0 of 0

File information

Last updated

Original upload

Created by

JonHinkerton

Uploaded by

jonhinkerton

Virus scan

Safe to use

Tags for this mod

12 comments

  1. jonhinkerton
    jonhinkerton
    • premium
    • 106 kudos
    Locked
    Sticky
    I created this mod for Baldur's Gate 3 and posted it on Nexus prior to official mod support. I have no desire to rework it in the new format being used by the official mod manager, but I have received a number of requests to do so, especially from console users.

    As such, I am posting my mods on github for any enterprising modder to fork and take over in order to make the conversion and handle the publication of them as you wish. They belong to the world now.
  2. Ghost1B
    Ghost1B
    • premium
    • 0 kudos
    For those seeking answers: No. Unfortunately, does not seem to be working with Patch 7.
  3. ladynibenay
    ladynibenay
    • member
    • 4 kudos
    Great mod! You wouldn't happen to know how to make a Selunite variant of sacred flame, would you? E.g., a more silvery moonlight colored version of the casting and impact animation instead of the default golden one?
  4. Vvolf04
    Vvolf04
    • member
    • 0 kudos
    For anyone curious, I put this mod after the Cleric sub class mod in the load order (https://www.nexusmods.com/baldursgate3/mods/432) and it works fine.
  5. Spirst
    Spirst
    • premium
    • 0 kudos
    cool idea. not sure if intentional or not, but the spell is missing PrepareSound and PrepareLoopSound. i just set it to Spell_Prepare_Damage_Necrotic_Gen_L1to3 and Spell_Prepare_Damage_Necrotic_Gen_L1to3_Loop
    1. Alphie9
      Alphie9
      • member
      • 22 kudos
      BLESS YOU <3

      For others wondering how to add sound to preparing (holding the spell before casting), here you go!

      Spoiler:  
      Show
      1. Download and unpack "ExportTool" from: https://github.com/Norbyte/lslib/releases and also unpack this mod so that you have access to DarkCalling.pak
      2. Launch "ExportTool" and navigate to the "PAK / LSV Tools" tab
      3. Select DarkCalling.pak in the Package path field under the "Extract Package" section
      4. Create/select a Destination path (create a folder, this process will unpack a few folders of its own)
      5. Hit the "Extract Package" button and navigate to DarkCalling.txt under "Public\DarkCalling\Stats\Generated\Data"
      6. Add the following two lines between the data "TooltipAttackSave" "Dexterity" and data "CastSound" "Spell_Cast_Damage_Necrotic_ChillTouch_L1to3" lines (I don't really know if the position matters but this is what worked for me)

      data "PrepareSound" "Spell_Prepare_Damage_Necrotic_Gen_L1to3"
      data "PrepareLoopSound" "Spell_Prepare_Damage_Necrotic_Gen_L1to3_Loop"

      7. Save your changes to DarkCalling.txt and launch ExportTool again, navigating to the "PAK / LSV Tools" tab
      8. Select the folder you created (the one that contains the previously unpacked files and now edited DarkCalling.txt) in Source path under the "Create Package" section
      9. Under Package path, select the DarkCalling.pak or create a new package filename
      10. Hit the "Create Package" button and drop the new .pak file into your mod folder.


      (credit to Mellarius for writing a guide to using ExportTool on here: https://steamcommunity.com/sharedfiles/filedetails/?id=2381865525)
    2. jonhinkerton
      jonhinkerton
      • premium
      • 106 kudos
      I've added the sound as I hadn't realized it was missing, but I am all for teaching people how to tweak their own mods. It's how I got started afterall.
    3. Alphie9
      Alphie9
      • member
      • 22 kudos
      Thank you so much for the update!! <3
  6. ulrich100
    ulrich100
    • premium
    • 0 kudos
    Is that mod compatible with the "Night Piercer" mod? It's a cantrip added to shadowheart. I see you mentioned that it's incompatible with mods that affect the cantrip list but was wondering if it affected this specific one since its exclusive to shadowheart?
    1. jonhinkerton
      jonhinkerton
      • premium
      • 106 kudos
      The way that mod adds the new spells should not interact with this spell as they are assigned automatically and this one is in the selection group.
  7. Zhilak
    Zhilak
    • supporter
    • 0 kudos
    Great mod! Can you do something similar with Divine Smite for evil paladin?
  8. Gageo
    Gageo
    • member
    • 9 kudos
    Great! Thank you
  9. wednesdaysky
    wednesdaysky
    • supporter
    • 3 kudos
    Thank you, this has always bugged me.