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Closeded

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Applejaxc

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About this mod

Updated/fixed/working version of Player Level Scaling by Closeded. Will be removed at author's request or if the original mod is ever fixed.

Permissions and credits
Updated/fixed/working version of Player Level Scaling by Closeded.

The old Player Level Scaling (PLS) is currently broken due to LevelScaling_Status.lua line 231, which references "Ext.Entity.Get(character).Health.AC." This reference does not exist and creates an error in Script Extender that prevents the entire mod from functioning correctly. User Noafk9 diagnosed this issue and shared a fixed version of the mod. This mod page is just to provide a Nexus download for the working version so that Collections and Wabbajack lists can automate downloading correctly.

Closeded, when asked if he plans to update/maintain PLS, replied "I might update, might not. Either way, I don't mind at all if someone else wants to update it." I hope he will return himself and update the mod. Or, if Noafk9 wants to take over and post his own fixed version, I'll take this down. If a future patch, hotfix, or Script Extender update breaks PLS again I will probably not be prepared to diagnose and fix anything myself.

All credit goes to Closeded for the original mod and Noafk9 for the fix. I interpret Closeded's response as permission to anyone in the community who wants to iterate/change/improve/replace PLS to go do it without restriction.

Combat Extender (CX) by Zehtuka is probably the better alternative going forward over PLS. You can replicate many of the same effects of PLS and Configurable Enemies in 1 package. Furthermore, CX allows you to specifically add 5e spells and PF2e spells to NPC spell lists, in a way that follows the games rules (requires spell slots, only added to mages), which is the best implementation of any mod so far for accomplishing this. Zehtuka is active in the Larian Discord. A configuration file that replicates most of PLS + adds 5e spells and PF2e spells to NPCs can be downloaded as part of Listonomicon Mod Settings, and in the comments/articles for CX you can find many more examples of config files to suit different players.