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Lumaterian

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  1. Lumaterian
    Lumaterian
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    If anyone has any questions or suggestions please don't hesitate to add them :)

    Mod index available here
  2. GMMyron
    GMMyron
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    could you include the legacy of avernus (karlach's) smites too? thanks
    1. Lumaterian
      Lumaterian
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      They should already work I think?
    2. GMMyron
      GMMyron
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      hmm, mines still horrible vanilla. Once per long rest, concentration, both action and bonus action
    3. Lumaterian
      Lumaterian
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      I'll check that
    4. biojjogurt
      biojjogurt
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      hi, my karlach's smites are also vanilla with this mod installed
  3. Takisuuu
    Takisuuu
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    Thanks for your great work!Could you make all smites upcast to level 9 :)
    1. Lumaterian
      Lumaterian
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      Planning a big update for this mod soon, that's on the list
    2. Takisuuu
      Takisuuu
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      I'm excited to hear that. Thank you so much!
  4. FinalShieldnobi
    FinalShieldnobi
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    Thanks for the great work! Is there a way to keep the concentration for Banishing Smite since that one's kinda different? I'm basically trying to get as close to 2024 changes as I can.
    1. Lumaterian
      Lumaterian
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      I'll be updating this mod/hopefully doing a 5e24 version once the PHB is officially released
    2. FinalShieldnobi
      FinalShieldnobi
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      Neat! I'll be looking out for that then :)
    3. brynwtsn
      brynwtsn
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      This is what I came here looking for! Thanks for the work you do!
  5. rynbocat
    rynbocat
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    is this compatible with patch 7?
    1. Lumaterian
      Lumaterian
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      It should be
  6. zefirot12
    zefirot12
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    Hello, please tell me how to add Divine smite to other classes, for example https://www.nexusmods.com/baldursgate3/mods/11179 . I've tried everything, I managed to add only 1 level and that's it.
  7. Wasted740
    Wasted740
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    Any thoughts on making these an on-hit reaction, like with the new PHB?

    Thanks
    1. Lumaterian
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      The old PHB is like that too, and they don't use the bonus action/spell slot if you miss, so they're basically already there. I don't blame Larian for how they did it since it'd be a lot more annoying to use the reaction menu for them, like Divine Smite.
  8. The5armamput33
    The5armamput33
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    Could you get these to work with unarmed and ranged? 
    1. Lumaterian
      Lumaterian
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      That's a lot more complicated than it sounds, and is beyond the scope of this mod
  9. chroea
    chroea
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    All the optional files says "replaces main file, use only one". Does this mean I have to install the main file first, and then overwrite it with the optional file to replace it? Or can I go straight to the optional file? 
    1. Lumaterian
      Lumaterian
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      You only install the optional file. Though doing it the other way will still work, it's just an unnecessary download.
  10. Hordika
    Hordika
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    Hey, is there any chance you could do one of these for the Aid spell? Specifically just cranking up how large of an Area it hits? Sucks finagling party members into the zone
    1. Lumaterian
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      That's a neat idea, hadn't thought of that. Yeah I think I can do that.
    2. Hordika
      Hordika
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      That is absolutely awesome!
  11. zephyrsails
    zephyrsails
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    Hi, thank you for the mod, however I think the reaction divine smite is still capped at 5d8, even if the UI shows the dice increase for level 5 and 6 spell slot, the actual dice is still capped at 5d8.
    1. Lumaterian
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      It shouldn't be, are you using the latest version?