There's a mod in the in-game mod manager called Esther's brilliant acquisitions that allows Esther to sell a some these items. Will there be a conflict between these two if I have them bother installed?
May not be perview of this od but the gloves of flit and steel have a set DC of 8 so they literally never work, which means they are essentially non functional, would there be a way to make them users DC or just set higher?
Hey, not sure if you are still working on this mod, but if you are, are there plans to add in the cut legendary sword "The Clover" with this mod down the road? It has such a unique design and effects on it, would be awesome if it could be added.
2 items are broken: 1. Executioner Sword - Baldur's Gate 3 Wiki (bg3.wiki) This one will allow you to cast lvl 1 spells for free forever until you long rest and kill an enemy. it allows you to upcast lvl1 spells to lvl6 by expending a lvl1 spell slot. 2. Magical Hand Crossbow - Baldur's Gate 3 Wiki (bg3.wiki) this one allows you to add an off hand melee weapon attack once shot. so if you off hand lets say a short sword, you shoot, then the animation adds the SS attack even though youre miles away. as a pala build you can e.g. smite even though you shot.
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1. Executioner Sword - Baldur's Gate 3 Wiki (bg3.wiki) This one will allow you to cast lvl 1 spells for free forever until you long rest and kill an enemy. it allows you to upcast lvl1 spells to lvl6 by expending a lvl1 spell slot.
2. Magical Hand Crossbow - Baldur's Gate 3 Wiki (bg3.wiki) this one allows you to add an off hand melee weapon attack once shot. so if you off hand lets say a short sword, you shoot, then the animation adds the SS attack even though youre miles away. as a pala build you can e.g. smite even though you shot.
tested this in 3 runs now.