Baldur's Gate 3

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Magnetuning

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magnetuning

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About this mod

Adds more camp idle animations for Wyll and Astarion.

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Made for Patch 6 - Working with Hotfix 25

This mod needs to be placed high in the load order;
if you're having trouble with VFX for things like Speak With Dead disappearing, make sure you've got it higher in your load order!


So, Wyll did actually get new camp idles in Patch 6, but not nearly enough, imo. This adds a few more for him! (And also Astarion, who got zero new camp idles in the patch.)

In the vanilla game, Wyll now has the following camp idles:

  • His pre-patch drinking idle
  • A thinking animation (called "pondering" in the game's files, which is cute to me honestly)
  • A bored/foot tapping animation
  • And a reading animation, which will only trigger in Act 3, for some reason (this mod unlocks it for all other regions.)

This mod adds the following new idles to that list (mostly taken from the epilogue):

  • Dancing practice
  • Reading the newspaper
  • Listening/clapping to imaginary music (I'll be honest, I was going to remove this one, but it grew on me...let's just say he has Ye Olde Magic Airpods)
  • Writing (taken from Volo, which is very fun when you also have Volo in your camp)

This mod also adds the following idles for Astarion, in addition to his existing reading idle (all taken from the epilogue):
  • Combing his hair
  • Dusting off his clothes
  • Pacing (Only available if Cazador hasn't been defeated)
  • Sharpening a knife (Available both before and after defeating Cazador, but won't trigger for Ascended Astarion)

The preview images use my mod Astarion's Hairbrush Replacer, which was designed to accompany this mod. I took the hair combing animation from the epilogue, but the fact they gave him a bristle brush for it was causing me pain. He's a curly girl—he needs a comb, not a brush! For my own peace of mind, I needed to give him a wide-toothed comb instead.


The mod overrides the following files:

Data\Scripts\anubis\node\Act1\CAMP\CAMP_Wyll.ann
Data\Scripts\anubis\node\Act1\CAMP\CAMP_Astarion.ann

Any mod that also edits these files will likely conflict with this one. It should be safe to uninstall mid-playthrough, though! It only affects their camp idle animations, which will reload on entering camp, even when you're loading a save in camp. I didn't run into any issues removing the mod mid-playthrough when testing, but, as always, let me know if you run into any issues with the mod yourself!

I've included both a PAK file and loose files for the mod. Only install ONE version!

Install the PAK files via BG3 Mod Manager. Install the loose files by dragging the Scripts folder in the .zip file into your BG3 Data folder, which can be found here:

\\SteamLibrary\steamapps\common\Baldurs Gate 3\Data\


Mods used in previews:

Citizen Outfits As Camp Clothes
Astarion's Earrings
Native Camera Tweaks
(And a currently unreleased mod I'm working on to give Wyll earrings too!)

Again, let me know if you run into any issues, and enjoy!


(By the way, if you like my work, tips are welcome!! You can do so through my ko-fi here: https://ko-fi.com/herotune

It's the same ko-fi I use for my art, but I'll never paywall my mods. Thanks for taking a look, if you do!!)