Baldur's Gate 3

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Zurath

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Zurath

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38 comments

  1. Zurath
    Zurath
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    Made a new version that also allows half blooded elves/drow to use half the benefits from Eldersong. Because they needed to get exactly half the bonus, I had to bump bonus damage for pure blooded races even further to 2d4, as game refuses to accept bonus damage values lower than 1d4.

    If you think new version is OP, please use one of the old revisions that are still available for download.
  2. skleetons
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    just want a clarification: does radiant/necrotic for elves/drow mean that elves get radiant and drow get necrotic? or can we choose?

    and if we can't choose, would it be possible for you to split those two damage types into different options? i'd like my drow to be able to use radiant damage, if it isn't possible yet

    thank you, regardless! i am looking forward to using the visual mod for sure :D
    1. Zurath
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      Elves get radiant, drow get necrotic. There's is no way to choose which one you want.
  3. velvetsanity
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    Restricting who can use the sword's benefits by race goes directly against Eilistraee's lore and what she stands for, but you do you, I guess.
    1. Zurath
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      LMAO
    2. Brand3d
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      Not really? Eilistraee in lore is pretty big on the uprising of drow in any way possible via doing good acts, it makes sense that the ones that reap the most benefit are drow
  4. KPineapple
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    Thanks for the mod! Would it be possible for there to be a variant that allows half-elves to receive one of the bonuses on the weapon? Or even a 'minor' version of the bonus (i.e., instead of 1d6 it'd be 1d4 or just a flat-out small attack/damage number)? 
    1. Zurath
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      That's an interesting idea and I thought about that. I need to find a proper tag for that. Need to experiment.
    2. MriMercury
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      +1 as I usually play half-elves :)
    3. IronLordEXO
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      Bumping this because Half-Elf supremacy 
    4. c00ky
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      +1. I like the idea of it having a weaker effect, but still some effect, for Half-Elves. Also, thanks for the mod. I've tried a few other Phalar Aluve overhauls in the past, but I think I like your approach the best with its simpler implementation.
    5. Zurath
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      I'm currently researching ways of implementing this. So far it seems to be not that simple and almost all my time is devoted to another mod.
      If I'll come up with an elegant solution, I'll do it.
    6. Zurath
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      Done.
    7. c00ky
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      Thank you!
  5. Elleanyll1
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    I have a question : If I want both the visual change and the stats but I don't want a +3 sword in Act 1 - can I install both the visual change and the vanilla +1 version from the optional files or do I need to make a choice between one of them ?

    Edit : I saw my answer in the description of the main file. Sorry
  6. SilikinTyth
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    would you be willing to create a version that's just the visual change?
    1. Zurath
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      Rare version is almost that. I can upload visuals only though.
    2. Zurath
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      Uploaded visuals only version for you and whoever else may want it.
  7. LuaGrimm
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    What's the visual change? I couldn't figure it out, so I unpaked it... no texture or model files....
    Or am I missing something? Cuz I'm trying to slightly tweak a weapon looks anmd I've ran into a wall... was hoping to learn from your mod
    1. Zurath
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      I did not edit the texture, I simply swapped VisualTemplate UUID.
  8. thekristoffski112
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    What if I am a half-drow? Does it still work?
    1. Zurath
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      There's no half-drow in the game. 

      Edit: Ah yes, you're actually right. There's "Drow Half-Elf". :D
      Then the answer is no, it won't work for any race than a pure elf or drow.
    2. Velldon
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      I think that you can select a half drow as a subrace of half elf.
    3. Zurath
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      Ah yes, you're actually right. There's "Drow Half-Elf". :D
      Then the answer is no, it won't work for any race than a pure elf or drow.
    4. thekristoffski112
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      Thanks for the response! It's a cool mod! Sorry to cause a ruccus'!
    5. Zurath
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      No problem. :)
  9. Velldon
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    I like this rework quite a lot, especially the racial specific bonuses those are always cool.

    Is there a way you could implement specific weapon actions becoming available with certain races? For example elves could get Moonlight Butterflies or profain Scourge, and drown could receive Shadow soaked blow or revitalizing Strike. Is that possible? Is so would you consider implementing it?

    (As a side note) I think unique longsword benefit from the cleave and pricing strike weapon actions. But that just me.

    Over all I think this is a great edit to an amazing sword concept that had lackluster delivery with the original game. Good job!
    1. Zurath
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      I think It should be possible, as I use race conditions to apply those bonuses. I will have to look into it to say for sure.
    2. Zurath
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      Yes, it is possible.

    3. Velldon
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      That's freaking awesome 
    4. justxrx
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      can you share this version with new skills?
    5. Zurath
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      I added it to misc, but since it's OP AF I can't recommend using it. Purely a proof of concept.
  10. Heart0fink
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    wow these pics are awful. i can't see shit.
    1. Zurath
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      Don't look. :P
  11. Neon30001
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    Does this mod change the sword if it is already in my inventory?
    1. Zurath
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      Sure.
    2. cocoonbug
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      it didn't for me, but i might have something else somewhere overriding it. i'm not sure yet