This page was last updated on 05 May 2025, 12:04AM
Changelogs
Version 2.0
Made clone equipment lootable. Basically the clones have un-unequipable gears upon creation, that's why for some UI mods and Autoloot Aura keep telling you they are not empty but you fail to loot any. I can't make the gears visible to the loot UI (for now), but I can unlock and teleport them to your inventory. To do this just make sure the corpse is empty, next update i'll try to either transfer the gears to loot UI or eliminate the empty corpse requirement, then testing if this can fix the disarming failing to remove the clones weapons, then integrate the unlocking script to cloning script so you don't have to reopening each corpse twice
Version 1.13
Added biased randomization option so you're more likely to hit clone count to your liking than pure random (as machine RNG as it can get) like before
Version 1.12
Added new randomization method, info in article section
Version 1.11
Fixed potential crash when loot cloning is enabled for items whose root template ids = their UUID, they will be excluded. Added exceptions to loot cloning: letters and Mourning Frost parts Replaced blacklist multi line with full list. Default includes Oliver, Invisible Helper and Dragon Proxies auto reset the blacklist if it detects the outdated setting to avoid further bugs caused by changing the format.
Version 1.10
Added option to clone merchant trading inventory to their clones, and cloning of unique gear and consumable items Fixed dead clones suddenly springing back up full health and initiate combat Added contingency in case original and/or clone don't have EXP entry
Version 1.9
Correctly equalise clones attributes with those of their originals (still bugs out if the original wears stat boost items) Fixed clones hp not matching their original counterpart Reworked cloning original's items onto clones
Version 1.8
Moved config and black list to MCM menu, which is now a requirement for this file Now blacklisting just requires the entity localised name, you don't need to find its UUID, by default added Ansur and Oliver Now doesn't copy Invulnerable status
Version 1.7
Added REL_SE compatibility, clones should now be affected by AddTemplateTo() command using Script Extender
Version 1.6.4
Reworked clone-cloned identification script to account for big fights with 10+ enemies to be cloned, or consecutive fights with enemy total count exceeding 10 in a single session without loading. You should no longer experience unsurprised clones while their original counterparts get spooked, and other statuses/passives/boosts, etc
Version 1.6.3
Added cloning failsafe, doesn't work if the first enemy in cloning process has invalid coordinates and it's your first battle counting from the last time you load a save. Can't use backup when there's no backup yet. Somehow Taman causes this if you get a surprise round over the scavengers. If you know who causes it, adjust the camera away from them to increase the chance other enemies get cloned first (for me Taman always got cloned first and get the error if he's at the center of the screen)
Version 1.6
Fixed blank xp value preventing xp copying. Now will give original and clone 1 xp (summon is exempted) , before xp modifier is applied. Added AI package copying, not guaranteed to work on some unique enemies. Reworked cloning script to avoid duplication errors due to encountering enemies sharing the same templates as the ones previously met. Refixed shadow-cursed undead status not copying
Version 1.5
Added some statuses to proper recognition system, added randomness to summon cloning, added option to allow cloning if summon gives xp, reworked randomness and summon cloning system
Version 1.4.6
Added status filter to recognise permanent statuses like shadow-cursed undead
Version 1.4.5
Now definitely fixed stats copying and Max HP issue. *WARNING* any mod making use of BG3SE AddBoosts command to change enemy attributes will kill the HP fix , Re-added temporary HP option if you use them or just want it simple
Version 1.4.4
Disabled random cloning in config by default, added config option to not give clones lootable equipment (might make them use fist, requires further testing), fixed status copying duration
Version 1.4.3.1
Reintroduced status copying, included 0 clone in randomness
Version 1.4
Moved all changes from beta to main branch, copied original passives (such as extra attack), spell lists (including innate spells) and boost lists (not sure what this is but looks important),
Version 1.3.5 beta
Added XP modifier configuration option, now you can adjust how much xp you want to get. Streamlined temporary HP system, shoudn't affect gameplay
Version 1.3 beta
Now configurable via config file, additional function: random number of clones on cloning for mobs and bosses (unique to each original enemy)
Version 1.2 beta
Now configurable via config file, additional functions includes: Toggling cloning on revival, toggling clone xp overriding to match original,
Version 1.1
Added identifiers for some clones, illusory copies and invisible helper into the script, no more need to blacklist them *If you are using the beta version, no need to download 1.1, it's functionally the same as archived beta 1.05 Added a separate version blocking cloning on enemies already got cloned