Please download updated version. I think I forgot to put one ")" in code and it made start turn saving throws not happening. Unless it worked for you for some reason, becasue this game is sometimes wierd...
if you try new version, don't delete one in case something does't work with updates.
I know this goes beyond the scope of your mod, but this is the only mod I've seen that attempts to alter the spell save DC of ground effects so far.
Do you think it would be possible to create a mod that allows altering the fixed save DC of every ground effect? Things like Evard's Black Tentacles, ice patches, Grease, etc.
This would allow us to at least bump up the DC to make the spells usable until Larian fixes it to use the caster's DC. (If that ever happens.)
The mod seems to not be working quite correctly for me. Enwebbed characters are getting two dex saves at the start of their turns. It seems as though passing one save is enough to free them from being enwebbed. Characters who are not enwebbed are only making a single save at the start of their turns, as expected.
I haven't used this mod before Patch 3 so I can't say whether it used to be working correctly or not. I'm using the 'WebSpellFix Only Start Turn Tick' version.
Strange becasue I touched nothing when it comes to targeting. I just tested in my game and Web spell and Web spider companion spell normally target with AoE.
Just in case I uploaded another updated. Give a try and see if it fixed your issue. If not, then it must be another mod that causes it. You don't have any spell mods installed?
Oh actually your update fixed it. Thanks! Also I don't know if it's your update or this mod combined with 5e spells but web terrain is applying my caster modifier to DC checks
Really? You sure it is a save caused by "Difficulty Terrain: Web" in Combat Log and you didn't install my DC increase mod?
Cause it would be wierd for it to suddenly work as I don't see in 5e mod a changes to that, but who knows.
If it really has DC, could you try to make 5e Spell mods Inactive, go into your save, try again and see if DC of "Difficulty Terrain: Web" at start of enemy turns really scale/stop scalling?
Yea it's kind of OP actually :P, but I cheated my avatar main stat. Succeeded Saving Throw against Difficult Terrain: Web DC: 21. Otherwise if they fail it says failed saving throw against my player name. Happens every turn they're in it. When they walk into it though the DC says 12, but the list of modifiers lists 8 base + 9 stats + 2 proficiency + 2 tactician difficulty. If they stay in it then next tic those modifiers add up and it becomes 21. I can't remove 5e I tried. I will have to start a new game to test without 5e.
So I started a new game really quick with just this mod and not 5e and it works the same. Initial walk in is 12, but every tic applies the modifiers. If it starts its turn in web terrain or if it got hit by the initial blast then the modifiers apply, but if it walks through it then it wont.
I've been running into this issue with other spells too, it looks like Larian has entirely borked DC scaling. It could be intentional (artificial difficulty) or it could just be that they never playtest their code past lvl 3. I really hope they fix this, it would be better than years of figuring it out with a script extender.
In my opinion (which is only speculation) it's becasue of their engine. in DOS and DOS2 terrains where just terrains to set off combos. Here with terrains being part of spells, spells having scalling DC etc. I think they did a "workaround" to make spells create terrains without having to make seperate terrain entries and instances for different things in game. Of course that's just my assumption so take it with big grain of salt ;)
It would be really easy to code this as a coroutine that runs regardless how they resolve the effects visually, and the calculation would scale by simply passing the lvl variable from the caster. There should be a coroutine type method in any engine, so I wouldn't let them off that easily
You sound like someone who knows more about that so I will take your word for it. I only learnt how to mod stuff in BG3 cause I needed my drow chick to have white eyebrows :D. That's the end of my coding knowledge :D
20 comments
if you try new version, don't delete one in case something does't work with updates.
Do you think it would be possible to create a mod that allows altering the fixed save DC of every ground effect? Things like Evard's Black Tentacles, ice patches, Grease, etc.
This would allow us to at least bump up the DC to make the spells usable until Larian fixes it to use the caster's DC. (If that ever happens.)
I haven't used this mod before Patch 3 so I can't say whether it used to be working correctly or not. I'm using the 'WebSpellFix Only Start Turn Tick' version.
Just in case I uploaded another updated. Give a try and see if it fixed your issue. If not, then it must be another mod that causes it. You don't have any spell mods installed?
Cause it would be wierd for it to suddenly work as I don't see in 5e mod a changes to that, but who knows.
If it really has DC, could you try to make 5e Spell mods Inactive, go into your save, try again and see if DC of "Difficulty Terrain: Web" at start of enemy turns really scale/stop scalling?