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MycroftJr

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MycroftJr

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24 comments

  1. LeinadXD
    LeinadXD
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    Love the mod, works with no issues

    btw any hope for a  "Send barrels to camp" version?
    1. MycroftJr
      MycroftJr
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      Like a hoover/vacuum for any crates and barrels in the area? I suppose it's doable but I don't have much interest in that...
  2. acephalus
    acephalus
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    It reduces the weight only when you approach to pick up a dead body. 
    After that body is sent to camp and you try to put it in your inventory its at the full weight again. 
    I hoped it could automatically send bodies to camp after opening them up, not really.
    Also was looking for a solution on some bodies, which dont have a pick-up option at all. Seems that cant be done.
    Looks like i am still stuck with the good old submod and using a coffin in containers extended.
  3. NaIlkaiserBeretta
    NaIlkaiserBeretta
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    great mod to pair up with the summon tutorial chest mod to remove corpses from the world, tho there a bit of hicup with the corpses from enemy cloning mod if you try to manually pick up the clone bodies of size orge for example the aura that reduce the weight doesnt seem to work, turn on the config of auto send near by corpses to chest work tho.
  4. Vondure
    Vondure
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    • 30 kudos
    The mod works great and sends bodies directly to camp storage upon manual pickup. Thank you! Just wondering how one might access the 'config options' mentioned on the files tab? More specifically the ability to automatically grab corpses.

    Edit: %LocalAppData%\Larian Studios\Baldur's Gate 3\Script Extender\Send Bodies To Camp\config.json
  5. BigBozat
    BigBozat
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    FWIW, Patch 7 made Mod Fixer problematic.
    The forced recompile doesn't play nice in the sandbox with Larian's new in-game mod mgr, toolkit & mod.io, causing the game's modsettings.lsx to reset & get overwritten.  See:  Patch 7 Troubleshooting | BG3 Modding Community Wiki
  6. BigBozat
    BigBozat
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    My corpse collection is ammo for Animate Undead spells spammed by my Undead Necro Sorc x Dread Overlord Warlock, so camp ain't where I want 'em... but cool anyway.
    1. MycroftJr
      MycroftJr
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      It would be cheating if I made them easier to carry/access xD
    2. BigBozat
      BigBozat
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      "Cheating?  What is this Cheating thing you speak of?" 
      demanded the zealously over-multiclassed Bae'queshel Bard x Sword Dancer Cleric x Ghost Fighter x Blackguard x Bleak Walker Paladin x Drake Warden Ranger x Phantom Rogue x Wretched Bloodline Sorcerer x Dread Overlord Warlock x Mystic.
  7. Caedwyn
    Caedwyn
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    just wondering, is it possible to have a "display" for bodies placed at camp ?
    normally i decorate my camps but they all get despawned :( 
    1. MycroftJr
      MycroftJr
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      It might be possible (albeit technically difficult), but I'll let somebody else handle the coding, as I'm done playing the game for a while.
  8. StarRinger
    StarRinger
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    I have an odd request.

    How difficult would it be to prioritize sending bodies to a "ribcage" container instead of a "backpack"? Or even "cartilaginous chest"? ...Or, hell, make a new container that's a coffin or sarcophagus or something?
    1. MycroftJr
      MycroftJr
      • member
      • 8 kudos
      Damn, why didn't I think of a ribcage or skeleton...
      I specifically avoided making a new kind of container, though, as it would make the mod harder to uninstall (if that was needed for any reason).

      I might add a config setting for the kind of container though.
    2. StarRinger
      StarRinger
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      Having that option would be awesome!
    3. MycroftJr
      MycroftJr
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      This should be doable in version 1.1.0.0? You'll need to use the wiki to look up the template UUID of the storage item though.

      For example, 254096e8-fb58-46e4-9d85-29a8f92f78e6 for a ribcage.
  9. TheFurfOfJuly
    TheFurfOfJuly
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    Would it be possible to gain the ability to pick up victims of Flesh to Stone and Flesh to Gold? It'd make a trophy collection even prettier!
    1. MycroftJr
      MycroftJr
      • member
      • 8 kudos
      As amazing as that would be, I doubt it's possible sadly. I guess I'll look into it though.
    2. TheFurfOfJuly
      TheFurfOfJuly
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      Main idea I have would be storing an NPC's data into an item, then respawning the NPC when the item is dropped.
    3. MycroftJr
      MycroftJr
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      oh god, like a pokeball mod? wild and probably possible through abuse of persistent mod variables...
    4. TheFurfOfJuly
      TheFurfOfJuly
      • member
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      Actually yeah, making a pokéball would make my idea even easier.
      A spell that turns an NPC into an item (pokéball)
      Cantrip to turn them into an item if they're petrified/gold
  10. holeyness
    holeyness
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    *Shed tears of gratitude*
    One of the greatest BG3 mods ever!