Sorry to bother, recently i tried to start a new game of patch 7 but i'm having a bit of trouble with this mod, the main file to be precise, my game keeps crashing on character creation with this mod only (i tried adding every other unleashed one by one and then just this one alone). I'm currently running out of ideas, but my current theory is that i just have the wrong version, i seem to have downloaded a patch 8 version (which is now archived), i tried updating it or using a previous version available but that didn't work, so i was wondering if i could get the patch 7 specific file to try?
P.S. love your midnight suns mods too, keep up the good work.
I'm guessing Standalone - Lay on Hands Restored doesn't work for P8 currently? It's all I installed and it seems to have broken my save completely; leveling up to 3 crashes the game, even if I try to respec after.
Hmm ok, I hadn't installed either of the main versions though, just lay on hands, but I did multiclass (so my level 3 was Paladin's lvl 2, maybe that has something to do with it?)
I saw since that you updated both the main mods since it mentioned multiclass patch, so I downloaded the minor version to see if it would fix it, but nope, still crashing. Get the feeling my save is wrecked lol.
I know this is a bit of a silly question, but I'm new to mods, so I wanted to ask if at some point there will be a translation of your entire Unleash mod series, or is it not needed? I play in Spanish and from what I've read I'd love to add your mod, but the fact that some parts of the game are in English and others in Spanish puts me off a bit (that's why I'm asking about the translation)
1)I already made a character, but it's right at the very beginning of the game (when I get out of the pod). Will I need to respec (I'm assuming I have to do so via Withers?; sorry, new to the BG3)
2) In the install instructions, you say to "chant" after saving the load order. What does this mean?
3)Is there a way to check to see if I have everything that I should at a certain level? By this, I mean is all the information listed on the mod page under the stuff I get at level 1 a complete list?
Can you clarify what's in the 01 - Paladin Unleashed Multiclass Ready version? Everything in the standalones, or are the standalones needed to add specific skills? Just trying to figure out how the files work together and which ones to use. Thanks!
I havnt gone too far into the mod but from what ive seen its great! I do want to ask, Im sure youve been asked before but i cant seem to find an answer, I have the unlocklevelcurve 5e spells improvement patch (the improvement part gives a feat at every level) but im not sure that the feats are working for the paladin. I dont have any other paladin mods, so i dont have a subclass that should be interfering. Is there a workaround i dont know about, or a way to gain a feat every level? (i understand others might think this is overpowered but i enjoy it and am here for the story not difficult gameplay) Thank you so much!
This only affects a few levels, so you should get the extra feats on most just fine. On top of that, make sure to use the standalone that gives an extra feat, like Standalone - L2 - Combined Arms - 2 Fighter FS-F.
Amazing mod as always. Trying to get mods working manually on a Mac (I know I'm a fool), but can't seem to get this one to play nice. Is there anywhere I can find the 'info.json' information with the UUID? Thank you!
So, after using this and a few other unleashed mods I foun a bit of a weird bug, as well as a somewhat quick fix for it. but i'm gonna post this here because i tested it with the paladin lv2 standalone mod.
Essentially if a mod adds additional spells to the ones that you already get on a level, it for some reason will also give you weird unnamed, useless and invisible class actions which might clog up your spellbook. This might make it quite anoying to swap spells after a while. luckily there's a very simple fix: by looking at the spellbook, saving the game and reloading it will remove at least some of them. (possibly, but i haven't tested this all of them if you save and reload a few times).
for modwriters: it's happening when you have two selectors with very similar attributes (ex: addSpell(UUID1,,,,AlwaysPrepared);addSpell(UUID2,,,,AlwaysPrepared)
not exactly sure why it happens but at least there's a relatively easy fix that solves most of the problem
260 comments
P.S. love your midnight suns mods too, keep up the good work.
So I readded the Patch 7 version to the old files (7.0-P7)!
I saw since that you updated both the main mods since it mentioned multiclass patch, so I downloaded the minor version to see if it would fix it, but nope, still crashing. Get the feeling my save is wrecked lol.
+1 Extra channel oath charge in LV1 or LV3 , plz
1)I already made a character, but it's right at the very beginning of the game (when I get out of the pod). Will I need to respec (I'm assuming I have to do so via Withers?; sorry, new to the BG3)
2) In the install instructions, you say to "chant" after saving the load order. What does this mean?
3)Is there a way to check to see if I have everything that I should at a certain level? By this, I mean is all the information listed on the mod page under the stuff I get at level 1 a complete list?
Thanks for making such a great mod!
2. Nothing.
3. It either works, or it doesn't, so if you see anything new added, you're good.
Trying to get mods working manually on a Mac (I know I'm a fool), but can't seem to get this one to play nice.
Is there anywhere I can find the 'info.json' information with the UUID?
Thank you!
Essentially if a mod adds additional spells to the ones that you already get on a level, it for some reason will also give you weird unnamed, useless and invisible class actions which might clog up your spellbook. This might make it quite anoying to swap spells after a while. luckily there's a very simple fix: by looking at the spellbook, saving the game and reloading it will remove at least some of them. (possibly, but i haven't tested this all of them if you save and reload a few times).
for modwriters: it's happening when you have two selectors with very similar attributes (ex: addSpell(UUID1,,,,AlwaysPrepared);addSpell(UUID2,,,,AlwaysPrepared)
not exactly sure why it happens but at least there's a relatively easy fix that solves most of the problem