quick question, any plans to enhance other wizard schools? and i actually think itd be better to add a new thing or two to the stone thing, matches the subclasses style better :P
or perhaps add some spell/potion related stuff?like chance of creating two potions instead of one, or being able to turn cheap potions into random rarer potions? or perhaps inhance the tranmutation spells they cast?
I considered some potion stuff but it turned out to be really fiddly and annoying so I scrapped it. Open to ideas on enhancing transmutation spells though
like extra speed to long stride, or perhaps remove the debuff after haste even? will be a little op, but considering the current state of the transmutation school, maybe itll do right for the subclass, and back to the stone, is it possible to just mix all the affects into one thing? i must admit i dont know that much about programming, but maybe that would be easier? or just allowing more than one stone to exist at the same time?
Editing any aspect of the stone is roughly the same level of annoying. Removing the Haste debuff is interesting, I'll see if anything jumps out with the various transmutation spells.
new idea, is multi concentration possible? either, each concentration rolls its saving throw individually, or when broken, only the newest concentation breaks?_?
Rather than having so many different abilities for directly transmuting up and down I feel like it would be better to just give them an ability that makes Arcane Recovery charges that costs spell slots.
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well, i wish you a good life so you can get more spare time for mods, i really like them :D
looking forward to any updates anyway :D
Fix suggestion for Stoneskin to last 600 turns. Currently lasting until long rest.