This mod should be compatible with other mods as long as they don't modify the progression table for 1st level Paladins.
If you encounter any issues or bugs, please make a bug report rather than a comment so I don't have to move it manually. Also, please make sure you read the Potential Issues/Disclaimers section of the mod description before making a report—thanks! 😊
Is this mod compatible with other mods? Yes. Unless it changes the Paladin progression table for level 1, it should be compatible. If another mod does change the progression table, i.e. it's another Paladin related mod, I recommend using Compatibility Framework, which allows compatibility between subclasses. Any issues related to that mod should be directed to its comments section. This mod features innate support for that mod, and requires Script Extender to function.
Why doesn't the subclass show up in character creation? You probably either: 1) Didn't install it properly. Take a look at the installation guide at the end of the mod description. or 2) Haven't updated all your mods. Make sure that ImprovedUI and Script Extender in particular are up-to-date. or 3) Have other mods that overwrite it. Please place Community Library at the very top of your load order, and Compatibility Framework at the very bottom. If that doesn't work, try placing this mod further down in the load order. If the problem still persists, disable all other addons except the ones required by this mod, enable your mods one by one, and see which one is causing the issue.
X happens when I do Y, even though it shouldn't. Why? Your other mods are most likely causing a conflict. The first thing you would need to do is to update each and every single one of your other mods to make sure they're not the ones causing the problem. If you've done that and the issue persists, try respeccing out of this subclass before updating it, then respec back. If that doesn't help, disable all mods apart from the required ones and enable your them one by one to see which one is causing problems. Once you've done that and the issue still persists, you are welcome to open a bug report.
My mods are designed to be as non-dependent on other mods as possible, and I'm not responsible for issues appearing when playing with multiple mods. I will not go out of my way to accommodate or implement workarounds to make it compatible with mods other than the ones listed in the Required files section. If the authors of other mods that cause conflicts wish to do so, they may.
Can you make a version where everything is unlocked by the time you reach level 12? No.
Will you make a custom class icon? I demand a custom subclass icon/I can't stand seeing blank space. The blank space in place of an icon is because I haven't included a custom one. I have no plans to do so at the moment. We'll see if I have the time and energy to spare in the future.
I know Patch 8 makes the new subclasses not show up. CompatibilityForOfficialClass works wonders in the meantime, so use that one if you want to keep using my mods and have the new subclasses show up too.
I don't know if it's something that can be ignored or not, but in my script extender console I get the following error in every combat: Error while dispatching event DealtDamage: [string "OathofRedemption/BootstrapServer.lua"]:55: Property does not exist: HitResult::DamageSums - property does not exist stack traceback: [C++ Code]: in metamethod '__index' OathofRedemption/BootstrapServer.lua:55: in function <OathofRedemption/BootstrapServer.lua:51> [C++ Code]: in function 'xpcall' builtin://Libs/Events/SubscribableEvent.lua:124: in method 'Throw' builtin://Libs/Events/EventManager.lua:17: in method 'ThrowEvent' builtin://Libs/Events/EventManager.lua:107: in function <builtin://Libs/Events/EventManager.lua:106>
Rebuke the violent appears to be broken. Ability triggers, target fails, the target takes no damage but instead receives an effect called "Rebuke The Violent" for one turn, but does nothing.
Which is why Redemption is such a great subclass! The tenets per se aren't implemented no, but I guess it abides by similar tenets are Devotion anyway so it should be fine!
Hey I was just wondering which vendors you added the dye for this class to? Arron at the grove doesnt have it while he does have ones for your other classes, so just wanna make sure thats intentional.
I know 😭 I've been checking this page basically every other day for an update. I really hope the author ends up updating it, or someone else brings the Oath to BG3.
This mod relies heavily on scripts, which is why it's difficult to fix. It's not as easy as to just press a button and everything's automatically fixed. I'll get to it when I have the means to.
I saw that this mod isn't compatible with Patch 7, but are there any plans to make it compatible? Mostly asking since the only Paladin Oath mod I have seen updated recently is the Oath Of Conquest mod.
I am stuck now with a hard crash during the ketheric fight and this mod is coming up in my logs as the culprit
Error while dispatching event DealtDamage: [string "OathofRedemption/BootstrapServer.lua"]:55: Property does not exist: HitResult::DamageSums - property does not exist stack traceback: [C++ Code]: in metamethod '__index' OathofRedemption/BootstrapServer.lua:55: in function <OathofRedemption/BootstrapServer.lua:51> [C++ Code]: in function 'xpcall' builtin://Libs/Events/SubscribableEvent.lua:124: in method 'Throw' builtin://Libs/Events/EventManager.lua:17: in method 'ThrowEvent' builtin://Libs/Events/EventManager.lua:107: in function <builtin://Libs/Events/EventManager.lua:106>
It seems to be related to the Drider Karn'iss who shows up during the fight
I am not even using this subclass, it was included in the Listonomicon mod pack. I cannot uninstall it sadly.
Would love for this to get fixed, cannot progress past end of Act II currently.
Any chance that you could add your subclass mods to the BG3 mod manager installer? I've been looking forward to installing this mod for months now, as I wanted official mod support. Would it be difficult to move these mods to the new mod manager?
I like the idea of this mod and would love to use it. But that is simply impossible, if there is so many bugs reported that are not fixed and don't even get a reply. :(
Pllleaaase fix this mod before patch 7 comes so we can still play with it.
Hey, so something is off. I saw in earlier comments that since you didn't assign a Paladin tag for Oath breaking, it should default to Devotion rules. One of the acts listed on the wiki that should break Devotion oath is attacking the Duegar slavers in the Grymforge. I had my paladin attack, and kill all 4 of them, and nothing.
104 comments
This mod should be compatible with other mods as long as they don't modify the progression table for 1st level Paladins.
If you encounter any issues or bugs, please make a bug report rather than a comment so I don't have to move it manually. Also, please make sure you read the Potential Issues/Disclaimers section of the mod description before making a report—thanks! 😊
Is this mod compatible with other mods?
Yes. Unless it changes the Paladin progression table for level 1, it should be compatible. If another mod does change the progression table, i.e. it's another Paladin related mod, I recommend using Compatibility Framework, which allows compatibility between subclasses. Any issues related to that mod should be directed to its comments section. This mod features innate support for that mod, and requires Script Extender to function.
Why doesn't the subclass show up in character creation?
You probably either:
1) Didn't install it properly. Take a look at the installation guide at the end of the mod description.
or
2) Haven't updated all your mods. Make sure that ImprovedUI and Script Extender in particular are up-to-date.
or
3) Have other mods that overwrite it. Please place Community Library at the very top of your load order, and Compatibility Framework at the very bottom. If that doesn't work, try placing this mod further down in the load order. If the problem still persists, disable all other addons except the ones required by this mod, enable your mods one by one, and see which one is causing the issue.
X happens when I do Y, even though it shouldn't. Why?
Your other mods are most likely causing a conflict. The first thing you would need to do is to update each and every single one of your other mods to make sure they're not the ones causing the problem. If you've done that and the issue persists, try respeccing out of this subclass before updating it, then respec back. If that doesn't help, disable all mods apart from the required ones and enable your them one by one to see which one is causing problems. Once you've done that and the issue still persists, you are welcome to open a bug report.
My mods are designed to be as non-dependent on other mods as possible, and I'm not responsible for issues appearing when playing with multiple mods. I will not go out of my way to accommodate or implement workarounds to make it compatible with mods other than the ones listed in the Required files section. If the authors of other mods that cause conflicts wish to do so, they may.
Can you make a version where everything is unlocked by the time you reach level 12?
No.
Will you make a custom class icon? I demand a custom subclass icon/I can't stand seeing blank space.
The blank space in place of an icon is because I haven't included a custom one. I have no plans to do so at the moment. We'll see if I have the time and energy to spare in the future.
Error while dispatching event DealtDamage: [string "OathofRedemption/BootstrapServer.lua"]:55: Property does not exist: HitResult::DamageSums - property does not exist
stack traceback:
[C++ Code]: in metamethod '__index'
OathofRedemption/BootstrapServer.lua:55: in function <OathofRedemption/BootstrapServer.lua:51>
[C++ Code]: in function 'xpcall'
builtin://Libs/Events/SubscribableEvent.lua:124: in method 'Throw'
builtin://Libs/Events/EventManager.lua:17: in method 'ThrowEvent'
builtin://Libs/Events/EventManager.lua:107: in function <builtin://Libs/Events/EventManager.lua:106>
Have you tried disabling, re-enabling and reloading the save? There is a finnicky problem like that with the storm cleric reactions.
I gotta try this, thank you!
BUT..... are the tenets implemented?
And if not, does it use the tenets of one of the base oaths of the game or none at all?
Great class mod!
I've been checking this page basically every other day for an update. I really hope the author ends up updating it, or someone else brings the Oath to BG3.
Mostly asking since the only Paladin Oath mod I have seen updated recently is the Oath Of Conquest mod.
Error while dispatching event DealtDamage: [string "OathofRedemption/BootstrapServer.lua"]:55: Property does not exist: HitResult::DamageSums - property does not exist
stack traceback:
[C++ Code]: in metamethod '__index'
OathofRedemption/BootstrapServer.lua:55: in function <OathofRedemption/BootstrapServer.lua:51>
[C++ Code]: in function 'xpcall'
builtin://Libs/Events/SubscribableEvent.lua:124: in method 'Throw'
builtin://Libs/Events/EventManager.lua:17: in method 'ThrowEvent'
builtin://Libs/Events/EventManager.lua:107: in function <builtin://Libs/Events/EventManager.lua:106>
It seems to be related to the Drider Karn'iss who shows up during the fight
I am not even using this subclass, it was included in the Listonomicon mod pack. I cannot uninstall it sadly.
Would love for this to get fixed, cannot progress past end of Act II currently.
I like the idea of this mod and would love to use it. But that is simply impossible, if there is so many bugs reported that are not fixed and don't even get a reply. :(
Pllleaaase fix this mod before patch 7 comes so we can still play with it.