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Jewels

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UmbralJewels

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40 comments

  1. Nyra072
    Nyra072
    • member
    • 9 kudos
    Here's a version without Mod Fixer: https://drive.google.com/file/d/1r3mpIvBJXtsLLlsflI7MWqV2jAxgzMy5/view?usp=sharing

    Works fine for me with Patch 7. (Only the main file contained Mod Fixer)
    1. Darkaxt
      Darkaxt
      • premium
      • 17 kudos
      Thanks for sharing. Coming from Elder Scrolls, the magic management in D&D seems just too pushing, and I just end up playing with only cantrips to avoid eating through my food reserves.
    2. Damason
      Damason
      • member
      • 0 kudos
      Steal camping supplies from traders, they have low value so it's easy and they refresh with each long rest so you will never run out.
  2. Rainyerror
    Rainyerror
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    • 0 kudos
    First of all, thank you for your great work dear modder, I love this mod very much, as well, I found a mod that may need to add a compatible patch:
    Configurable Party Limit 1.0.3
    Configurable Party Limit at Baldur's Gate 3 Nexus - Mods and community (nexusmods.com)
    1. Rainyerror
      Rainyerror
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      • 0 kudos
      After many attempts, it seems that it is no longer compatible with Patch 7, and I have been unable to get my character to acquire this skill
  3. NomadicTeddybear
    NomadicTeddybear
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    • 0 kudos
    Why doesn't Gale And Wyll have access to foraging?
    1. GabeCamomescro
      GabeCamomescro
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      • 56 kudos
      Check some of the older posts. If you have Fantastical Multiverse and the Human mod for it, that may be causing the issue.
  4. mjthefirst
    mjthefirst
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    • 26 kudos
    Question: why are there times characters roll the survival check twice ? This is the roll result with Hard mode on Nautiloid with Tav, Shart and Laezel, Tatician custom mode
    3 sucesses with double roll each( 6 sucesses), use the rest station, 2 successes 1 fail, single roll, rest station, all fails, single roll, rest station, 1 sucess 2 fail, single roll, rest station, all fails, single roll.
    The first 3 set of rolls were made with guidance, the last set was not.
  5. TwoByteKitty
    TwoByteKitty
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    • 4 kudos
    Will this work with Recharging Resources by InfernalSkys? I saw that their Cooldown Reduction mod needed the patch... I assume Recharging Resources would need to be patched as well, since it does a similar thing?
    1. UmbralJewels
      UmbralJewels
      • supporter
      • 140 kudos
      Looks like they use Script Extender to distribute the spell for that mod. Shouldn't need a patch as a result.
    2. TwoByteKitty
      TwoByteKitty
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      • 4 kudos
      Excellent! Thank you!
  6. exellexe
    exellexe
    • supporter
    • 3 kudos
    Hello! I love this mod. Unfortunately, it's only partially working for me...Everyone except Wyll and Gale can forage. The ability isn't in either of their hot bars or spellbooks. It's odd because it was working well for everyone for a while. I've tried uninstalling and reinstalling the mod and moving it around in the load order but still for whatever reason Wyll and Gale still don't have the ability. I was hoping you might have insight into what's going on? 
    1. BrushtailFox
      BrushtailFox
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      This is the same thing that I've been experiencing. Do you use a race which changes Human? Removing Fantastical Variant Human seemed to fix it for me.
    2. exellexe
      exellexe
      • supporter
      • 3 kudos
      Hey, thanks for the suggestion! It turns out the Fantastical Variant Human mod needed to be removed. I appreciate the help.
  7. BrushtailFox
    BrushtailFox
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    Hello! I absolutely love the mod, especially the different loot tables for each skill. I picked it up for more alchemical ingredients, and find myself instead trying to get more clicky-clacks (gems) to appease my inner loot/dice gremlin. Unexpected outcome, but very welcome!

    If it isn't too much trouble, would it be possible to get a patch for the Fantastical Races Variant Human Mod? I tried plucking about with it myself, but to no effect. I could be wrong, but I think it splitting the human race into two sub-races is causing Gale not to gain the skill. Removing the mod seemed to grant it to him again, so I -think- that's the issue.

    Thank you for the mod (and your others, too)!!! <3
  8. khmp
    khmp
    • supporter
    • 5 kudos
    Just wanted to say thank you UmbraJewels. Love this mod. Does what it says, and in my opinion, achieves it deftly. Have a good one.
    1. UmbralJewels
      UmbralJewels
      • supporter
      • 140 kudos
      Thank you so much!! <3
  9. Emophaze
    Emophaze
    • supporter
    • 0 kudos
    is there anyway to get a short rest instead of a long rest for foraging? seems weird to have to sleep the entire night just to scavenge once, or maybe even have it like a set of charges and once they run out you have to sleep all night. if these things are at all possible!! if not nevermind me -___-
    1. UmbralJewels
      UmbralJewels
      • supporter
      • 140 kudos
      I can definitely whip up a quick patch that makes it short rest. I'll try to get that uploaded before I go to bed.

      Charges are an interesting idea but not something I really want to explore. The biggest issue I can foresee is that there's no way to share charges across the party AND I would quite possibly need to make edits to each class entry as well as make a patch for any class mod. Just doesn't seem worth all the extra work.
    2. UmbralJewels
      UmbralJewels
      • supporter
      • 140 kudos
      Added a patch to the optional files.
  10. Sakurasrb
    Sakurasrb
    • supporter
    • 0 kudos
    it does not work for me, can not find the new ability in the game
    1. UmbralJewels
      UmbralJewels
      • supporter
      • 140 kudos
      Check your spell book under common actions, it should be listed in the same spot as Perform. If it's not listed it's probably a mod conflict. Try placing this mod at the very bottom of the load order and try again. If it shows up then, it's because of a mod conflict.
    2. Sakurasrb
      Sakurasrb
      • supporter
      • 0 kudos
      Find it, whether you believe it or not this mod seems to conflict with the mod Stronger boss. I really don't know why but the fact is that when I place this mod after Stronger boss, the new ability appears; but after I place it above Stronger boss, it disappears. 
    3. UmbralJewels
      UmbralJewels
      • supporter
      • 140 kudos
      Thanks for finding that out! A patch would be very easy to make, the hard part is identifying which mods need patches.
    4. UmbralJewels
      UmbralJewels
      • supporter
      • 140 kudos
      Looked through it and no patch is needed. Just load Gather Round after Stronger Bosses and you're good to go.

      EDIT: Looking through it further, that mod makes a LOT of dirty edits which is a nightmare for compatibility. I would ensure that mod is as close to the top of your load order as possible.
    5. Sakurasrb
      Sakurasrb
      • supporter
      • 0 kudos
      Thanks for your quick reply, very helpful