Thanks for sharing. Coming from Elder Scrolls, the magic management in D&D seems just too pushing, and I just end up playing with only cantrips to avoid eating through my food reserves.
Question: why are there times characters roll the survival check twice ? This is the roll result with Hard mode on Nautiloid with Tav, Shart and Laezel, Tatician custom mode 3 sucesses with double roll each( 6 sucesses), use the rest station, 2 successes 1 fail, single roll, rest station, all fails, single roll, rest station, 1 sucess 2 fail, single roll, rest station, all fails, single roll. The first 3 set of rolls were made with guidance, the last set was not.
Will this work with Recharging Resources by InfernalSkys? I saw that their Cooldown Reduction mod needed the patch... I assume Recharging Resources would need to be patched as well, since it does a similar thing?
Hello! I love this mod. Unfortunately, it's only partially working for me...Everyone except Wyll and Gale can forage. The ability isn't in either of their hot bars or spellbooks. It's odd because it was working well for everyone for a while. I've tried uninstalling and reinstalling the mod and moving it around in the load order but still for whatever reason Wyll and Gale still don't have the ability. I was hoping you might have insight into what's going on?
Hello! I absolutely love the mod, especially the different loot tables for each skill. I picked it up for more alchemical ingredients, and find myself instead trying to get more clicky-clacks (gems) to appease my inner loot/dice gremlin. Unexpected outcome, but very welcome!
If it isn't too much trouble, would it be possible to get a patch for the Fantastical Races Variant Human Mod? I tried plucking about with it myself, but to no effect. I could be wrong, but I think it splitting the human race into two sub-races is causing Gale not to gain the skill. Removing the mod seemed to grant it to him again, so I -think- that's the issue.
Thank you for the mod (and your others, too)!!! <3
is there anyway to get a short rest instead of a long rest for foraging? seems weird to have to sleep the entire night just to scavenge once, or maybe even have it like a set of charges and once they run out you have to sleep all night. if these things are at all possible!! if not nevermind me -___-
I can definitely whip up a quick patch that makes it short rest. I'll try to get that uploaded before I go to bed.
Charges are an interesting idea but not something I really want to explore. The biggest issue I can foresee is that there's no way to share charges across the party AND I would quite possibly need to make edits to each class entry as well as make a patch for any class mod. Just doesn't seem worth all the extra work.
Check your spell book under common actions, it should be listed in the same spot as Perform. If it's not listed it's probably a mod conflict. Try placing this mod at the very bottom of the load order and try again. If it shows up then, it's because of a mod conflict.
Find it, whether you believe it or not this mod seems to conflict with the mod Stronger boss. I really don't know why but the fact is that when I place this mod after Stronger boss, the new ability appears; but after I place it above Stronger boss, it disappears.
Looked through it and no patch is needed. Just load Gather Round after Stronger Bosses and you're good to go.
EDIT: Looking through it further, that mod makes a LOT of dirty edits which is a nightmare for compatibility. I would ensure that mod is as close to the top of your load order as possible.
40 comments
Works fine for me with Patch 7. (Only the main file contained Mod Fixer)
Configurable Party Limit 1.0.3
Configurable Party Limit at Baldur's Gate 3 Nexus - Mods and community (nexusmods.com)
3 sucesses with double roll each( 6 sucesses), use the rest station, 2 successes 1 fail, single roll, rest station, all fails, single roll, rest station, 1 sucess 2 fail, single roll, rest station, all fails, single roll.
The first 3 set of rolls were made with guidance, the last set was not.
If it isn't too much trouble, would it be possible to get a patch for the Fantastical Races Variant Human Mod? I tried plucking about with it myself, but to no effect. I could be wrong, but I think it splitting the human race into two sub-races is causing Gale not to gain the skill. Removing the mod seemed to grant it to him again, so I -think- that's the issue.
Thank you for the mod (and your others, too)!!! <3
Charges are an interesting idea but not something I really want to explore. The biggest issue I can foresee is that there's no way to share charges across the party AND I would quite possibly need to make edits to each class entry as well as make a patch for any class mod. Just doesn't seem worth all the extra work.
EDIT: Looking through it further, that mod makes a LOT of dirty edits which is a nightmare for compatibility. I would ensure that mod is as close to the top of your load order as possible.