In patch 7, trying to enable the mod in-game by swapping difficulties back and fourth will freeze all actions and an alt + f4 is mandatory to fix the game.
I think that's the point of the mod. On lower difficulties camp supplies are superfluous but on higher difficulty with mods they are just annoying and punish experimentation. So removing/ entirely trivializing the minigame can just be nice little qol change to let you focus on the rest of the game
I have a fully updated vortex, I downloaded full release mod fixer and the 0 camp supplies mod. I follow the instructions with changing difficulty, it says the mod is installed. Nothing has changed with Long rests what have I done wrong?
Where does it say the mod is installed? I followed the instructions and I don't see any change at all to indicate the mod is somehow picked up by the game.
Was having this issue. I found out you need to specifically change it to tactician, then back, if you're playing explorer or balanced. Reason for this is tactician has a different supply cost compared to the other two, and I'm guessing this forces an update.
hey, not sure if you're still updating this mod but worth ago i guess, could you consider releasing a version for 80 and 160, so double the base values? or even just a tutorial to edit the values ourselves? thanks, even if not :D
In case it helps anyone, i was able to get this mod working on Steam Deck by using the manual installation method (ie copy pasting the code into the modsettings.lsx file). On Steam Deck that file (and the mods folder) are located in the compat data folder, not in Documents like on Windows
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But that is weird that it is not working for you, most likely a conflict with one of the other mods you are using? It is working like always for me.
In the custom settings is "camp supplies multiplicator", just move the slider, press apply, then move it back and press apply again.
Now it works :D
I followed the instructions and I don't see any change at all to indicate the mod is somehow picked up by the game.