Currently the only way to get the mod and have it work without knowledge of coding or modifying files yourself. Uploaded so people can use the same mod in multiplayer or between multiple devices.
If take down request is given this mod page will link to the updated mod by either of the original creators.
Fallen on hard times and am now taking on mod development commissions if anyone is interested in supporting me. Happy to work on any BG3 mod idea you might have!
Thanks for following this mod's development. More free updates will come out as I have time.
Seems to still be working in patch 8, although I've not been using it long.
I did open up the pak and make a slight change making it not cost an extra action to use, since in my eyes this is a work around so it's like 5e where you can choose which slot to use. With that modification I can use it to cast shield, then when it rolls back to my turn I can replace the spell slot I used with the pact slot I should have used.
If you want to do the same you literally just have to remove one line of code in the ConvertWarlockSpells.txt, I think its something like "Usecosts" "bonus action: 1", just delete that line and repack the pak and you will have an (action) costless conversion.
Thank you so much for this. Just discovered this annoying mechanic today on my 6 hexblade/ 6 shadow sorc. This is a lifesaver; the build was almost killed for me
I cannot for the life of me get this to work. I'm installing with BG3 Mod Manager, and I've never modded BG3 before but have a lot of experience modding other games. I have a 5/5 sorlock in act 3 and no matter what I do, I cannot get the conversion spell to show up. I've tried respeccing with either sorc or lock being the last one added, and still nothing. Any help would be appreciated. This stupid bug is ruining my Durge sorlock playthrough :(
For some reason, the spell is greyed out if my most recent class is paladin or warlock. It works if the most recent level up was Sorcerer. Is this intended?
As you may know, the original mod had a patch for Paladin, because Larian didn't give that class the "UnlockedSpellSlotLevel1" passive. However, that wouldn't cause it to be greyed out, you just wouldn't get the spell (since the unlock is conditioned on having that passive and the "UnlockedWarlockSpellSlotLevel1" passive which you get from L1 Warlock). I don't know what would cause the spell to be greyed out, but I'm not a modder, just someone with enough technical knowledge to be dangerous.
Somewhat related, I found that while Larian fixed Paladin by giving them the generic L1 spell passive (at Lvl 2), Druid still doesn't have it. Meaning that the mod doesn't work when combining Druid and Warlock levels. The fix for that is the same as for the original Paladin fix -- add the missing passive to Dreuid's progression (at LVL 1). Druid has the passives for all other spell levels, just not lvl 1.
Going to add this to the to do list honestly. I just didn't think about it as I almost never used that function mid combat usually after/ before the combat. Im a bit busy with IRL so it might take a while but its on my radar. I also accept patches from others if anyone wants to contribute they just need let me know.
I've been testing this and it seems to work great with every spellcasting class (including rogue and fighter)... except for druid. Unless there are levels in another class, warlock/druids don't seem to be able to use the feature; does anyone know why this is?
I think you can't cast warlock spells with normal spells but I havent booted up BG3 in a bit. I usually leave one warlock spell slot available for this reason per a short rest.
21 comments
If take down request is given this mod page will link to the updated mod by either of the original creators.
Commissions for Mods are now available!
Fallen on hard times and am now taking on mod development commissions if anyone
is interested in supporting me. Happy to work on any BG3 mod idea you
might have!
Thanks for following this mod's development. More free updates will come out as I have time.
I did open up the pak and make a slight change making it not cost an extra action to use, since in my eyes this is a work around so it's like 5e where you can choose which slot to use. With that modification I can use it to cast shield, then when it rolls back to my turn I can replace the spell slot I used with the pact slot I should have used.
If you want to do the same you literally just have to remove one line of code in the ConvertWarlockSpells.txt, I think its something like "Usecosts" "bonus action: 1", just delete that line and repack the pak and you will have an (action) costless conversion.
Somewhat related, I found that while Larian fixed Paladin by giving them the generic L1 spell passive (at Lvl 2), Druid still doesn't have it. Meaning that the mod doesn't work when combining Druid and Warlock levels. The fix for that is the same as for the original Paladin fix -- add the missing passive to Dreuid's progression (at LVL 1). Druid has the passives for all other spell levels, just not lvl 1.
Can I request for a version of this where it is a free action so it can be more like in the tabletop? Thank you!
Just change "BonusActionPoint:1" on line 23 to "BonusActionPoint:0" or similar.
I've been testing this and it seems to work great with every spellcasting class (including rogue and fighter)... except for druid. Unless there are levels in another class, warlock/druids don't seem to be able to use the feature; does anyone know why this is?