I don't know how possible it would be, but I would personally love the ability to create the fabled Lifeberries in BG3 - rocking a Druid/Cleric with Disciple of Life, and I do not see DoL affecting Goodberry at all like it should.
There seems to be some dispute about the 5e rule even working with Goodberry, as the spell doesn't restore hitpoints, it creates a berry that does when eaten. Regardless, it's not doable in BG3.
Should've called it Gooderberry, hehe. Jokes aside, and I hate to ask, but would you perhaps consider an alternate optional file with slightly higher healing magnitude on the berries? 2~6 or maybe just 2~4 would honestly go a long way to make me want to use the spell. Just a suggestion though. Enjoying all the mods you made that I downloaded so far, thank you for making this great game even greater.
I considered Betterberry, Gooderberry, and Good Goodberry, but decided to keep to the theme. My original plan was to increase the healing output of the berries (and their camp supply value) but it didn't seem to want to work, so I just went with more berries/reaction cost.
Ok! I saw this on a revised version, idk if you would consider adding? At Higher Levels. When you cast this spell at 2nd level or higher, the number of berries you can create increases by 1d4 for each spell slot level above 1st. Additionally, when cast at 4th level or higher, each berry heals 1d4 hit points instead of 1.
That looks like a homebrew rule change for 5E, those rules don't apply in BG3 since the main purpose of the berries there is to avoid having to eat, which isn't a mechanic in the game.
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DoL adds 2 + Spell's Level to the effect of each healing spell.
Goodberry is a heal that restores 1d4 when eaten & thus adds the 2 + Spell's level to the effect.
Sage's Advice also confirms that ruling, as that is the only thing that makes sense RAI.
Enjoying all the mods you made that I downloaded so far, thank you for making this great game even greater.
My original plan was to increase the healing output of the berries (and their camp supply value) but it didn't seem to want to work, so I just went with more berries/reaction cost.
All good then. Still way more useful than in the base game, thanks again.
Edit: just noticed a bug already, download version 1.1.0 coming VERY soon
At Higher Levels. When you cast this spell at 2nd level or higher, the number of berries you can create increases by 1d4 for each spell slot level above 1st. Additionally, when cast at 4th level or higher, each berry heals 1d4 hit points instead of 1.