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Koriik

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Koriik

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  1. Koriik
    Koriik
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    Patch 8 Compatible
    - Paladin (Optional File) remains the same.

    Deity Tag Activator

    - There's a very rare instance of Shar displaying twice on deity selection with Custom Races.
       - Please report the Bug with a link to the Race mod(s) affected as this can be resolved. Thanks!
  2. BeazNees
    BeazNees
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    Just to make sure, this mod WILL work if I do have Script Extender right? 
    1. Koriik
      Koriik
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      Yep.
  3. Hathin111
    Hathin111
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    Hey Koriik.
    I'm looking for a little clarification. The description states that ImpUI is a requirement, however ImpUI is no longer being maintained. Is ImpUI still required? If so, is there an alternative version that is being maintained?
    Sorry if this has been asked/answered previously.
    Thanks!
    1. Koriik
      Koriik
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      Huh, I thought I removed that ages ago, thanks for pointing that out. ImpUI isn't required, sorry for late reply.
  4. SOCM
    SOCM
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    whats the benefit to executing these mods with or without script extender? what is happening on the back-end that could cause more or less bugs or problems? Are there different use cases that are common that would make someone want to choose one vs the other? is using script extender better or worse for implementing mods like this?
    1. Koriik
      Koriik
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      It acclimates all Race Types (+modded), and thus will remain supportive regardless of version control, due to it being duplicative of the original Early Access deities. BG3 Toolkit can achieve a catch-all far superior to Script Extender without code prose.

      I don't like script dependancy. I wanted this mod to remain inclusive and supportive of any patch version, especially for Mac users.
    2. SOCM
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      ok that makes sense. So why would anyone want to use script extender than for something like this if you can make it natively and without the potential for incompatibility down the line?
  5. Extramuse1993
    Extramuse1993
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    I have a question. I used similar mod before and it was conflicted with Spell preparation be gone (stop working). Ur mod have the same conflict? 
    1. Koriik
      Koriik
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      No conflicts whatsoever, due to how the mod is now implemented :)
    2. Extramuse1993
      Extramuse1993
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      Thank u)
  6. pentapox
    pentapox
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    really nice mod,

    ta
    anne and kids x
  7. loresnexz
    loresnexz
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    Personally i want this mod but i don't want the shadow curse immunity since i feel like "cheating" so can it be deactivated?
    1. Borland30
      Borland30
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      Embrace the blessing of our Lady Shar! It is... relatively good thing, lol.
    2. Koriik
      Koriik
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      Check out AshlynnMods' deity mods, does what you want.
      Will add a non-curse immunity variant for those unable to Script Extender soon, as well as the translations.
  8. SOCM
    SOCM
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    awesome mod. Was just curious though how much extra content is there? (I just started a new game recently and was wondering if it was worth starting over)
    are we talking about a handful of lines for each deity or a dozen or so lines or are we talking hundreds of lines of content for each deity?
    Is it all flavor for conversations without changing outcomes or does it give you new outcomes or ways to complete quests?

    Going to try it either way because this looks great! but, again, I didn't want to redo a months worth of a play through for a few lines of dialogue with Ethel when I'm about to enter act three

    THANKS!
  9. Borland30
    Borland30
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    Russian localization. Translated (more like borrowed the leftover lines in game files since EA) only newly added gods as the old ones doesn't need it (they get translation from the game itself, not from mod).
    1. Koriik
      Koriik
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      Thanks Borland! I had tried to find the old localization files too, but had none on my system. I'll add these tomorrow!
    2. Hasmodan
      Hasmodan
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      I added it myself. Thanks to Borland30, he taught me.
  10. ArunnyE
    ArunnyE
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    Any ETA on those ToDos?

    Works like a charm, by the way, very much appreciated.
    1. Koriik
      Koriik
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      Yw! I've not much time atm, but for xmas period --
      Working on Tav barks for the Shadow Curse immunity as well as some reactivity in dialogue where needed.
      The dialogue options for Act 3 will take a bit longer, as the tag connectivity is a bit of a mess to be quite honest.
  11. erpmine
    erpmine
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    Dumb question, since the purpose of this mod is to allow all races to pick a deity. But... what if I don't want to pick a deity for a certain character?

    For example, now whenever I respec any character, Deity is required in the CC menu. Can there be a 'None' option which just doesn't set any tag?
    1. erpmine
      erpmine
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      To answer my own question: Faithful and Faithless (+ fixed icons) lets you pick a "Faithless" option which functionally acts as none.
    2. ArunnyE
      ArunnyE
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      The purpose of this mod is not to allow all races to pick a deity, only to unlock the locked-away deities for classes that select deities (which may include Paladins if you run such a mod, including this mod's alternate).

      You have some other mod that is making you pick deity based on race, which is unrelated to what this mod is doing.
  12. For some reason the deities from this would not work at all, can't see in character customization.
    1. ArunnyE
      ArunnyE
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      You likely have some other mod replacing this. Move it later in your load order.