply removing it from my load order but i don't use any mods for summoning the tutorial chest or transmog so maybe it's a conflict with those ?
if anyone wants to change this to the underwear slot:
open the armor.txt file after you unpack the mod Change the string: using "ARM_Circlet" to using "_Body" under this line, add the following line: data "Slot" "Underwear"
Then copy and paste the C:\Users\[Name]\[Root Folder]\Box Of Necklaces\Public\Necklaces\Stats directory to your Data folder. Enjoy :)
Is it stable not to use a seperate MapKey for the new items? Äh...OK. I browsed your files and see you know what you are doing. So nevermind. Lesson learned. Was into it because i made a gloves version for my gameplay. Have no better use for this slot.
32 comments
Great job on the mod thanks for posting it
if anyone wants to change this to the underwear slot:
open the armor.txt file after you unpack the mod
Change the string:
using "ARM_Circlet"
to
using "_Body"
under this line, add the following line: data "Slot" "Underwear"
Then copy and paste the C:\Users\[Name]\[Root Folder]\Box Of Necklaces\Public\Necklaces\Stats directory to your Data folder. Enjoy :)
Edit: I wonder if you mean to copy the Generated folder from the unpacked mod, and paste THAT into the Data folder? Because that would make some sense.
Edit 2: Welp, I ran the game to test and it seems whatever I did, it did nothing.
Edit 3: Okay, yeah, there were steps missing in these instructions that someone wouldn't know if they've not used the Multitool before now. I had to read further into the process of how Multitool works to figure it out and make it work. So to save another amateur the headache, here are the For Dummies instructions for how to do this:
1. Download Baldurs Gate 3 Multitool, extract the zip to a folder where you prefer to have its files. (Remember this place, you'll come back to it later) Then start up the Multitool.
2. Do the Configuration, guide here https://github.com/ShinyHobo/BG3-Modders-Multitool/wiki/Configuration
3. Now find the BoxOfNecklaces.pak and drop it in the square in Multitool that says "Drop mod workspace or a mod .pak here". The Multitool will now unpack the mod. Keep Multitool open, we're gonna use it again later.
4. Now we're gonna go where Multitool keeps its files, like I mentioned in step 1. You'll find a folder there called UnpackedMods. In there, you'll find the mod we just unpacked: a folder called Box of Necklaces.
5. What I did to find the Armor.txt was to hit ctrl f to just search for it. Open the text file and replace the lines that say "ARM_Circlet" with "_Body", and make a new line under that just like Violet said: data "Slot" "Underwear"
... in those exact words. It should literally look like this:
using "_Body"
data "Slot" "Underwear"
instead of
using "ARM_Circlet"
You need to do this for every item you want to change to use the Underwear slot. (I just replaced all of them, so now all the necklaces in my game are using the Underwear slot, lmao. I'm gonna redo this later so that there'll be one version that uses the cloak slot and another that uses the underwear slot.)
6. Okay, here I'm gonna fill in the info I had to figure out myself. You'll need to go to the UnpackedMods folder. Grab the Box Of Necklaces folder and drop it in that "Drop mod workspace or a mod .pak here" square again. The Multitool will now create a .zip file called Box Of Necklaces.zip, and you'll find it in the UnpackedMods folder. Open it! There it is, the new and improved BoxOfNecklaces.pak.
7. Drop the BoxOfNecklaces.pak into the Mods folder and reinstall it like you would any mod, and export.
8. Start the game to see if it worked. You'll naturally need a freshly generated box of necklaces from the TutorialChest, so if you already have a box in your inventory from before; if you use the Item Shipment Framework Mailbox mod, make sure you've refreshed the Tutorial Chest inventory.
I hoped this helped my fellow dummies out there who has never modded anything in BG3 before and is just as clueless as me!
Edited to add that by removing I mean tossing the chest and every necklace into the summoned tutorial chest and letting that despawn which has worked for every other mod i've removed in the past.
but i don't use any mods for summoning the tutorial chest or transmog so maybe it's a conflict with those ?
open the armor.txt file after you unpack the mod
Change the string:
using "ARM_Circlet"
to
using "_Body"
under this line, add the following line: data "Slot" "Underwear"
Then copy and paste the C:\Users\[Name]\[Root Folder]\Box Of Necklaces\Public\Necklaces\Stats directory to your Data folder. Enjoy :)
Äh...OK. I browsed your files and see you know what you are doing. So nevermind.
Lesson learned.
Was into it because i made a gloves version for my gameplay. Have no better use for this slot.