0 of 0

File information

Last updated

Original upload

Created by

Sumradagnoth

Uploaded by

sumradagnoth8

Virus scan

Safe to use

193 comments

  1. sumradagnoth8
    sumradagnoth8
    • premium
    • 743 kudos
    Locked
    Sticky
    PLEASE READ PRIOR TO POSTING


    • The single greatest thing you can do for me if you like my work is to Endorse this mod, and give me a Kudos on my profile.  I appreciate you!
    • If you have questions about the subclass not appearing, please read this article on load order and requirements.
    • Please include screenshots and a detailed description of the sequence of events when reporting a bug.
  2. HoboWidogast
    HoboWidogast
    • member
    • 0 kudos
    Hi! Thank you for the mod! been looking for it for a while! I was wondering if its too much problem to implement the last lvl features a bit early, for those of us who dont want to install the lvl 20 mod, because tbh the samurai starts getting good later on haha, thanks in advance. Absolutely no worries if its not possible, I dont know much about modding, so im just curious :)
    1. VikiModz
      VikiModz
      • member
      • 2 kudos
      it's easy and you can do it yourself in less than 5 minutes. Just unpack the mod, edit the progression file and change the lvls.
    2. Reianor1
      Reianor1
      • member
      • 4 kudos
      How is having lv20 features at lv 12 any better than installing a lv 20 mod?
    3. sumradagnoth8
      sumradagnoth8
      • premium
      • 743 kudos
      ^ this
  3. blade23154
    blade23154
    • premium
    • 0 kudos
    will you ever support lvl 12
    1. sumradagnoth8
      sumradagnoth8
      • premium
      • 743 kudos
      like a 12 level only version of the mod?  Thats not necessary - just use the mod file I have uploaded and it will stop at level 12 if you dont have unlocklevelcurve loaded.  no issues 
    2. blade23154
      blade23154
      • premium
      • 0 kudos
      i meant condensed to level 12
    3. sumradagnoth8
      sumradagnoth8
      • premium
      • 743 kudos
      If I weren’t supporting the ULC progression, I wouldn’t condense all the abilities into 12 levels I don’t think it’s balanced to have a 12th level character with an 18th level ability. Most I would do is consider moving rapid strike to 12, but I’d have to think about it. You can (relatively easily) unpack the mod and change the progressions, then repack it if you wanted to.
    4. Rockugun
      Rockugun
      • member
      • 0 kudos
      If you should make a patch with Rapid Strike at lvl 12 :D, I would really appreciate it
    5. iliketexeboi
      iliketexeboi
      • supporter
      • 0 kudos
      Could you say what to google to learn how to do this?
  4. MilkySituation
    MilkySituation
    • premium
    • 0 kudos
    if i add this mod after a playthrough and select it as a second class i wont get the armor will i? is there armor for it added to the world loot 
     
    1. sumradagnoth8
      sumradagnoth8
      • premium
      • 743 kudos
      Armor is a different mod altogether called land of reeds. Add that and you can get it anytime during a playthrough
  5. GrubbinStubs
    GrubbinStubs
    • premium
    • 13 kudos
    If I use the updated version of this mod and place it below your combined subclasses mod found on mod.io, will it create 2 samurai subclasses or will the one lower on the load order overwrite?
    1. sumradagnoth8
      sumradagnoth8
      • premium
      • 743 kudos
      Lower will take priority and overwrite 
      this update is headed to the modio version shortly
    2. GrubbinStubs
      GrubbinStubs
      • premium
      • 13 kudos
      Understood, thanks for the amazing work you do on classes!

      I'm sure it's been asked already, but how do you plan to move forward when it comes to the classes you've modded in that are going to be added in by Larian?
  6. MoiMoiKikuchi
    MoiMoiKikuchi
    • member
    • 0 kudos
    This mods changes attacks animations? So that you character attacks like a samurai or it uses vanilla arnimations?
    1. sumradagnoth8
      sumradagnoth8
      • premium
      • 743 kudos
      Vanilla animations for attacks
  7. Jeremytheogg
    Jeremytheogg
    • member
    • 0 kudos
    Any plans to bring this to console? 
    1. sumradagnoth8
      sumradagnoth8
      • premium
      • 743 kudos
      In a bit of a waiting pattern to see what happens with Compatibility Framework in terms of modio/p7 updates - currently it is the only way to get multiple custom subclasses when multiclassing... 
    2. Jeremytheogg
      Jeremytheogg
      • member
      • 0 kudos
      Gotcha, thanks for the reply 
    3. sumradagnoth8
      sumradagnoth8
      • premium
      • 743 kudos
      Actually am working on porting my barbarian subclasses now... if it goes smoothly, fighters will be next
    4. Jeremytheogg
      Jeremytheogg
      • member
      • 0 kudos
      Awesome! I assume it’s the same deal for the official mod downloader on pc
    5. sumradagnoth8
      sumradagnoth8
      • premium
      • 743 kudos
      Yep will be submitting for both platforms 
  8. Aoki88
    Aoki88
    • premium
    • 0 kudos
    I installed BaldursGoonsacks Difficulty, Immersion, Quality collection and none of the Fighter, Monk, Barbarian Subclasses show up in Game. I did the troubleshoot with the compatibility framework but still not showing. The rest of the collection works fine. Any idea why?
    1. sumradagnoth8
      sumradagnoth8
      • premium
      • 743 kudos
      not sure what that mod does... can you ping the author?
    2. Aoki88
      Aoki88
      • premium
      • 0 kudos
      It's not a mod, it's a mod pack. No worries I'll ask them :)
    3. sumradagnoth8
      sumradagnoth8
      • premium
      • 743 kudos
      Generally speaking, if the last subclass mod shows up but the others don’t, it’s a cf/cl issue… if none of them show up, something is probably overwriting the base class 
  9. ammus5
    ammus5
    • member
    • 0 kudos
    Hi. Thanks for the mod. Just out of curiosity, why do you recommend the 5e rules mods with this mod? Is it just a balance thing or something else? 
  10. RozaruPikazu
    RozaruPikazu
    • member
    • 0 kudos
    I know that they are trying to implement 5e faithful version but BG3 is not meant for level 20, and if using Unlock level curve to get to 20 the class will be unbalance with the extra feats and health bonus.
    Won't it be better to put a second version of these type of mods to unlock last ability at lv 11/12 instead of level 15?
    1. sumradagnoth8
      sumradagnoth8
      • premium
      • 743 kudos
      No because that would be incredibly unbalanced to squeeze a 15th level ability into a 12 level cap - it would cause the same issue
      people playing with things like unlock level curve and going past 12th level are also generally using other mods to scale combat and enemies too
  11. Xseede
    Xseede
    • member
    • 6 kudos
    Banner and samurai cause bug when choosing a subclass for a fighter (when the fighter is a second class). After removing them, everything started working normally
    1. sumradagnoth8
      sumradagnoth8
      • premium
      • 743 kudos
      RE download and install the versions of both that are on nexus please - this is a larian bug that i found and backed out of
    2. Xseede
      Xseede
      • member
      • 6 kudos
      I've just been using the latest versions of these classes. 
    3. sumradagnoth8
      sumradagnoth8
      • premium
      • 743 kudos
      uninstall what you have for those
      download the latest version and install it again
      I just checked the files on nexus and they dont have the bug in them
    4. sumradagnoth8
      sumradagnoth8
      • premium
      • 743 kudos
      This is me multiclassing Barbarian / Fighter with custom subclasses for both.  It is not bugged.
      You also need to make sure you are not using a subclass mod that implements Larian's patch 7 progression merging - it is buged for multiclassing
      Until they fix that, you need to use subclass mods that leverage CF & CL for progression merging 

      
    5. Xseede
      Xseede
      • member
      • 6 kudos
      Ok. I want to do one more clean reinstallation. 
    6. Xseede
      Xseede
      • member
      • 6 kudos
      What kind of mod use this? (Larian's patch 7 progression merging) I am using Expansion. 
    7. sumradagnoth8
      sumradagnoth8
      • premium
      • 743 kudos
      Would likely be a subclass mod for the class that is showing up wrong when you multiclass
    8. L1vewir3
      L1vewir3
      • member
      • 0 kudos
      Sorry for the dumb question, but what do you mean exactly by larian's patch 7 progression merging? I have followed all your steps including your article and am having this same issue, assuming this progression merging is the issue. 
      Nonetheless, love the work you are doing! These mods are great! 
      (also, i am not trying to multiclass)
      Thank you!