Nice work and fantastic mod! I saw in a previous comment there was a way to remove scales. I don't see this option. On the character creation I only see tabs for General, Body Art, Eyes, Makeup, Hair, Facial Hair, and Horns. Can you provide any assistance? Thanks
You will have to work on this file : Public\Dragonknight\Content\[PAK]_CharacterVisuals\_merged.lsx
There is a lot I don't understand here so I can't tell you much more. I know you can play around colors and stuff like "Head", "DragonbornJaw", etc. It's been a moment so I don't remember exactly but you can find UUID of those slots in the race file of the base game (assuming you know what I'm talking about, sorry 😅).
I wanted to make a custom draconic form for each color. But it's time consuming to find visual resources by ID. So I used Dark Urges visual and found out how to change his color skin. For the bronze one I used the default one on character creation since his look was fine to me.
The best would be able to find the visual resources of the character we make in character creation. I could create the dragonborn I want to use and then copy its visual. Unfortunately I didn't find a way to do that yet.
Late reply but I'm very thankful for both your response AND the mod! I understand what you're saying since I've dabbled with modding for a decent amount of time, I just haven't touched something like this before. You don't need apologise for anything :)
Hey I think the staunch protector action is adding the wrong true strike. It's adding a condition that says the caster has advantage against this creature (your party member you cast it on) for attacks.
Love the mod so far in my playthrough, i was wondering if you would be able to add the draconinc smites to higher than lvl 3 maybe up to 5 or 6 as an optional patch or something for the people who use other mods that give more (superiority dies)? if not thats totally understandable the mod is still really cool nonetheless!
Hi from a fellow Dragon enthusiast. Congratulations on release. Side-note/joke, I really hope you weren't inspired by my sloppy code, that makes me want to scream into the darkness for the Dragon form and that I'm planning to revamp for my upcoming update, lol.
Hello, thanks ! You helped on animations to use for the different actions a dragon can do, especially the breath attack. But I'm sure my code is sloppy anyway 🙃.
Ah yes, the limited range of animations for Dragons is a thing. I'll be updating the dragon breath visuals for some variants in my next update as well.
Just curious but, did you happen to use or at least heard of Polymath? I was reading about it and noticed it had an option to create custom Action Resources. Thought about your Dracobinding dice and thought I would mention it to see if it can help you with the creation of the unique resource so you don't have to use the Superiority Dice as a placeholder.
The reason I'm not using custom Action Resources is because I have no custom icons to use yet and I don't want to use the Star placeholder for every resources. Also, I have to convert my png icons to DDS files and I need my custom icons to be added to the Improved UI mod. I'm too lazy to do all of this for now 🙃.
I checked Polymath but from the video tutorial I watched I think it only creates the resource without icon.
The Designer is actively working on fleshing out additional functionality. The next version will have additional features such as creating custom Armor and Weapons. Supposedly, he is more actively responsive on Youtube than his Mod page so I read that a lot people suggest going to his Youtube page to drop any questions people have about the mod. I just dropped a question earlier this morning about the Custom Spell Creator. Supposedly I should hear back within 24 hours. Aside from that, I do believe he has a list of future features coming out.
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I ADORE the mod regardless
Public\Dragonknight\Content\[PAK]_CharacterVisuals\_merged.lsx
There is a lot I don't understand here so I can't tell you much more. I know you can play around colors and stuff like "Head", "DragonbornJaw", etc. It's been a moment so I don't remember exactly but you can find UUID of those slots in the race file of the base game (assuming you know what I'm talking about, sorry 😅).
I wanted to make a custom draconic form for each color. But it's time consuming to find visual resources by ID. So I used Dark Urges visual and found out how to change his color skin. For the bronze one I used the default one on character creation since his look was fine to me.
The best would be able to find the visual resources of the character we make in character creation. I could create the dragonborn I want to use and then copy its visual. Unfortunately I didn't find a way to do that yet.
Glad you enjoy it ! ❤️
I will have a look when I can. Thanks !
I'm not really modding anymore for now so I'm too lazy to get back to it just for that, sorry ! 😅
Side-note/joke, I really hope you weren't inspired by my sloppy code, that makes me want to scream into the darkness for the Dragon form and that I'm planning to revamp for my upcoming update, lol.
You helped on animations to use for the different actions a dragon can do, especially the breath attack. But I'm sure my code is sloppy anyway 🙃.
The reason I'm not using custom Action Resources is because I have no custom icons to use yet and I don't want to use the Star placeholder for every resources. Also, I have to convert my png icons to DDS files and I need my custom icons to be added to the Improved UI mod. I'm too lazy to do all of this for now 🙃.
I checked Polymath but from the video tutorial I watched I think it only creates the resource without icon.
You can remove the scales while you are editing your character. It should be the last tab.